Chris
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26ceba2812
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fix: non player units no longer rotate with camera
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2025-12-06 18:29:42 -05:00 |
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Chris
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5f7179c861
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fix: dragging units can no longer go haywire and yeet units off the map
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2025-12-06 18:29:20 -05:00 |
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Chris
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7f3bfcffe7
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fix: players now take damage offline
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2025-12-05 20:37:46 -05:00 |
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Chris
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a0ed17666d
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feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type
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2025-12-05 20:37:06 -05:00 |
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Chris
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005d348a5c
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maint: renamed "ignore layers" to "layer mask" to imply additive layer masking
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2025-12-05 18:38:38 -05:00 |
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Chris
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3525f5fc47
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fixed: non-smoothed values now have their values applied properly (instantly, when set)
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2025-12-03 17:54:45 -05:00 |
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Chris
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14ea2c64dc
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change: added repath timer to "new path" task
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2025-12-03 17:29:45 -05:00 |
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Chris
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b19421adfc
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fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
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2025-12-03 15:52:23 -05:00 |
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Chris
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4943c02125
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fix: enemies now do not instantly enter combat after entering spawner ranger
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2025-12-03 15:38:29 -05:00 |
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Chris
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cf70287797
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maint: turned off the head moving for now
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2025-12-02 17:57:18 -05:00 |
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Chris
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4bd307fba8
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maint: renamed isPaused to fix overlap with nodecanvas variable
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2025-12-02 17:57:00 -05:00 |
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Chris
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e49909580c
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changed: more tasks and states for changing pathfinding
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2025-12-02 17:56:38 -05:00 |
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Chris
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30509b3714
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added: new task script for allowing units to circle a target. Added to agent.
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2025-12-02 17:36:55 -05:00 |
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Chris
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ea048be111
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change: enemy combat/detection state now handled by the spawner
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2025-11-22 14:15:58 -05:00 |
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Chris
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e7b72520c0
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fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
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2025-11-22 14:15:15 -05:00 |
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Chris
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d75946de65
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fix: changes to FSM state string to better account for local players
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2025-11-10 16:32:23 -05:00 |
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Chris
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88803c9b86
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:07:51 -05:00 |
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Chris
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68fe0e3413
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maint: moved movement reference to unit
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2025-11-10 16:07:12 -05:00 |
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Chris
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fa810bf970
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:06:21 -05:00 |
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Chris
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a6182cd066
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added: some headtracking
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2025-11-10 15:18:48 -05:00 |
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Chris
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fb515ed1cf
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feat: enemies spawn in spawn zones and wander on a graph
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2025-10-24 13:03:16 -04:00 |
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Chris
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f0a99253e5
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maint: reimport of astar and aline, removal of asmdef temporarily
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2025-10-24 10:56:28 -04:00 |
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Chris
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2203b0323b
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refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
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2025-10-23 21:56:58 -04:00 |
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Chris
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fd06b6c45b
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added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget
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2025-10-23 21:55:44 -04:00 |
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Chris
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f1dee5c0e4
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improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
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2025-10-23 21:55:14 -04:00 |
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Chris
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958c57bdc0
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improv: added IUnitDirectionProvider.cs for providing direction to UnitMovementHandler instead of PlayerControls
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2025-10-23 21:49:14 -04:00 |
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Chris
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f4714db41b
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improv: UnitMovementHandler.cs now uses IUnitTargetProvider
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2025-10-23 21:48:36 -04:00 |
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Chris
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129a5226c5
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improv: added reference to movement for UnitComponent.cs
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2025-10-23 21:48:05 -04:00 |
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Chris
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392f24a916
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improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs
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2025-10-23 21:44:31 -04:00 |
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Chris
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0cb88b8fc6
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fix: singleton operation for LockOnManager
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2025-10-23 21:33:28 -04:00 |
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Chris
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2c88685990
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maint: added astar to core asmdef
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2025-10-23 20:52:56 -04:00 |
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Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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Chris
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fee7b3701e
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added: World, Zone and ZoneEvent classes for world systems
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2025-10-23 18:09:46 -04:00 |
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Chris
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47b4530dd0
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maint: cleaned up some debug.log lines to fight log clutter
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2025-10-23 18:08:06 -04:00 |
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Chris
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a83ab1156a
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maint: clean-up of some combat related classes and methods for clarity
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2025-10-23 13:06:51 -04:00 |
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Chris
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eb1622d4ed
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added: revive ui bar
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2025-10-22 11:24:58 -04:00 |
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Chris
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bd97b3eeb5
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added: player dies if not picked up in time
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2025-10-20 21:23:07 -04:00 |
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Chris
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0bb10a8f46
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added: full logic and ability for downing and picking up allies
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2025-10-20 16:36:23 -04:00 |
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Chris
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7628541758
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added: get direction in local space from units
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2025-10-20 13:47:49 -04:00 |
|
Chris
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6d57b7bb56
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added: new maru model and downed animation
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2025-10-20 13:47:16 -04:00 |
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Chris
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aa3c51f06e
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added: checking if IInteractable is interactable added
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2025-10-20 13:46:12 -04:00 |
|
Chris
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77fcd2059a
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added: new tasks for interactions with units
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2025-10-20 13:45:36 -04:00 |
|
Chris
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0240f677c4
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change: ownership can now be be changed on objects
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2025-10-08 22:58:39 -04:00 |
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Chris
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17cba13db5
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maint: changed text to be more clear when a source has no target when dealt damage
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2025-10-08 22:57:14 -04:00 |
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Chris
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7210ed71a9
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maint: clean up for gameobject name change in player class
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2025-10-08 22:56:43 -04:00 |
|
Chris
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44e3a3ef7a
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added: units can now have their movement settings set through rpc
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2025-10-08 22:55:55 -04:00 |
|
Chris
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eb7ff08b50
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fix: editor now uses custom inspectors for networkbehaviours
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2025-10-08 22:52:18 -04:00 |
|
Chris
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5886c9783b
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refactor: moved a lot of player related scripts to the Reset.Units namespace
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2025-10-07 21:30:32 -04:00 |
|
Chris
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6c0163090b
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fix: changed valuegroupeditors because build wont respect editor folder with asmdef
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2025-10-04 17:05:54 -04:00 |
|
Chris
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21cf013c10
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improv: lock on targeting debugging option (cont.)
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2025-10-04 16:59:03 -04:00 |
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