Chris
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aa3c51f06e
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added: checking if IInteractable is interactable added
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2025-10-20 13:46:12 -04:00 |
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Chris
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77fcd2059a
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added: new tasks for interactions with units
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2025-10-20 13:45:36 -04:00 |
|
Chris
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0240f677c4
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change: ownership can now be be changed on objects
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2025-10-08 22:58:39 -04:00 |
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Chris
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507a735253
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change: scene and prefab changes related to recent changes
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2025-10-08 22:57:59 -04:00 |
|
Chris
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17cba13db5
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maint: changed text to be more clear when a source has no target when dealt damage
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2025-10-08 22:57:14 -04:00 |
|
Chris
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7210ed71a9
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maint: clean up for gameobject name change in player class
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2025-10-08 22:56:43 -04:00 |
|
Chris
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44e3a3ef7a
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added: units can now have their movement settings set through rpc
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2025-10-08 22:55:55 -04:00 |
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Chris
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eb7ff08b50
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fix: editor now uses custom inspectors for networkbehaviours
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2025-10-08 22:52:18 -04:00 |
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Chris
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5886c9783b
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refactor: moved a lot of player related scripts to the Reset.Units namespace
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2025-10-07 21:30:32 -04:00 |
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Chris
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6c0163090b
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fix: changed valuegroupeditors because build wont respect editor folder with asmdef
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2025-10-04 17:05:54 -04:00 |
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Chris
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878ce97fe7
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change: updated scene, some enemy movement value tweaks
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2025-10-04 16:59:23 -04:00 |
|
Chris
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21cf013c10
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improv: lock on targeting debugging option (cont.)
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2025-10-04 16:59:03 -04:00 |
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Chris
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b60f8e8619
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improv: working and ready testgohardmelee
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2025-10-04 16:58:38 -04:00 |
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Chris
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3db3ca2776
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change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving
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2025-10-04 16:57:32 -04:00 |
|
Chris
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de460d9f0a
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improv: lock on targeting debugging option
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2025-10-04 16:56:28 -04:00 |
|
Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
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Chris
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19f8662bad
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fix: modifications to direction handling for when move stick is pressed lightly
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2025-10-04 15:39:10 -04:00 |
|
Chris
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d033b655cc
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added: more testing animation work for gohard
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2025-10-04 14:11:49 -04:00 |
|
Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
|
Chris
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11f2ae26cc
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maint: moving around methods to work better with Unit/Player/Enemy classes
|
2025-10-04 13:47:32 -04:00 |
|
Chris
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8a1d135138
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change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)
|
2025-10-04 13:46:50 -04:00 |
|
Chris
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1217ae8788
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change: unimportant changes to combat test scene
|
2025-10-04 01:16:09 -04:00 |
|
Chris
|
81bb40c1d8
|
maint: added Enemy class
|
2025-10-04 01:15:33 -04:00 |
|
Chris
|
3534f09da2
|
change: moved value group editors to Editor folder
|
2025-10-04 01:14:50 -04:00 |
|
Chris
|
af0aab450b
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maint: renamed player folder to units to match namespaces. added unit class as well.
|
2025-10-04 01:05:37 -04:00 |
|
Chris
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a80d1d487e
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fix: stopped debug overlay blocking click inputs (again)
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2025-10-04 00:38:09 -04:00 |
|
Chris
|
42fbffc4e5
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improv: better math for draggedUnits movement inheritance
|
2025-10-04 00:37:07 -04:00 |
|
Chris
|
c06ed7a46a
|
fix: rotation on getting hit fixed
|
2025-10-03 20:59:17 -04:00 |
|
Chris
|
7068d39b5b
|
new: damage can now be dealt to units using DamageSources
|
2025-10-03 20:44:48 -04:00 |
|
Chris
|
06cfd582c8
|
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
|
2025-10-03 19:42:08 -04:00 |
|
Chris
|
182b3b001b
|
change: SetNewRotation now takes in Vector3s instead
|
2025-10-03 19:40:49 -04:00 |
|
Chris
|
61d23cb5e2
|
fix: stopped debug overlay blocking click inputs
|
2025-10-03 19:38:33 -04:00 |
|
Chris
|
966a9efa0c
|
change: added support for observer task spitting out boxoverlap/sphereoverlap hits
|
2025-10-03 19:37:30 -04:00 |
|
Chris
|
d787353706
|
added: initial combat mechanics
|
2025-10-03 13:29:46 -04:00 |
|
Chris
|
5b911f9f47
|
change: better support for BoxOverlap observers, small tweaks to the editor and task
|
2025-10-03 13:28:15 -04:00 |
|
Chris
|
f0c7b8f863
|
change: adding stats to combat movement
|
2025-10-01 14:38:54 -04:00 |
|
Chris
|
c6917f6999
|
added: maru model, animations, and basic swinging
|
2025-10-01 14:38:37 -04:00 |
|
Chris
|
d079e78068
|
Merge branch 'refs/heads/feature/player-inventory' into dev
# Conflicts:
# Assets/DefaultNetworkPrefabs.asset
|
2025-10-01 14:34:02 -04:00 |
|
Chris
|
8f3ea1a491
|
maint: various clean up, movement tweaks, and smoothing fixes
|
2025-09-29 21:10:22 -04:00 |
|
Chris
|
535aa1797d
|
maint: testing ui is now a prefab
|
2025-09-26 16:18:18 -04:00 |
|
Chris
|
6157d6421f
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fix: removed all unremoved tasks
|
2025-09-26 16:03:40 -04:00 |
|
Chris
|
8fdadf9ddd
|
change: scene template and organization
|
2025-09-26 16:03:20 -04:00 |
|
Chris
|
ff7b04341b
|
maint: removed all old unused tasks, created new tasks to replace them, cleaned up namespaces, reverted ItemTest.unity
|
2025-09-26 15:27:07 -04:00 |
|
Chris
|
4569cea664
|
change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
|
2025-09-26 14:09:22 -04:00 |
|
Chris
|
bd2903a0b2
|
change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector
|
2025-09-23 14:14:47 -04:00 |
|
Chris
|
b21adf93e2
|
change: more alterations to the new movement and settingvalue system
|
2025-09-22 14:24:50 -04:00 |
|
Chris
|
d4231d4f38
|
change: gravity settings functions and deprecation of jump/gravity split
|
2025-09-21 13:53:49 -04:00 |
|
Chris
|
0fbef6aeee
|
change: more alterations to movement, settingvalues, valuegroup, etc.
|
2025-09-18 19:58:37 -04:00 |
|
Chris
|
aad8b78c22
|
change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around
|
2025-09-16 17:07:20 -04:00 |
|
Chris
|
16d9676eba
|
maint: added item test to networking
|
2025-09-10 13:36:51 -04:00 |
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