Chris
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78573d9f5d
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Merge branch 'dev' into feature/player.basic-combat-pt2
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2026-01-06 22:46:44 -05:00 |
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Chris
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7942725e09
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maint: character model/animations working
slight changes
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2026-01-06 17:53:38 -05:00 |
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Chris
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026a177015
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fix: animation/rotations model work
not yet fully fixed but making progress. new animations added.
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2026-01-06 16:30:52 -05:00 |
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Chris
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63669fd02a
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feat: updated model
model now imports into unity correctly, has proper root motion, and correctly generates an avatar
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2026-01-05 15:49:25 -05:00 |
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Chris
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839e955464
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Merge branch 'feature/world.create-demo-scene' into dev
# Conflicts:
# Assets/Scenes/WorldDemo.unity
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2026-01-01 21:05:22 -05:00 |
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Chris
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2f5329d1f3
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feat: neighborhoodtest overhaul
with new asset and arrangement
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2026-01-01 21:01:02 -05:00 |
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Chris
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34a571bcf4
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feat: changes to 1C
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2026-01-01 00:49:04 -05:00 |
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Chris
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7bfb2b670c
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feat: updated platform 1C's layout
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2025-12-31 19:01:50 -05:00 |
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Chris
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5a9e2f64f3
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feat: started re-animating character (again...)
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2025-12-31 17:53:30 -05:00 |
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Desmond Cheeseboro
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f510699655
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feat: added structures to upper platform
This ones for you!! - Seraphine
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2025-12-30 00:18:47 -05:00 |
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Chris
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338ff3bed4
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feat: more attempted fixes for models and animations
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2025-12-29 12:54:07 -05:00 |
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Chris
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3fb63c4ba1
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feat: general updates to worlddemo scene i think
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2025-12-17 16:10:18 -05:00 |
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Chris
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00992b07c3
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feat: various new prefabs for building, changes to offsets for prefabs, and updated buildings
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2025-12-17 16:08:30 -05:00 |
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Chris
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c3d880fb1d
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feat: more layout changes, namely behind street
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2025-12-13 18:40:56 -05:00 |
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Chris
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9e90b11cc6
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feat: turned a lot of items into prefabs, tweaked various points of the scene
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2025-12-13 16:53:21 -05:00 |
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Chris
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08f586c69f
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feat: more layout changes to demo subscenes
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2025-12-13 16:22:04 -05:00 |
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Chris
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57975ed854
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maint: moved rest of platforms into subscenes
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2025-12-13 16:21:26 -05:00 |
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Chris
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2820404b9c
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maint: platforms 1A, 1B, and 1C all turned into subscenes
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2025-12-12 14:31:53 -05:00 |
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Chris
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026b956642
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feat: grouped all world demo levels into platforms and levels
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2025-12-12 14:20:58 -05:00 |
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Chris
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0899cfa19e
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maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y)
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2025-12-09 15:44:11 -05:00 |
|
Chris
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e3e505cf4a
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feat: added a small area to topmost platform
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2025-12-07 17:15:41 -05:00 |
|
Chris
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da2372d77d
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feat: minor attack value changes
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2025-12-06 18:30:08 -05:00 |
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Chris
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1d3bbd408a
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change: world layout changes- added tower, some other small changes
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2025-12-05 13:27:29 -05:00 |
|
Chris
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20c8b2b8c3
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change: scene cleanup (hid exclamation mark)
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2025-12-03 15:39:11 -05:00 |
|
Chris
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22fec34038
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change: applied the neighborhoodtest skybox to the world demo
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2025-12-03 14:57:57 -05:00 |
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Chris
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76473d2c6a
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change: updated world demo with new volume profile & a few buildings for testing
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2025-12-03 01:53:42 -05:00 |
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Chris
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8919a69e50
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change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
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2025-12-02 17:16:30 -05:00 |
|
Chris
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ed4298b1da
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feat: added the early parts of a basic attack system for enemies
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2025-11-23 14:10:43 -05:00 |
|
Chris
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8b9d2c21ce
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change: added more spawn zones
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2025-11-22 14:16:11 -05:00 |
|
Chris
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4cf9054e88
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change: more enemy state management changes
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2025-11-11 12:34:27 -05:00 |
|
Chris
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fb515ed1cf
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feat: enemies spawn in spawn zones and wander on a graph
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2025-10-24 13:03:16 -04:00 |
|
Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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Chris
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a83ab1156a
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maint: clean-up of some combat related classes and methods for clarity
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2025-10-23 13:06:51 -04:00 |
|
Chris
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0bb10a8f46
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added: full logic and ability for downing and picking up allies
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2025-10-20 16:36:23 -04:00 |
|
Chris
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507a735253
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change: scene and prefab changes related to recent changes
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2025-10-08 22:57:59 -04:00 |
|
Chris
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878ce97fe7
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change: updated scene, some enemy movement value tweaks
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2025-10-04 16:59:23 -04:00 |
|
Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
|
Chris
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d033b655cc
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added: more testing animation work for gohard
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2025-10-04 14:11:49 -04:00 |
|
Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
|
Chris
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1217ae8788
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change: unimportant changes to combat test scene
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2025-10-04 01:16:09 -04:00 |
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Chris
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06cfd582c8
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improv: more completed melee, including support for dragging enemies along melee (rudimentary)
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2025-10-03 19:42:08 -04:00 |
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Chris
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d787353706
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added: initial combat mechanics
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2025-10-03 13:29:46 -04:00 |
|
Chris
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c6917f6999
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added: maru model, animations, and basic swinging
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2025-10-01 14:38:37 -04:00 |
|
Chris
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d079e78068
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Merge branch 'refs/heads/feature/player-inventory' into dev
# Conflicts:
# Assets/DefaultNetworkPrefabs.asset
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2025-10-01 14:34:02 -04:00 |
|
Chris
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8f3ea1a491
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maint: various clean up, movement tweaks, and smoothing fixes
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2025-09-29 21:10:22 -04:00 |
|
Chris
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535aa1797d
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maint: testing ui is now a prefab
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2025-09-26 16:18:18 -04:00 |
|
Chris
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8fdadf9ddd
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change: scene template and organization
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2025-09-26 16:03:20 -04:00 |
|
Chris
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4569cea664
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change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
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2025-09-26 14:09:22 -04:00 |
|
Chris
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a0313798fd
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added: loot containers
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2025-09-09 17:58:52 -04:00 |
|
Chris
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7a0499f36a
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added: item pickups with online persistency
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2025-09-08 16:40:13 -04:00 |
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