Chris
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338ff3bed4
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feat: more attempted fixes for models and animations
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2025-12-29 12:54:07 -05:00 |
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Chris
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26ceba2812
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fix: non player units no longer rotate with camera
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2025-12-06 18:29:42 -05:00 |
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Chris
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2203b0323b
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refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
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2025-10-23 21:56:58 -04:00 |
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Chris
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f1dee5c0e4
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improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
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2025-10-23 21:55:14 -04:00 |
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Chris
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f4714db41b
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improv: UnitMovementHandler.cs now uses IUnitTargetProvider
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2025-10-23 21:48:36 -04:00 |
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Chris
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7628541758
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added: get direction in local space from units
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2025-10-20 13:47:49 -04:00 |
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Chris
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44e3a3ef7a
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added: units can now have their movement settings set through rpc
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2025-10-08 22:55:55 -04:00 |
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Chris
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3db3ca2776
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change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving
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2025-10-04 16:57:32 -04:00 |
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Chris
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19f8662bad
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fix: modifications to direction handling for when move stick is pressed lightly
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2025-10-04 15:39:10 -04:00 |
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Chris
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af0aab450b
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maint: renamed player folder to units to match namespaces. added unit class as well.
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2025-10-04 01:05:37 -04:00 |
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