Commit Graph

245 Commits

Author SHA1 Message Date
Chris
b4590f3bfc changed: redoing grapple again, freshly started 2025-08-23 14:09:13 -04:00
Chris
6de3936897 changed: migrating to new scene for grapple testing, saving this one 2025-08-23 14:07:44 -04:00
Chris
45d55a024e added: new scene for grapple testing 2025-08-23 14:07:27 -04:00
Chris
3e0a6885fb changed: more grapple tweaks and fixes 2025-08-21 22:12:28 -04:00
Chris
a289c78b5d changed: changing some air movement values can now be smoothed (including values that are used to smoothing out inputs) 2025-08-21 17:29:22 -04:00
Chris
fe616d6ff9 change: removed all un-prefabed structures 2025-08-19 13:18:20 -04:00
Chris
eee054b813 Merge branch 'feature/world-test-prefabs' into dev
# Conflicts:
#	Assets/Player/Graphs/GrappleAimBT.asset
#	Assets/Player/Graphs/GroundedCheckBT.asset
#	Assets/Player/Graphs/PlayerLocomotionFSM.asset
#	Assets/Scenes/SampleScene.unity
#	Assets/Scripts/Core/Graph Tasks/ChangeAgentTransform.cs
#	Assets/Scripts/Core/Graph Tasks/ChangeCameraSettings.cs
#	Assets/Scripts/Core/Graph Tasks/ProcessMovement.cs
#	Assets/Scripts/Core/Graph Tasks/StartLaunchJump.cs
#	Assets/Scripts/Core/LockOnManager.cs
2025-08-19 13:16:45 -04:00
Chris
17ebdb99b5 added: early platform generation test 2025-08-19 13:09:23 -04:00
Chris
4acb0bd190 maint: removed mats i wasn't using 2025-08-19 13:08:54 -04:00
Chris
929258961e maint: moved sin and sway scripts to world folder 2025-08-19 13:05:59 -04:00
Chris
6044383b24 added: turned existing structures into prefabs 2025-08-19 13:03:17 -04:00
Chris
93634a9586 changed: tweaks to make grapple feel better 2025-08-17 14:37:33 -04:00
Chris
6e4ab86d51 maint: final tweaks and cleanups 2025-08-14 23:31:29 -04:00
Chris
d4d76a8e89 maint: whitespace nothingburger 2025-08-14 23:31:29 -04:00
Chris
0783545388 maint: deleted old and now unused movement tasks/graphs 2025-08-14 23:31:28 -04:00
Chris
05927d740f maint: removed all old and unused movement tasks 2025-08-14 23:31:28 -04:00
Chris
99247f70f3 changed: movement now also handles opposing inputs. value tweaks. 2025-08-14 23:31:28 -04:00
Chris
4456a36e07 maint: cleaned up some files and tweaked some movement 2025-08-14 23:31:28 -04:00
Chris
e3de32564f changed: graph to use new system 2025-08-14 23:31:28 -04:00
Chris
e80fe66cb8 added: movement settings changing within graph 2025-08-14 23:31:28 -04:00
Chris
3d20741b36 change: moved cameravaluegroups to valuegroup and made for generic usage 2025-08-14 23:31:28 -04:00
Chris
0c3aabaf65 fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing, 2025-08-14 23:31:28 -04:00
Chris
d547942377 fixed: all moving conditions working. removed 'moveFacing' primarily 2025-08-14 23:31:28 -04:00
Chris
b68d8e8dfc fix: rotation in relation to camera no longer broken 2025-08-14 23:31:28 -04:00
Chris
e60091162e changed: UnitMovementHandler.cs is now functional (buggy) 2025-08-14 23:31:28 -04:00
Chris
9f3dec5ae7 change: started unified movement handler 2025-08-14 23:31:28 -04:00
Chris
70453b8117 change: separated all functions of movement into separate tasks 2025-08-14 23:31:27 -04:00
Chris
0e71be73da added: initial seperation of movement from gravity and rotation 2025-08-14 23:31:27 -04:00
Chris
a7006d8dae maint: project settings changes for numbered versions 2025-08-14 23:31:17 -04:00
Chris
19cc3f3adc maint: small scene and project settings changes 2025-08-14 23:31:16 -04:00
Chris
49464ee48c maint: final tweaks and cleanups 2025-08-14 21:59:46 -04:00
Chris
b41f4a8ea2 maint: whitespace nothingburger 2025-08-14 21:59:23 -04:00
Chris
79d0326d4b maint: deleted old and now unused movement tasks/graphs 2025-08-14 21:58:58 -04:00
Chris
bb84c6622e maint: removed all old and unused movement tasks 2025-08-14 20:02:37 -04:00
Chris
59114b08ee changed: movement now also handles opposing inputs. value tweaks. 2025-08-14 19:50:34 -04:00
Chris
2261d1bd00 maint: cleaned up some files and tweaked some movement 2025-08-14 18:39:36 -04:00
Chris
6f1aa17d52 changed: graph to use new system 2025-08-13 17:06:45 -04:00
Chris
524fa610f2 added: movement settings changing within graph 2025-08-13 17:04:40 -04:00
Chris
7355d0c0fa change: moved cameravaluegroups to valuegroup and made for generic usage 2025-08-10 18:27:52 -04:00
Chris
82308c59c0 fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing, 2025-08-10 18:16:30 -04:00
Chris
a9f51b62c0 fixed: all moving conditions working. removed 'moveFacing' primarily 2025-08-10 12:24:41 -04:00
Chris
8652a2d2d8 fix: rotation in relation to camera no longer broken 2025-08-10 11:36:20 -04:00
Chris
465ce533ab changed: UnitMovementHandler.cs is now functional (buggy) 2025-08-09 18:44:46 -04:00
Chris
6c3c25f986 change: started unified movement handler 2025-08-09 16:20:26 -04:00
Chris
5f907ee0c6 change: separated all functions of movement into separate tasks 2025-08-09 16:03:24 -04:00
Chris
126aacf9d8 added: initial seperation of movement from gravity and rotation 2025-08-08 15:14:07 -04:00
Chris
5b61d042b1 added: grapple pull replacement for crappy new grapple 2025-08-08 14:22:32 -04:00
Chris
66ab541897 added: fully functional grapple launch and 90% functional grapple pull 2025-08-08 14:22:32 -04:00
Chris
f83d9326ab change: grapple move slow and clean up 2025-08-08 14:22:32 -04:00
Chris
8c3f4926ef maint: comment change 2025-08-08 14:22:32 -04:00