Chris
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7f3bfcffe7
|
fix: players now take damage offline
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2025-12-05 20:37:46 -05:00 |
|
Chris
|
a0ed17666d
|
feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type
|
2025-12-05 20:37:06 -05:00 |
|
Chris
|
ff4ccfdb1b
|
feat: added a player layer
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2025-12-05 19:21:01 -05:00 |
|
Chris
|
005d348a5c
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maint: renamed "ignore layers" to "layer mask" to imply additive layer masking
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2025-12-05 18:38:38 -05:00 |
|
Chris
|
a631eb2105
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feat: unity automatically added values for head/neck rotating to the player
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2025-12-05 18:26:10 -05:00 |
|
Chris
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fd49d7e3a3
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change: moved player to own player
|
2025-12-05 18:24:41 -05:00 |
|
Chris
|
e1aef3b2d1
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change: added initial attack damage logic (unfinished) to enemies
|
2025-12-03 22:52:45 -05:00 |
|
Chris
|
94ecc01074
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change: attack chance for enemies down from 25% to 10%
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2025-12-03 22:50:43 -05:00 |
|
Chris
|
3525f5fc47
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fixed: non-smoothed values now have their values applied properly (instantly, when set)
|
2025-12-03 17:54:45 -05:00 |
|
Chris
|
14ea2c64dc
|
change: added repath timer to "new path" task
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2025-12-03 17:29:45 -05:00 |
|
Chris
|
b19421adfc
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fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
|
2025-12-03 15:52:23 -05:00 |
|
Chris
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20c8b2b8c3
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change: scene cleanup (hid exclamation mark)
|
2025-12-03 15:39:11 -05:00 |
|
Chris
|
4943c02125
|
fix: enemies now do not instantly enter combat after entering spawner ranger
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2025-12-03 15:38:29 -05:00 |
|
Chris
|
cf70287797
|
maint: turned off the head moving for now
|
2025-12-02 17:57:18 -05:00 |
|
Chris
|
4bd307fba8
|
maint: renamed isPaused to fix overlap with nodecanvas variable
|
2025-12-02 17:57:00 -05:00 |
|
Chris
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e49909580c
|
changed: more tasks and states for changing pathfinding
|
2025-12-02 17:56:38 -05:00 |
|
Chris
|
30509b3714
|
added: new task script for allowing units to circle a target. Added to agent.
|
2025-12-02 17:36:55 -05:00 |
|
Chris
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8919a69e50
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change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
|
2025-12-02 17:16:30 -05:00 |
|
Chris
|
ed4298b1da
|
feat: added the early parts of a basic attack system for enemies
|
2025-11-23 14:10:43 -05:00 |
|
Chris
|
8b9d2c21ce
|
change: added more spawn zones
|
2025-11-22 14:16:11 -05:00 |
|
Chris
|
ea048be111
|
change: enemy combat/detection state now handled by the spawner
|
2025-11-22 14:15:58 -05:00 |
|
Chris
|
e7b72520c0
|
fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
|
2025-11-22 14:15:15 -05:00 |
|
Chris
|
4cf9054e88
|
change: more enemy state management changes
|
2025-11-11 12:34:27 -05:00 |
|
Chris
|
d75946de65
|
fix: changes to FSM state string to better account for local players
|
2025-11-10 16:32:23 -05:00 |
|
Chris
|
1a8c2fc601
|
change: removed unused animation componenet
|
2025-11-10 16:11:46 -05:00 |
|
Chris
|
0cb32eb498
|
added: indicator gameobject for noticing target
|
2025-11-10 16:08:28 -05:00 |
|
Chris
|
88803c9b86
|
added: enemy target acquisition, better pathfinding, moved combat reference to unit
|
2025-11-10 16:07:51 -05:00 |
|
Chris
|
68fe0e3413
|
maint: moved movement reference to unit
|
2025-11-10 16:07:12 -05:00 |
|
Chris
|
fa810bf970
|
added: enemy target acquisition, better pathfinding, moved combat reference to unit
|
2025-11-10 16:06:21 -05:00 |
|
Chris
|
a6182cd066
|
added: some headtracking
|
2025-11-10 15:18:48 -05:00 |
|
Chris
|
fb515ed1cf
|
feat: enemies spawn in spawn zones and wander on a graph
|
2025-10-24 13:03:16 -04:00 |
|
Chris
|
f0a99253e5
|
maint: reimport of astar and aline, removal of asmdef temporarily
|
2025-10-24 10:56:28 -04:00 |
|
Chris
|
2203b0323b
|
refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
|
2025-10-23 21:56:58 -04:00 |
|
Chris
|
fd06b6c45b
|
added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget
|
2025-10-23 21:55:44 -04:00 |
|
Chris
|
f1dee5c0e4
|
improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
|
2025-10-23 21:55:14 -04:00 |
|
Chris
|
958c57bdc0
|
improv: added IUnitDirectionProvider.cs for providing direction to UnitMovementHandler instead of PlayerControls
|
2025-10-23 21:49:14 -04:00 |
|
Chris
|
f4714db41b
|
improv: UnitMovementHandler.cs now uses IUnitTargetProvider
|
2025-10-23 21:48:36 -04:00 |
|
Chris
|
129a5226c5
|
improv: added reference to movement for UnitComponent.cs
|
2025-10-23 21:48:05 -04:00 |
|
Chris
|
392f24a916
|
improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs
|
2025-10-23 21:44:31 -04:00 |
|
Chris
|
0cb88b8fc6
|
fix: singleton operation for LockOnManager
|
2025-10-23 21:33:28 -04:00 |
|
Chris
|
2c88685990
|
maint: added astar to core asmdef
|
2025-10-23 20:52:56 -04:00 |
|
Chris
|
625db5cb74
|
Merge branch 'dev' into feature/player.basic-combat-pt2
|
2025-10-23 20:50:37 -04:00 |
|
Chris
|
ba23cf7489
|
maint: installed astar pathfinding assset
|
2025-10-23 20:49:27 -04:00 |
|
Chris
|
5ce787251d
|
maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
|
2025-10-23 20:37:35 -04:00 |
|
Chris
|
6659b6ee7c
|
maint: build profile for windows changes
|
2025-10-23 18:42:04 -04:00 |
|
Chris
|
2535db65f2
|
maint: playmode settings for TwoPlayers changes
|
2025-10-23 18:41:46 -04:00 |
|
Chris
|
1f20537192
|
maint: network prefabs updated
|
2025-10-23 18:41:15 -04:00 |
|
Chris
|
8628c603a1
|
maint: ProjectSettings update and clean up
|
2025-10-23 18:39:45 -04:00 |
|
Chris
|
fee7b3701e
|
added: World, Zone and ZoneEvent classes for world systems
|
2025-10-23 18:09:46 -04:00 |
|
Chris
|
47b4530dd0
|
maint: cleaned up some debug.log lines to fight log clutter
|
2025-10-23 18:08:06 -04:00 |
|