Chris
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0899cfa19e
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maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y)
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2025-12-09 15:44:11 -05:00 |
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Chris
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a971f6f536
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maint: moved environmentobserver to its own file
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2025-12-09 15:19:26 -05:00 |
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Chris
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312d4da6b6
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maint: ILockOnTarget moved to own file
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2025-12-09 15:18:42 -05:00 |
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Chris
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e3e505cf4a
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feat: added a small area to topmost platform
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2025-12-07 17:15:41 -05:00 |
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Chris
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da2372d77d
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feat: minor attack value changes
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2025-12-06 18:30:08 -05:00 |
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Chris
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26ceba2812
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fix: non player units no longer rotate with camera
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2025-12-06 18:29:42 -05:00 |
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Chris
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5f7179c861
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fix: dragging units can no longer go haywire and yeet units off the map
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2025-12-06 18:29:20 -05:00 |
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Chris
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557979f470
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feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
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2025-12-05 20:40:47 -05:00 |
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Chris
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f033ab0fe9
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maint: prefab script changing resulting from removal of dragged units in editor
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2025-12-05 20:39:33 -05:00 |
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Chris
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7f3bfcffe7
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fix: players now take damage offline
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2025-12-05 20:37:46 -05:00 |
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Chris
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a0ed17666d
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feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type
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2025-12-05 20:37:06 -05:00 |
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Chris
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ff4ccfdb1b
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feat: added a player layer
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2025-12-05 19:21:01 -05:00 |
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Chris
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005d348a5c
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maint: renamed "ignore layers" to "layer mask" to imply additive layer masking
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2025-12-05 18:38:38 -05:00 |
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Chris
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a631eb2105
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feat: unity automatically added values for head/neck rotating to the player
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2025-12-05 18:26:10 -05:00 |
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Chris
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fd49d7e3a3
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change: moved player to own player
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2025-12-05 18:24:41 -05:00 |
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Chris
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1d3bbd408a
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change: world layout changes- added tower, some other small changes
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2025-12-05 13:27:29 -05:00 |
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Chris
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ce26a7654d
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change: palette and color updates, adding a blue light (wip)
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2025-12-05 13:22:59 -05:00 |
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Chris
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8685bb0e4e
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change: updated large building, updated tower (wip)
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2025-12-05 13:22:37 -05:00 |
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Chris
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7c28282cd6
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maint: renderer settings
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2025-12-04 20:00:13 -05:00 |
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Chris
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61df45fd0a
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added: new lantern prefab
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2025-12-04 01:27:00 -05:00 |
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Chris
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a90850faa5
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changed: color slot in building colors
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2025-12-04 01:26:45 -05:00 |
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Chris
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811fab1b12
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changed: more updated medium buildings
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2025-12-04 01:25:57 -05:00 |
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Chris
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e1aef3b2d1
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change: added initial attack damage logic (unfinished) to enemies
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2025-12-03 22:52:45 -05:00 |
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Chris
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94ecc01074
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change: attack chance for enemies down from 25% to 10%
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2025-12-03 22:50:43 -05:00 |
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Chris
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3525f5fc47
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fixed: non-smoothed values now have their values applied properly (instantly, when set)
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2025-12-03 17:54:45 -05:00 |
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Chris
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14ea2c64dc
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change: added repath timer to "new path" task
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2025-12-03 17:29:45 -05:00 |
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Chris
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b19421adfc
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fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
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2025-12-03 15:52:23 -05:00 |
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Chris
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20c8b2b8c3
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change: scene cleanup (hid exclamation mark)
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2025-12-03 15:39:11 -05:00 |
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Chris
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4943c02125
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fix: enemies now do not instantly enter combat after entering spawner ranger
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2025-12-03 15:38:29 -05:00 |
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Chris
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22fec34038
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change: applied the neighborhoodtest skybox to the world demo
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2025-12-03 14:57:57 -05:00 |
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Chris
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76473d2c6a
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change: updated world demo with new volume profile & a few buildings for testing
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2025-12-03 01:53:42 -05:00 |
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Chris
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7def018443
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change: rendering settings change
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2025-12-03 01:52:27 -05:00 |
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Chris
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662a86ca2f
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change: updated 3 large builds and 1 small building
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2025-12-03 01:51:57 -05:00 |
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Chris
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7c6891e26c
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change: updated palettes for building crafting
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2025-12-03 01:51:11 -05:00 |
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Chris
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fd3bcde7dc
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changed: moved some parts of existing buildings into reusable prefabs
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2025-12-03 01:50:53 -05:00 |
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Chris
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8a527201d8
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added: window warm light material
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2025-12-03 01:50:30 -05:00 |
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Chris
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de1c2bfb49
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changed: turned off gizmo for combat/interaction observers
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2025-12-03 01:49:54 -05:00 |
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Chris
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cf70287797
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maint: turned off the head moving for now
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2025-12-02 17:57:18 -05:00 |
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Chris
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4bd307fba8
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maint: renamed isPaused to fix overlap with nodecanvas variable
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2025-12-02 17:57:00 -05:00 |
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Chris
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e49909580c
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changed: more tasks and states for changing pathfinding
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2025-12-02 17:56:38 -05:00 |
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Chris
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30509b3714
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added: new task script for allowing units to circle a target. Added to agent.
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2025-12-02 17:36:55 -05:00 |
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Chris
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8919a69e50
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change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
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2025-12-02 17:16:30 -05:00 |
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Chris
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ed4298b1da
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feat: added the early parts of a basic attack system for enemies
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2025-11-23 14:10:43 -05:00 |
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Chris
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8b9d2c21ce
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change: added more spawn zones
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2025-11-22 14:16:11 -05:00 |
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Chris
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ea048be111
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change: enemy combat/detection state now handled by the spawner
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2025-11-22 14:15:58 -05:00 |
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Chris
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e7b72520c0
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fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
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2025-11-22 14:15:15 -05:00 |
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Chris
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4cf9054e88
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change: more enemy state management changes
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2025-11-11 12:34:27 -05:00 |
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Chris
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d75946de65
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fix: changes to FSM state string to better account for local players
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2025-11-10 16:32:23 -05:00 |
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Chris
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1a8c2fc601
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change: removed unused animation componenet
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2025-11-10 16:11:46 -05:00 |
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Chris
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0cb32eb498
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added: indicator gameobject for noticing target
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2025-11-10 16:08:28 -05:00 |
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