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343 Commits 8 Branches 0 Tags
a631d82bb8cd5b29a3fa50880430e95e42e11046
Commit Graph

10 Commits

Author SHA1 Message Date
Chris
5f7179c861 fix: dragging units can no longer go haywire and yeet units off the map 2025-12-06 18:29:20 -05:00
Chris
a0ed17666d feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type 2025-12-05 20:37:06 -05:00
Chris
68fe0e3413 maint: moved movement reference to unit 2025-11-10 16:07:12 -05:00
Chris
129a5226c5 improv: added reference to movement for UnitComponent.cs 2025-10-23 21:48:05 -04:00
Chris
47b4530dd0 maint: cleaned up some debug.log lines to fight log clutter 2025-10-23 18:08:06 -04:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
44e3a3ef7a added: units can now have their movement settings set through rpc 2025-10-08 22:55:55 -04:00
Chris
5886c9783b refactor: moved a lot of player related scripts to the Reset.Units namespace 2025-10-07 21:30:32 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well. 2025-10-04 01:05:37 -04:00
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