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24
Assets/Player/Graphs/GroundedCheckBT.asset
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24
Assets/Player/Graphs/GroundedCheckBT.asset
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Assets/Player/Graphs/GroundedCheckBT.asset.meta
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8
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"2"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"RightRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"3"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"airJumpsRemaining","_targetVariableID":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInt"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"5"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"LeftRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"6"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"2"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"3"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"4"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"5"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"6"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Grapple"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"7"},"_targetNode":{"$ref":"8"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"8"},"_targetNode":{"$ref":"0"},"_isDisabled":true,"$type":"NodeCanvas.StateMachines.FSMConnection"}],"canvasGroups":[],"localBlackboard":{"_variables":{"isGrounded":{"_propertyPath":"UnityEngine.CharacterController.isGrounded","_name":"isGrounded","_id":"619300a4-be8b-4ad4-ba2a-978468094ba2","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},{"valueA":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"valueB":{"_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},"_isDisabled":true,"$type":"NodeCanvas.Tasks.Actions.SetVariable`1[[UnityEngine.Vector3,
|
||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"foldExit":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Ground
|
||||
Idle","_position":{"x":279.7396,"y":305.6144},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"0"},{"_onEnterList":{"executionMode":1,"actions":[{"valueA":{"_name":"airJumpsRemaining","_targetVariableID":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d"},"Operation":2,"valueB":{"_value":1},"$type":"NodeCanvas.Tasks.Actions.SetInt"}]},"_onUpdateList":{"executionMode":1,"actions":[{"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"groundMoveDirection":{"_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"$type":"NodeCanvas.Tasks.Actions.CalculateAirMovement"}]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"foldUpdate":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Airborn
|
||||
(Actionable)","_position":{"x":665.0512,"y":-148.5536},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"1"},{"_onEnterList":{"executionMode":1,"actions":[{"jumpStrength":{"_value":18.0},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"standStillJumpStrength":{},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"currentVelocityInheritence":{"_value":0.2},"directionalForce":{"_value":{"y":1.0,"z":0.3}},"directionalForceStrength":{"_value":1.0},"$type":"NodeCanvas.Tasks.Actions.AddJump"},{"valueA":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Wall
|
||||
Climb Jump","_position":{"x":1041.998,"y":-349.5591},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"2"},{"_onEnterList":{"executionMode":1,"actions":[{"jumpStrength":{},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"standStillJumpStrength":{},"jumpPower":{},"currentVelocityInheritence":{},"directionalForce":{},"directionalForceStrength":{},"$type":"NodeCanvas.Tasks.Actions.AddJump"},{"valueA":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Wall
|
||||
Jump","_position":{"x":860.4374,"y":-478.9596},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"3"},{"_onEnterList":{"executionMode":1,"actions":[{"jumpStrength":{"_value":12.0},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"standStillJumpStrength":{"_value":1.0},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"currentVelocityInheritence":{"_value":1.0},"directionalForce":{},"directionalForceStrength":{},"$type":"NodeCanvas.Tasks.Actions.AddJump"},{"valueA":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Standard
|
||||
Jump","_position":{"x":879.2953,"y":92.40906},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"4"},{"_onEnterList":{"executionMode":1,"actions":[]},"_onUpdateList":{"executionMode":1,"actions":[{"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"groundMoveDirection":{"_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"$type":"NodeCanvas.Tasks.Actions.CalculateAirMovement"}]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"foldUpdate":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Airborn","_position":{"x":145.816,"y":-27.25839},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"5"},{"_onEnterList":{"executionMode":1,"actions":[{"jumpStrength":{"_value":10.0},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"standStillJumpStrength":{},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"currentVelocityInheritence":{"_value":0.3},"directionalForce":{"_value":{"x":1.0,"z":1.0}},"directionalForceStrength":{"_value":10.0},"$type":"NodeCanvas.Tasks.Actions.AddJump"},{"valueA":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Wall
|
||||
Jump","_position":{"x":328.7507,"y":-416.5261},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"6"},{"_onEnterList":{"actions":[{"valueA":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetVector3"},{"valueA":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_onUpdateList":{"executionMode":1,"actions":[{"valueA":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"valueB":{},"$type":"NodeCanvas.Tasks.Actions.SetFloat"}]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"foldUpdate":true,"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_name":"Stick","_position":{"x":1341.099,"y":82.87861},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"7"},{"_actionList":{"executionMode":1,"actions":[]},"_color":{"r":1.0,"g":0.42,"b":0.32,"a":1.0},"_position":{"x":1100.465,"y":268.9976},"$type":"NodeCanvas.StateMachines.ActionState","$id":"8"},{"_subFSM":{"_value":1},"_variablesMap":[{"_targetSubGraphVariableID":"16ae5ce4-097a-4c21-94a5-2c5d9ce73eb6","_canRead":true,"_canWrite":true,"_type":"UnityEngine.Vector3","_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},{"_targetSubGraphVariableID":"d888730f-97df-4288-bb99-1f6c8a34a7c5","_canRead":true,"_canWrite":true,"_type":"System.Single","_name":"rotationSpeed","_targetVariableID":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611"}],"_position":{"x":-257.669,"y":558.3375},"$type":"NodeCanvas.StateMachines.ConcurrentSubFSM"},{"_conditionList":{"conditions":[{"_invert":true,"$type":"NodeCanvas.Tasks.Conditions.DebugCondition"}]},"_actionList":{"executionMode":1,"actions":[{"groundMoveDirection":{"_name":"groundMoveDirection","_targetVariableID":"a2c4fe25-9549-4bdd-8cec-2dbfc4a8856f"},"airMoveDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"gravityAcceleration":{"_value":1.0},"gravityMax":{"_value":8.0},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"jumpPowerDecay":{"_value":2.0},"playerFacingDirection":{"_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"},"rotationSpeed":{"_name":"rotationSpeed","_targetVariableID":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611"},"rotationSmoothing":{"_value":1.0},"gravityPower":{"_name":"gravityPower","_targetVariableID":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e"},"$type":"NodeCanvas.Tasks.Actions.ProcessMovement"}]},"_position":{"x":-260.1776,"y":405.5469},"$type":"NodeCanvas.StateMachines.OnFSMEnter"},{"_subTree":{"_value":2},"_position":{"x":-43.41095,"y":552.2315},"$type":"NodeCanvas.StateMachines.ConcurrentSubTree"},{"_subTree":{"_value":3},"_tag":"","_position":{"x":451.3007,"y":22.14104},"_comment":"","$type":"NodeCanvas.StateMachines.ConcurrentSubTree"}],"connections":[{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"eventName":{"_value":"ForwardRay"},"value":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckEventValue`1[[System.Boolean,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"2"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"RightRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"3"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"4"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"airJumpsRemaining","_targetVariableID":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInt"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"5"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"conditions":[{"actionName":{"_value":"Jump"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},{"eventName":{"_value":"LeftRay"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent"}],"$type":"NodeCanvas.Framework.ConditionList"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"6"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Stick"},"actionValue":{},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"1"},"_targetNode":{"$ref":"7"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"2"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"3"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"4"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{"_value":true},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"5"},"_targetNode":{"$ref":"0"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"6"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"timeout":{"_value":1.0},"$type":"NodeCanvas.Tasks.Conditions.Timeout"},"_sourceNode":{"$ref":"7"},"_targetNode":{"$ref":"8"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_sourceNode":{"$ref":"8"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"}],"canvasGroups":[],"localBlackboard":{"_variables":{"isGrounded":{"_propertyPath":"UnityEngine.CharacterController.isGrounded","_name":"isGrounded","_id":"619300a4-be8b-4ad4-ba2a-978468094ba2","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"forwardRay":{"_propertyPath":"PlayerMovement.forwardRay","_name":"forwardRay","_id":"a2506ca5-1b47-4820-9921-3ff4ecc18564","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.RaycastHit,
|
||||
UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"airJumpsRemaining":{"_name":"airJumpsRemaining","_id":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d","$type":"NodeCanvas.Framework.Variable`1[[System.Int32,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"groundMoveDirection":{"_name":"groundMoveDirection","_id":"765d24b4-452d-4531-9fce-6cef7ba39634","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Vector3,
|
||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"airMoveDirection":{"_name":"airMoveDirection","_id":"8f5f926f-618d-4bcb-87eb-0bcd02e405a2","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.Vector3,
|
||||
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"rotationSpeed":{"_value":0.5,"_name":"rotationSpeed","_id":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"rotationSpeed":{"_value":0.5,"_name":"rotationSpeed","_id":"3a7d1c7c-8fb6-4a99-b25a-b434b62d4611","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"jumpPower":{"_name":"jumpPower","_id":"9a82efee-e317-423c-ad6e-5ef7e6145396","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"gravityPower":{"_name":"gravityPower","_id":"2221dc20-d9b3-4781-bd23-0b2038a7ff5e","$type":"NodeCanvas.Framework.Variable`1[[System.Single,
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"}}}}'
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"facingDirection":{"_value":1,"_name":"facingDirection","_id":"ff039cd9-e306-4c88-84db-54cbd3708ed5","$type":"NodeCanvas.Framework.Variable`1[[Reset.Player.Movement.PlayerFacingDirection,
|
||||
Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}}}'
|
||||
_boundGraphObjectReferences:
|
||||
- {fileID: 0}
|
||||
- {fileID: 11400000, guid: b307c218c1a404548afe65e66737fa80, type: 2}
|
||||
- {fileID: 11400000, guid: c2ae6811bd56a6245a6ab9ec1b0503ae, type: 2}
|
||||
- {fileID: 11400000, guid: f9aba4b029eacea44966829321f0124a, type: 2}
|
||||
_boundGraphSource:
|
||||
_version: 3.31
|
||||
_category:
|
||||
_comments:
|
||||
_translation: {x: 542, y: 188}
|
||||
_zoomFactor: 0.7910043
|
||||
_translation: {x: -51, y: 507}
|
||||
_zoomFactor: 0.97967756
|
||||
_firstActivation: 0
|
||||
_enableAction: 0
|
||||
_disableAction: 0
|
||||
|
||||
@@ -5,7 +5,7 @@ using ParadoxNotion;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
using Reset.Player.Movement;
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
[Category("Reset/Movement")]
|
||||
@@ -13,6 +13,8 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
public BBParameter<float> jumpStrength;
|
||||
public BBParameter<Vector3> airMoveDirection;
|
||||
|
||||
public BBParameter<PlayerFacingDirection> playerFacingDirection;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
public BBParameter<float> standStillJumpStrength;
|
||||
|
||||
@@ -51,14 +53,13 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
// Save current velocity and get current input direction
|
||||
Vector3 currentVelocityVector3 = new Vector3(agent.velocity.x, 0f, agent.velocity.z);
|
||||
Vector2 currentInput = agent.GetComponent<PlayerControls>().rawMoveInput;
|
||||
Vector3 currentInputVector3 = new(currentInput.x, 0f, currentInput.y);
|
||||
Vector3 currentInputVector3 = new Vector3(currentInput.x, 0f, currentInput.y);
|
||||
|
||||
// Ignore rotation for the current velocity
|
||||
Vector3 currentVelocityWorld = agent.transform.InverseTransformDirection(currentVelocityVector3.normalized);
|
||||
|
||||
// Get the dot product between current velocity's direction and current input (UNUSED FOR NOW)
|
||||
float velocityInputDot = Vector3.Dot(currentVelocityWorld, currentInputVector3);
|
||||
|
||||
|
||||
// Set air move direction
|
||||
if (agent.isGrounded) {
|
||||
@@ -77,26 +78,24 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
// Remap the dot to set -1 (opposing direction) to -.5f, and 1 (same direciton) to 1.2f
|
||||
// This is done to allow some sideways jumping direction change, but none backwards, and all forwards
|
||||
float remappedAirDirectionDot = Mathf.Lerp(.3f, 1.2f, airMoveDirectionDot);
|
||||
float remappedAirDirectionDot = Mathf.Lerp(.1f, 1.2f, airMoveDirectionDot);
|
||||
remappedAirDirectionDot = Mathf.Clamp(remappedAirDirectionDot, 0f, 1f);
|
||||
|
||||
// Lerp between the current direction and the inputted direction based on the previous dot product
|
||||
Vector3 outputDirection = Vector3.Lerp(currentVelocityVector3.normalized, currentInputVector3.normalized, remappedAirDirectionDot);
|
||||
|
||||
// If there is a direction force, lean into that based on it's strength
|
||||
// Lerp between the current direction and the inputted direction based on the previous dot product
|
||||
Vector3 outputDirection = Vector3.Lerp(currentInputVector3.normalized, currentVelocityVector3.normalized, remappedAirDirectionDot);
|
||||
|
||||
// If there is a directional force (such as the Wall Climb jump going straight upward) supplied in the task, lean into that based on it's strength
|
||||
outputDirection = Vector3.Lerp(outputDirection, directionalForce.value.normalized, directionalForceStrength.value).normalized;
|
||||
|
||||
// Extra math to degrade current air move direction by velocity inheritence, before applying new air direction
|
||||
airMoveDirection.value *= currentVelocityInheritence.value;
|
||||
|
||||
// Set air move direciton
|
||||
// Account for the camera's rotation before setting it as the air move direction
|
||||
outputDirection = Camera.main.transform.rotation.Flatten(0, null, 0) * outputDirection;
|
||||
|
||||
// Set air move direction
|
||||
airMoveDirection.value += outputDirection * outputVelocity;
|
||||
}
|
||||
|
||||
// Transform and apply rotatio
|
||||
|
||||
agent.transform.rotation = Quaternion.LookRotation(airMoveDirection.value);
|
||||
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
using Reset.Player.Movement;
|
||||
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
@@ -8,6 +10,8 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
public class CalculateAirMovement : ActionTask<Transform>{
|
||||
public BBParameter<Vector3> airMoveDirection;
|
||||
public BBParameter<Vector3> groundMoveDirection;
|
||||
|
||||
public BBParameter<PlayerFacingDirection> playerFacingDirection;
|
||||
|
||||
private float airControlPower = 1f;
|
||||
|
||||
@@ -20,8 +24,8 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute() {
|
||||
airControlPower = 1f;
|
||||
protected override void OnExecute(){
|
||||
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
@@ -34,8 +38,9 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
// Add air control
|
||||
Vector3 inputVector3 = new(agent.GetComponent<PlayerControls>().rawMoveInput.x, 0f, agent.GetComponent<PlayerControls>().rawMoveInput.y);
|
||||
float originalMagnitude = airMoveDirection.value.magnitude;
|
||||
airMoveDirection.value += Camera.main.transform.rotation * inputVector3 * airControlPower;
|
||||
float originalMagnitude = airMoveDirection.value.magnitude;
|
||||
airMoveDirection.value += Camera.main.transform.rotation.Flatten(0, null, 0) *
|
||||
inputVector3 * airControlPower;
|
||||
|
||||
airMoveDirection.value = Vector3.ClampMagnitude(airMoveDirection.value, originalMagnitude);
|
||||
}
|
||||
|
||||
@@ -85,6 +85,7 @@ public struct FloatCameraValueGroup{
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public class FloatCameraValueGroupDrawer : ObjectDrawer<FloatCameraValueGroup> {
|
||||
public override FloatCameraValueGroup OnGUI(GUIContent _content, FloatCameraValueGroup _instance){
|
||||
// Remove label for floats
|
||||
@@ -317,6 +318,7 @@ public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGrou
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
[Category("Reset")]
|
||||
|
||||
@@ -6,13 +6,17 @@ using ParadoxNotion.Services;
|
||||
using Unity.Cinemachine;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using Reset.Player.Movement;
|
||||
|
||||
public enum PlayerFacingDirection{
|
||||
Target = 0,
|
||||
Movement,
|
||||
MatchCamera
|
||||
namespace Reset.Player.Movement{
|
||||
public enum PlayerFacingDirection{
|
||||
Target = 0,
|
||||
Movement,
|
||||
MatchCamera
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
[Category("Reset/Movement")]
|
||||
@@ -28,7 +32,7 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
public BBParameter<float> jumpPowerDecay;
|
||||
|
||||
// Rotation
|
||||
public PlayerFacingDirection playerFacingDirection;
|
||||
public BBParameter<PlayerFacingDirection> playerFacingDirection;
|
||||
|
||||
[ShowIf("playerFacingDirection", 0)]
|
||||
public Vector3 rotationTargetPosition;
|
||||
@@ -76,7 +80,7 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
// Calculate rotation speed
|
||||
currentRotSpeed = Mathf.Lerp(currentRotSpeed, rotationSpeed.value, rotationSmoothing.value * Time.deltaTime);
|
||||
|
||||
switch (playerFacingDirection) {
|
||||
switch (playerFacingDirection.value) {
|
||||
case PlayerFacingDirection.Target:
|
||||
// Set rotation to just the direction of the target
|
||||
targetRotation = Quaternion.LookRotation((agent.transform.position.DirectionTo(rotationTargetPosition)).Flatten(null, 0, null));
|
||||
@@ -96,9 +100,6 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
targetRotation = Quaternion.Euler(Camera.main.transform.rotation.eulerAngles.Flatten(0, null, 0));
|
||||
break;
|
||||
}
|
||||
|
||||
// Set final rotation
|
||||
agent.transform.rotation = Quaternion.Lerp(agent.transform.rotation, targetRotation, 10f * Time.deltaTime);
|
||||
|
||||
// Construct move direction
|
||||
Vector3 finalMoveDir = Vector3.zero;
|
||||
@@ -125,6 +126,9 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
agent.Move((finalMoveDir + gravityMoveDirection) * Time.deltaTime);
|
||||
}
|
||||
|
||||
// Set final rotation
|
||||
agent.transform.rotation = Quaternion.Lerp(agent.transform.rotation, targetRotation, 10f * Time.deltaTime);
|
||||
|
||||
// ???? Moved this above but don't remember if this needs to be here still
|
||||
if (agent.isGrounded) {
|
||||
jumpPower.value = 0f;
|
||||
|
||||
56
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs
Normal file
56
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
[Category("Reset")]
|
||||
[Description("Hard set the air direction to a certain direction")]
|
||||
public class SetAirMovement : ActionTask<Transform>{
|
||||
public BBParameter<Vector3> airMoveDirection;
|
||||
|
||||
public BBParameter<Vector3> inputVector3;
|
||||
public Space fromSpace;
|
||||
public Space toSpace;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute(){
|
||||
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
protected override void OnUpdate() {
|
||||
if (fromSpace == toSpace) {
|
||||
airMoveDirection.value = inputVector3.value;
|
||||
}
|
||||
|
||||
// NOTE: I swear to God these absolutely do not work and nobody could convince me otherwise
|
||||
if (fromSpace == Space.World){
|
||||
airMoveDirection.value = Camera.main.transform.rotation.Flatten(0, null, 0) * inputVector3.value;
|
||||
} else {
|
||||
airMoveDirection.value = Camera.main.transform.rotation.Flatten(0, null, 0) * agent.InverseTransformVector(inputVector3.value);
|
||||
}
|
||||
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
//Called when the task is disabled.
|
||||
protected override void OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is paused.
|
||||
protected override void OnPause() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs.meta
Normal file
2
Assets/Scripts/Core/Graph Tasks/SetAirMovement.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1db555b92ed94543beab7a2106bc2a3
|
||||
16
Assets/Scripts/Core/MathExtensions.cs
Normal file
16
Assets/Scripts/Core/MathExtensions.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class MathExtensions{
|
||||
public static Vector3 Flatten(this Vector3 origin, float? x = null, float? y = null, float? z = null){
|
||||
return new Vector3(x ?? origin.x, y ?? origin.y, z ?? origin.z);
|
||||
}
|
||||
|
||||
public static Quaternion Flatten(this Quaternion input, float? x = null, float? y = null, float? z = null){
|
||||
return Quaternion.Euler(input.eulerAngles.Flatten(x, y, z));
|
||||
}
|
||||
|
||||
public static Vector3 DirectionTo(this Vector3 origin, Vector3 to){
|
||||
return (to - origin).normalized;
|
||||
}
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Core/MathExtensions.cs.meta
Normal file
2
Assets/Scripts/Core/MathExtensions.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13cef28bba5a38b4692b3693cb0224b1
|
||||
@@ -8,7 +8,9 @@
|
||||
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|
||||
"GUID:de4e6084e6d474788bb8c799d6b461ec",
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||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
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|
||||
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|
||||
"GUID:4099e5319e98558428028d54bc62664e",
|
||||
"GUID:1826c0224c0d048b88112c79bbb0cd85"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -54,18 +54,16 @@ MonoBehaviour:
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
m_RuntimeSettings:
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||||
m_List:
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||||
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||||
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||||
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||||
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||||
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||||
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userData:
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8
Assets/SimpleMinMaxSlider/Scripts.meta
Normal file
8
Assets/SimpleMinMaxSlider/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4be9f6fb652f19488b46fbc9bac8be5
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||||
folderAsset: yes
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userData:
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assetBundleVariant:
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8
Assets/SimpleMinMaxSlider/Scripts/Editor.meta
Normal file
8
Assets/SimpleMinMaxSlider/Scripts/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b58f02022de16354ba42b835bcc79d57
|
||||
folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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108
Assets/SimpleMinMaxSlider/Scripts/Editor/MinMaxSliderDrawer.cs
Normal file
108
Assets/SimpleMinMaxSlider/Scripts/Editor/MinMaxSliderDrawer.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using GD.MinMaxSlider;
|
||||
|
||||
[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
|
||||
public class MinMaxSliderDrawer : PropertyDrawer {
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label){
|
||||
|
||||
var minMaxAttribute = (MinMaxSliderAttribute)attribute;
|
||||
var propertyType = property.propertyType;
|
||||
|
||||
label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2");
|
||||
|
||||
//PrefixLabel returns the rect of the right part of the control. It leaves out the label section. We don't have to worry about it. Nice!
|
||||
Rect controlRect = EditorGUI.PrefixLabel(position, label);
|
||||
|
||||
Rect[] splittedRect = SplitRect(controlRect,3);
|
||||
|
||||
if(propertyType == SerializedPropertyType.Vector2){
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
Vector2 vector = property.vector2Value;
|
||||
float minVal = vector.x;
|
||||
float maxVal = vector.y;
|
||||
|
||||
//F2 limits the float to two decimal places (0.00).
|
||||
minVal = EditorGUI.FloatField(splittedRect[0], float.Parse(minVal.ToString("F2")));
|
||||
maxVal = EditorGUI.FloatField(splittedRect[2], float.Parse(maxVal.ToString("F2")));
|
||||
|
||||
EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal,
|
||||
minMaxAttribute.min,minMaxAttribute.max);
|
||||
|
||||
if(minVal < minMaxAttribute.min){
|
||||
minVal = minMaxAttribute.min;
|
||||
}
|
||||
|
||||
if(maxVal > minMaxAttribute.max){
|
||||
maxVal = minMaxAttribute.max;
|
||||
}
|
||||
|
||||
vector = new Vector2(minVal > maxVal ? maxVal : minVal, maxVal);
|
||||
|
||||
if(EditorGUI.EndChangeCheck()){
|
||||
property.vector2Value = vector;
|
||||
}
|
||||
|
||||
}else if(propertyType == SerializedPropertyType.Vector2Int){
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
Vector2Int vector = property.vector2IntValue;
|
||||
float minVal = vector.x;
|
||||
float maxVal = vector.y;
|
||||
|
||||
minVal = EditorGUI.FloatField(splittedRect[0], minVal);
|
||||
maxVal = EditorGUI.FloatField(splittedRect[2], maxVal);
|
||||
|
||||
EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal,
|
||||
minMaxAttribute.min,minMaxAttribute.max);
|
||||
|
||||
if(minVal < minMaxAttribute.min){
|
||||
maxVal = minMaxAttribute.min;
|
||||
}
|
||||
|
||||
if(minVal > minMaxAttribute.max){
|
||||
maxVal = minMaxAttribute.max;
|
||||
}
|
||||
|
||||
vector = new Vector2Int(Mathf.FloorToInt(minVal > maxVal ? maxVal : minVal), Mathf.FloorToInt(maxVal));
|
||||
|
||||
if(EditorGUI.EndChangeCheck()){
|
||||
property.vector2IntValue = vector;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Rect[] SplitRect(Rect rectToSplit, int n){
|
||||
|
||||
|
||||
Rect[] rects = new Rect[n];
|
||||
|
||||
for(int i = 0; i < n; i++){
|
||||
|
||||
rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height);
|
||||
|
||||
}
|
||||
|
||||
int padding = (int)rects[0].width - 40;
|
||||
int space = 5;
|
||||
|
||||
rects[0].width -= padding + space;
|
||||
rects[2].width -= padding + space;
|
||||
|
||||
rects[1].x -= padding;
|
||||
rects[1].width += padding * 2;
|
||||
|
||||
rects[2].x += padding + space;
|
||||
|
||||
|
||||
return rects;
|
||||
|
||||
}
|
||||
|
||||
}
|
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@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: e6b53f69308943e499e344adc5adee79
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/SimpleMinMaxSlider/Scripts/MinMaxSliderAttribute.cs
Normal file
16
Assets/SimpleMinMaxSlider/Scripts/MinMaxSliderAttribute.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace GD.MinMaxSlider
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
public class MinMaxSliderAttribute : PropertyAttribute{
|
||||
|
||||
public float min;
|
||||
public float max;
|
||||
|
||||
public MinMaxSliderAttribute(float min, float max)
|
||||
{
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: a090d8b694abe7141af9c000b8cf42ec
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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16
Assets/SimpleMinMaxSlider/Scripts/MinMaxSliderExample.cs
Normal file
16
Assets/SimpleMinMaxSlider/Scripts/MinMaxSliderExample.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using GD.MinMaxSlider;
|
||||
|
||||
public class MinMaxSliderExample : MonoBehaviour
|
||||
{
|
||||
|
||||
public string info = "Hover over a slider to see a tooltip";
|
||||
|
||||
[MinMaxSlider(0,10)]
|
||||
public Vector2 floatRange = new Vector2(2,8);
|
||||
[MinMaxSlider(0,10)]
|
||||
public Vector2Int intRange = new Vector2Int(1,5);
|
||||
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 212a7a761531d4b48ae374e583db2389
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/SimpleMinMaxSlider/SimpleMinMaxSlider.asmdef
Normal file
3
Assets/SimpleMinMaxSlider/SimpleMinMaxSlider.asmdef
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"name": "SimpleMinMaxSlider"
|
||||
}
|
||||
7
Assets/SimpleMinMaxSlider/SimpleMinMaxSlider.asmdef.meta
Normal file
7
Assets/SimpleMinMaxSlider/SimpleMinMaxSlider.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 4099e5319e98558428028d54bc62664e
|
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AssemblyDefinitionImporter:
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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23
Assets/SimpleMinMaxSlider/package.json
Normal file
23
Assets/SimpleMinMaxSlider/package.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "com.guciodevs.simple-min-max-slider",
|
||||
"displayName": "Simple MinMax Slider",
|
||||
"description": "Handy small package that adds a simple MinMaxSlider attribute.",
|
||||
"version": "1.1.2",
|
||||
"unity": "2018.3",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
},
|
||||
|
||||
"samples": [
|
||||
|
||||
{
|
||||
|
||||
"displayName": "Example Scene",
|
||||
|
||||
"description": "",
|
||||
|
||||
"path": "Samples~/SimpleMinMaxSlider Example"
|
||||
|
||||
}
|
||||
]
|
||||
}
|
||||
7
Assets/SimpleMinMaxSlider/package.json.meta
Normal file
7
Assets/SimpleMinMaxSlider/package.json.meta
Normal file
@@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 783853a57374ff540b56fa85ce900da7
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@@ -1,21 +1,21 @@
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{
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"dependencies": {
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"com.unity.ai.navigation": "2.0.4",
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"com.unity.ai.navigation": "2.0.8",
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"com.unity.cinemachine": "3.1.2",
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"com.unity.collab-proxy": "2.5.2",
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"com.unity.ide.rider": "3.0.34",
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"com.unity.ide.visualstudio": "2.0.22",
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"com.unity.inputsystem": "1.11.2",
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"com.unity.collab-proxy": "2.8.2",
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"com.unity.ide.rider": "3.0.36",
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"com.unity.ide.visualstudio": "2.0.23",
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"com.unity.inputsystem": "1.14.2",
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"com.unity.multiplayer.center": "1.0.0",
|
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"com.unity.multiplayer.tools": "2.2.1",
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"com.unity.multiplayer.tools": "2.2.5",
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"com.unity.netcode.gameobjects": "2.1.1",
|
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"com.unity.probuilder": "6.0.4",
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"com.unity.render-pipelines.universal": "17.0.3",
|
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"com.unity.services.multiplayer": "1.0.2",
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||||
"com.unity.test-framework": "1.4.5",
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"com.unity.timeline": "1.8.7",
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"com.unity.probuilder": "6.0.6",
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"com.unity.render-pipelines.universal": "17.2.0",
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"com.unity.services.multiplayer": "1.1.0",
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"com.unity.test-framework": "1.5.1",
|
||||
"com.unity.timeline": "1.8.9",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
"com.unity.visualscripting": "1.9.5",
|
||||
"com.unity.visualscripting": "1.9.7",
|
||||
"com.unity.modules.accessibility": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
}
|
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},
|
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"com.unity.ai.navigation": {
|
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"version": "2.0.4",
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"version": "2.0.8",
|
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@@ -33,7 +33,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.18",
|
||||
"version": "1.8.24",
|
||||
"depth": 1,
|
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"source": "registry",
|
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"dependencies": {
|
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@@ -52,20 +52,21 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.5.2",
|
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"version": "2.8.2",
|
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"depth": 0,
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"source": "registry",
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"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "2.5.1",
|
||||
"version": "2.5.7",
|
||||
"depth": 1,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.17",
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.nuget.mono-cecil": "1.11.4",
|
||||
"com.unity.burst": "1.8.19",
|
||||
"com.unity.mathematics": "1.3.2",
|
||||
"com.unity.test-framework": "1.4.6",
|
||||
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||
"com.unity.test-framework.performance": "3.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
@@ -73,12 +74,11 @@
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "2.0.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.34",
|
||||
"version": "3.0.36",
|
||||
"depth": 0,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -87,7 +87,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"version": "2.0.23",
|
||||
"depth": 0,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -96,7 +96,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.11.2",
|
||||
"version": "1.14.2",
|
||||
"depth": 0,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -120,13 +120,13 @@
|
||||
}
|
||||
},
|
||||
"com.unity.multiplayer.tools": {
|
||||
"version": "2.2.1",
|
||||
"version": "2.2.5",
|
||||
"depth": 0,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.17",
|
||||
"com.unity.collections": "2.4.0",
|
||||
"com.unity.mathematics": "1.3.1",
|
||||
"com.unity.burst": "1.8.18",
|
||||
"com.unity.collections": "2.5.1",
|
||||
"com.unity.mathematics": "1.3.2",
|
||||
"com.unity.profiling.core": "1.0.2",
|
||||
"com.unity.nuget.mono-cecil": "1.11.4",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
@@ -145,7 +145,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.mono-cecil": {
|
||||
"version": "1.11.4",
|
||||
"version": "1.11.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
@@ -159,11 +159,11 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.probuilder": {
|
||||
"version": "6.0.4",
|
||||
"version": "6.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.shadergraph": "17.0.2",
|
||||
"com.unity.shadergraph": "17.0.3",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.settings-manager": "1.0.3"
|
||||
@@ -178,7 +178,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "17.0.3",
|
||||
"version": "17.2.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
@@ -193,12 +193,12 @@
|
||||
}
|
||||
},
|
||||
"com.unity.render-pipelines.universal": {
|
||||
"version": "17.0.3",
|
||||
"version": "17.2.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "17.0.3",
|
||||
"com.unity.shadergraph": "17.0.3",
|
||||
"com.unity.render-pipelines.core": "17.2.0",
|
||||
"com.unity.shadergraph": "17.2.0",
|
||||
"com.unity.render-pipelines.universal-config": "17.0.3"
|
||||
}
|
||||
},
|
||||
@@ -221,26 +221,26 @@
|
||||
}
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.2",
|
||||
"version": "4.9.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.authentication": {
|
||||
"version": "3.3.3",
|
||||
"version": "3.4.1",
|
||||
"depth": 1,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.services.core": "1.13.0",
|
||||
"com.unity.services.core": "1.14.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.13.0",
|
||||
"version": "1.14.0",
|
||||
"depth": 1,
|
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"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -251,24 +251,24 @@
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Reference in New Issue
Block a user