83 Commits

Author SHA1 Message Date
Chris
cfc0096902 feat: add test shurken 2026-01-10 21:03:49 -05:00
Chris
49862b5de1 feat: add shuriken weapon
add shuriken weapon model, 3 animations
change move speed triggers animation
2026-01-09 01:14:14 -05:00
Chris
96c43c6369 feat: better state handling for combat
melee weapon now spawns in hand
melee substate cleaned up to work with above
added new playerinventory script on player
added new playeranimation script on player
changed inventory to IInventory
animations tweaked to avoid a lockout
2026-01-08 01:22:45 -05:00
Chris
2e28fe17cd fix: player now properly responds to root motion
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
78573d9f5d Merge branch 'dev' into feature/player.basic-combat-pt2 2026-01-06 22:46:44 -05:00
Chris
105da8850a maint: hotreload updated to 1.13.7 2026-01-06 22:42:15 -05:00
Chris
796dbca5d8 maint: updated odin inspector to 4.0.1.2 2026-01-06 18:14:07 -05:00
Chris
4c34207707 maint: base unity updated 6000.3.2 2026-01-06 18:06:14 -05:00
Chris
7942725e09 maint: character model/animations working
slight changes
2026-01-06 17:53:38 -05:00
Chris
026a177015 fix: animation/rotations model work
not yet fully fixed but making progress. new animations added.
2026-01-06 16:30:52 -05:00
Chris
a74fe38788 feat: model updates
irrelevant changes tbh
2026-01-05 16:23:16 -05:00
Chris
63669fd02a feat: updated model
model now imports into unity correctly, has proper root motion, and correctly generates an avatar
2026-01-05 15:49:25 -05:00
Chris
b8fcf63007 feat: model/rig updates
rig changes, with IK joints, etc. still needs pole targets for IK
2026-01-04 17:26:01 -05:00
Chris
dfff4e6f1d maint: settings files cleanup 2026-01-01 21:11:16 -05:00
Chris
839e955464 Merge branch 'feature/world.create-demo-scene' into dev
# Conflicts:
#	Assets/Scenes/WorldDemo.unity
2026-01-01 21:05:22 -05:00
Chris
fae3e300d8 feat: glass material added 2026-01-01 21:02:28 -05:00
Chris
2f5329d1f3 feat: neighborhoodtest overhaul
with new asset and arrangement
2026-01-01 21:01:02 -05:00
Chris
bdc9b4dcd9 feat: updated testing prefabs
33 new objects, alongside some changes to lighting sizing and positioning for some existing models
2026-01-01 21:00:24 -05:00
Chris
0a1a6a6c65 feat: new rotatemovement script 2026-01-01 20:59:32 -05:00
Chris
5e770613bc feat: updated sway
now contains sway children that swing alongside the root object
2026-01-01 20:59:04 -05:00
Chris
5a9e2f64f3 feat: started re-animating character (again...) 2025-12-31 17:53:30 -05:00
Chris
a631d82bb8 feat: more attempted fixes for models and animations 2025-12-31 12:50:35 -05:00
Chris
d5023993d7 maint: added toony colors pro 2 v2.9.20 2025-12-29 13:21:00 -05:00
Chris
338ff3bed4 feat: more attempted fixes for models and animations 2025-12-29 12:54:07 -05:00
Chris
58f1bc66bb maint: moved CharacterModel.fbx to folder 2025-12-19 17:21:27 -05:00
Chris
cb2ab4344a maint: renamed player prefab to PlayerOld.prefab 2025-12-19 17:20:32 -05:00
Chris
6fe90c6f8e maint: some blender file minor/nothing changes 2025-12-19 14:05:16 -05:00
Chris
96d116176f feat: cleaned up animation data for new model before importing into unity 2025-12-19 14:00:20 -05:00
Chris
a145af8378 feat: new animations in progress, for 2nd attack and idle/running with weapon 2025-12-19 10:24:57 -05:00
Chris
9758584f73 feat: new player model updated with 2 combat animations, imported into unity and created animation controller 2025-12-18 18:45:23 -05:00
Chris
cdb74e5c99 feat: added test sword model 2025-12-18 18:44:11 -05:00
Chris
9dd1faf9ba feat: added new character model for player with running and idle animation finished. includes some empty/broken files in this commit from a failed recovery attempt 2025-12-17 16:21:26 -05:00
Chris
0899cfa19e maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y) 2025-12-09 15:44:11 -05:00
Chris
a971f6f536 maint: moved environmentobserver to its own file 2025-12-09 15:19:26 -05:00
Chris
312d4da6b6 maint: ILockOnTarget moved to own file 2025-12-09 15:18:42 -05:00
Chris
da2372d77d feat: minor attack value changes 2025-12-06 18:30:08 -05:00
Chris
26ceba2812 fix: non player units no longer rotate with camera 2025-12-06 18:29:42 -05:00
Chris
5f7179c861 fix: dragging units can no longer go haywire and yeet units off the map 2025-12-06 18:29:20 -05:00
Chris
557979f470 feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work. 2025-12-05 20:40:47 -05:00
Chris
f033ab0fe9 maint: prefab script changing resulting from removal of dragged units in editor 2025-12-05 20:39:33 -05:00
Chris
7f3bfcffe7 fix: players now take damage offline 2025-12-05 20:37:46 -05:00
Chris
a0ed17666d feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type 2025-12-05 20:37:06 -05:00
Chris
ff4ccfdb1b feat: added a player layer 2025-12-05 19:21:01 -05:00
Chris
005d348a5c maint: renamed "ignore layers" to "layer mask" to imply additive layer masking 2025-12-05 18:38:38 -05:00
Chris
a631eb2105 feat: unity automatically added values for head/neck rotating to the player 2025-12-05 18:26:10 -05:00
Chris
fd49d7e3a3 change: moved player to own player 2025-12-05 18:24:41 -05:00
Chris
e1aef3b2d1 change: added initial attack damage logic (unfinished) to enemies 2025-12-03 22:52:45 -05:00
Chris
94ecc01074 change: attack chance for enemies down from 25% to 10% 2025-12-03 22:50:43 -05:00
Chris
3525f5fc47 fixed: non-smoothed values now have their values applied properly (instantly, when set) 2025-12-03 17:54:45 -05:00
Chris
14ea2c64dc change: added repath timer to "new path" task 2025-12-03 17:29:45 -05:00
Chris
b19421adfc fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat. 2025-12-03 15:52:23 -05:00
Chris
20c8b2b8c3 change: scene cleanup (hid exclamation mark) 2025-12-03 15:39:11 -05:00
Chris
4943c02125 fix: enemies now do not instantly enter combat after entering spawner ranger 2025-12-03 15:38:29 -05:00
Chris
cf70287797 maint: turned off the head moving for now 2025-12-02 17:57:18 -05:00
Chris
4bd307fba8 maint: renamed isPaused to fix overlap with nodecanvas variable 2025-12-02 17:57:00 -05:00
Chris
e49909580c changed: more tasks and states for changing pathfinding 2025-12-02 17:56:38 -05:00
Chris
30509b3714 added: new task script for allowing units to circle a target. Added to agent. 2025-12-02 17:36:55 -05:00
Chris
8919a69e50 change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm 2025-12-02 17:16:30 -05:00
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
8b9d2c21ce change: added more spawn zones 2025-11-22 14:16:11 -05:00
Chris
ea048be111 change: enemy combat/detection state now handled by the spawner 2025-11-22 14:15:58 -05:00
Chris
e7b72520c0 fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs 2025-11-22 14:15:15 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
d75946de65 fix: changes to FSM state string to better account for local players 2025-11-10 16:32:23 -05:00
Chris
1a8c2fc601 change: removed unused animation componenet 2025-11-10 16:11:46 -05:00
Chris
0cb32eb498 added: indicator gameobject for noticing target 2025-11-10 16:08:28 -05:00
Chris
88803c9b86 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:07:51 -05:00
Chris
68fe0e3413 maint: moved movement reference to unit 2025-11-10 16:07:12 -05:00
Chris
fa810bf970 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:06:21 -05:00
Chris
a6182cd066 added: some headtracking 2025-11-10 15:18:48 -05:00
Chris
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph 2025-10-24 13:03:16 -04:00
Chris
f0a99253e5 maint: reimport of astar and aline, removal of asmdef temporarily 2025-10-24 10:56:28 -04:00
Chris
2203b0323b refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs 2025-10-23 21:56:58 -04:00
Chris
fd06b6c45b added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget 2025-10-23 21:55:44 -04:00
Chris
f1dee5c0e4 improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly 2025-10-23 21:55:14 -04:00
Chris
958c57bdc0 improv: added IUnitDirectionProvider.cs for providing direction to UnitMovementHandler instead of PlayerControls 2025-10-23 21:49:14 -04:00
Chris
f4714db41b improv: UnitMovementHandler.cs now uses IUnitTargetProvider 2025-10-23 21:48:36 -04:00
Chris
129a5226c5 improv: added reference to movement for UnitComponent.cs 2025-10-23 21:48:05 -04:00
Chris
392f24a916 improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs 2025-10-23 21:44:31 -04:00
Chris
0cb88b8fc6 fix: singleton operation for LockOnManager 2025-10-23 21:33:28 -04:00
Chris
2c88685990 maint: added astar to core asmdef 2025-10-23 20:52:56 -04:00
Chris
625db5cb74 Merge branch 'dev' into feature/player.basic-combat-pt2 2025-10-23 20:50:37 -04:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
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