Chris
|
6044383b24
|
added: turned existing structures into prefabs
|
2025-08-19 13:03:17 -04:00 |
|
Chris
|
93634a9586
|
changed: tweaks to make grapple feel better
|
2025-08-17 14:37:33 -04:00 |
|
Chris
|
6e4ab86d51
|
maint: final tweaks and cleanups
|
2025-08-14 23:31:29 -04:00 |
|
Chris
|
d4d76a8e89
|
maint: whitespace nothingburger
|
2025-08-14 23:31:29 -04:00 |
|
Chris
|
0783545388
|
maint: deleted old and now unused movement tasks/graphs
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
05927d740f
|
maint: removed all old and unused movement tasks
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
99247f70f3
|
changed: movement now also handles opposing inputs. value tweaks.
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
4456a36e07
|
maint: cleaned up some files and tweaked some movement
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
e3de32564f
|
changed: graph to use new system
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
e80fe66cb8
|
added: movement settings changing within graph
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
3d20741b36
|
change: moved cameravaluegroups to valuegroup and made for generic usage
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
0c3aabaf65
|
fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing,
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
d547942377
|
fixed: all moving conditions working. removed 'moveFacing' primarily
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
b68d8e8dfc
|
fix: rotation in relation to camera no longer broken
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
e60091162e
|
changed: UnitMovementHandler.cs is now functional (buggy)
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
9f3dec5ae7
|
change: started unified movement handler
|
2025-08-14 23:31:28 -04:00 |
|
Chris
|
70453b8117
|
change: separated all functions of movement into separate tasks
|
2025-08-14 23:31:27 -04:00 |
|
Chris
|
0e71be73da
|
added: initial seperation of movement from gravity and rotation
|
2025-08-14 23:31:27 -04:00 |
|
Chris
|
a7006d8dae
|
maint: project settings changes for numbered versions
|
2025-08-14 23:31:17 -04:00 |
|
Chris
|
19cc3f3adc
|
maint: small scene and project settings changes
|
2025-08-14 23:31:16 -04:00 |
|
Chris
|
49464ee48c
|
maint: final tweaks and cleanups
|
2025-08-14 21:59:46 -04:00 |
|
Chris
|
b41f4a8ea2
|
maint: whitespace nothingburger
|
2025-08-14 21:59:23 -04:00 |
|
Chris
|
79d0326d4b
|
maint: deleted old and now unused movement tasks/graphs
|
2025-08-14 21:58:58 -04:00 |
|
Chris
|
bb84c6622e
|
maint: removed all old and unused movement tasks
|
2025-08-14 20:02:37 -04:00 |
|
Chris
|
59114b08ee
|
changed: movement now also handles opposing inputs. value tweaks.
|
2025-08-14 19:50:34 -04:00 |
|
Chris
|
2261d1bd00
|
maint: cleaned up some files and tweaked some movement
|
2025-08-14 18:39:36 -04:00 |
|
Chris
|
6f1aa17d52
|
changed: graph to use new system
|
2025-08-13 17:06:45 -04:00 |
|
Chris
|
524fa610f2
|
added: movement settings changing within graph
|
2025-08-13 17:04:40 -04:00 |
|
Chris
|
7355d0c0fa
|
change: moved cameravaluegroups to valuegroup and made for generic usage
|
2025-08-10 18:27:52 -04:00 |
|
Chris
|
82308c59c0
|
fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing,
|
2025-08-10 18:16:30 -04:00 |
|
Chris
|
a9f51b62c0
|
fixed: all moving conditions working. removed 'moveFacing' primarily
|
2025-08-10 12:24:41 -04:00 |
|
Chris
|
8652a2d2d8
|
fix: rotation in relation to camera no longer broken
|
2025-08-10 11:36:20 -04:00 |
|
Chris
|
465ce533ab
|
changed: UnitMovementHandler.cs is now functional (buggy)
|
2025-08-09 18:44:46 -04:00 |
|
Chris
|
6c3c25f986
|
change: started unified movement handler
|
2025-08-09 16:20:26 -04:00 |
|
Chris
|
5f907ee0c6
|
change: separated all functions of movement into separate tasks
|
2025-08-09 16:03:24 -04:00 |
|
Chris
|
126aacf9d8
|
added: initial seperation of movement from gravity and rotation
|
2025-08-08 15:14:07 -04:00 |
|
Chris
|
5b61d042b1
|
added: grapple pull replacement for crappy new grapple
|
2025-08-08 14:22:32 -04:00 |
|
Chris
|
66ab541897
|
added: fully functional grapple launch and 90% functional grapple pull
|
2025-08-08 14:22:32 -04:00 |
|
Chris
|
f83d9326ab
|
change: grapple move slow and clean up
|
2025-08-08 14:22:32 -04:00 |
|
Chris
|
8c3f4926ef
|
maint: comment change
|
2025-08-08 14:22:32 -04:00 |
|
Chris
|
9e8616f8da
|
change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
|
2025-08-08 14:22:32 -04:00 |
|
Chris
|
18a4b5228a
|
maint: cleaned up and commented LockOnManager.cs plus some range issues
|
2025-08-08 14:22:32 -04:00 |
|
Chris
|
a57757c63e
|
changed: scene changes to accompany new lock-on
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
e8a53ca312
|
added: axis enabled and gain settings to camera settings processor
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
b4d524c162
|
changed: rebuilt lock-on system to accomodate arbitrary targets
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
5a2a96c4cc
|
added: target offset to camera settings controls. refactored settings code
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
cf6fd9f52e
|
changed: more progress on grapple system
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
b4144382fe
|
change: output the object hit by generic observers
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
72bef9c97b
|
added: task to check and save input values
|
2025-08-08 14:22:31 -04:00 |
|
Chris
|
ea114acb8b
|
added: a few new large structures
|
2025-08-08 14:06:59 -04:00 |
|