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1c27be3e2f
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_zoomFactor: 0.89137596
|
||||
_firstActivation: 0
|
||||
_enableAction: 0
|
||||
_disableAction: 0
|
||||
@@ -6809,6 +6811,40 @@ MonoBehaviour:
|
||||
- {fileID: 1379573502}
|
||||
- {fileID: 263093399}
|
||||
lockOnDocument: {fileID: 1223043171}
|
||||
--- !u!114 &1992890480
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1992890470}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 7a8c0593fef54844383c2f154cf8806c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
observers:
|
||||
- label: left-wallstick
|
||||
castType: 0
|
||||
active: 0
|
||||
length: 1.33
|
||||
direction: {x: 1, y: 0, z: 1}
|
||||
offset: {x: 0, y: 0, z: 0}
|
||||
width: 0.56
|
||||
size: {x: 0.71, y: 0.83, z: 1.42}
|
||||
rotation: {x: 0, y: 0, z: 0}
|
||||
ignoreLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 63
|
||||
children: []
|
||||
overlapHits: []
|
||||
drawLabel: 0
|
||||
labelLocationOffset: {x: 0, y: 0, z: 0}
|
||||
labelRotationOffset: {x: 0, y: 0, z: 0}
|
||||
labelLocation: 0
|
||||
references:
|
||||
version: 2
|
||||
RefIds: []
|
||||
--- !u!1 &2024357130
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
54
Assets/Scripts/Core/Graph Tasks/CheckEnvironmentObserver.cs
Normal file
54
Assets/Scripts/Core/Graph Tasks/CheckEnvironmentObserver.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NodeCanvas.Tasks.Conditions {
|
||||
[Category("Reset")]
|
||||
public class CheckEnvironmentObserver : ConditionTask<PlayerEnvironmentManager>{
|
||||
|
||||
public BBParameter<string> observerLabel;
|
||||
public BBParameter<RaycastHit> outputHitTo;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit(){
|
||||
var observer = agent.FindObserverFromString(observerLabel.value);
|
||||
if (observer == null) {
|
||||
return $"An environment observer couldn't be found under the name {observerLabel.value}. Check your spelling and if it exists??";
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
//Called whenever the condition gets enabled.
|
||||
protected override void OnEnable() {
|
||||
agent.FindObserverFromString(observerLabel.value).active = true;
|
||||
}
|
||||
|
||||
//Called whenever the condition gets disabled.
|
||||
protected override void OnDisable() {
|
||||
agent.FindObserverFromString(observerLabel.value).active = false;
|
||||
}
|
||||
|
||||
//Called once per frame while the condition is active.
|
||||
//Return whether the condition is success or failure.
|
||||
protected override bool OnCheck(){
|
||||
if (agent.EvaluateFromString(observerLabel.value) == true) {
|
||||
if (outputHitTo.isDefined) {
|
||||
EnvironmentObserver hitObserver = agent.FindObserverFromString(observerLabel.value, agent.observers);
|
||||
|
||||
if (hitObserver.hit.Equals(default(RaycastHit))) {
|
||||
Debug.LogError("You just tried to pull a RaycastHit for later use from an environment observer, but no RaycastHit is available. Don't forget that CastType.Box and CastType.Sphere CANNOT spit one out!");
|
||||
} else {
|
||||
outputHitTo.value = hitObserver.hit;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95ad4bd047d9654478597c68a81b01a0
|
||||
@@ -12,7 +12,8 @@ namespace Reset.Player.Movement{
|
||||
public enum PlayerFacingDirection{
|
||||
Target = 0,
|
||||
Movement,
|
||||
MatchCamera
|
||||
MatchCamera,
|
||||
Static
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,6 +100,9 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
// Needed to keep the character from inheriting the camera's height-rotation
|
||||
targetRotation = Quaternion.Euler(Camera.main.transform.rotation.eulerAngles.Flatten(0, null, 0));
|
||||
break;
|
||||
case PlayerFacingDirection.Static:
|
||||
targetRotation = agent.transform.rotation;
|
||||
break;
|
||||
}
|
||||
|
||||
// Construct move direction
|
||||
|
||||
297
Assets/Scripts/Player/PlayerEnvironmentManager.cs
Normal file
297
Assets/Scripts/Player/PlayerEnvironmentManager.cs
Normal file
@@ -0,0 +1,297 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Drawing;
|
||||
using Sirenix.OdinInspector;
|
||||
using Sirenix.Serialization;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[Serializable]
|
||||
public class EnvironmentObserver{
|
||||
// TODO: Clean this ugly shit up. Custom inspector with Odin plz.
|
||||
public string label;
|
||||
|
||||
enum LabelDrawingLocation{
|
||||
PlayerOffset,
|
||||
HitLocation,
|
||||
IntersectingLength,
|
||||
}
|
||||
|
||||
public enum CastType{
|
||||
Ray,
|
||||
BoxOverlap,
|
||||
SphereOverlap,
|
||||
BoxCast,
|
||||
SphereCast
|
||||
}
|
||||
|
||||
// [BoxGroup("Settings")]
|
||||
[ShowInInspector, SerializeField] public CastType castType;
|
||||
|
||||
[Button(ButtonSizes.Large), GUIColor("@GetObserverStatusColorStatic(active, hit)")]
|
||||
public void Active(){
|
||||
active = !active;
|
||||
}
|
||||
|
||||
[HideInInspector]
|
||||
public bool active;
|
||||
|
||||
// Parameters for Cast cast types
|
||||
[BoxGroup("Settings")]
|
||||
public float length;
|
||||
[BoxGroup("Settings")]
|
||||
public Vector3 direction;
|
||||
[BoxGroup("Settings")]
|
||||
public Vector3 offset;
|
||||
|
||||
[ShowIfGroup("Settings/Casts3D", VisibleIf = "@castType == CastType.Ray || castType == CastType.BoxCast || castType == CastType.SphereCast")]
|
||||
[BoxGroup("Settings/Casts3D")]
|
||||
public float width;
|
||||
|
||||
|
||||
// Parameters for Overlap cast types
|
||||
[BoxGroup("Settings/Overlaps")]
|
||||
public Vector3 size;
|
||||
|
||||
[PropertyTooltip(
|
||||
"Only use rotation when an observers direction alone can't (for whatever reason) fully be expressed without specifying a rotation.")]
|
||||
[ShowIfGroup("Settings/Casts3D")]
|
||||
[BoxGroup("Settings/Casts3D")]
|
||||
public Vector3 rotation;
|
||||
|
||||
[BoxGroup("Settings")]
|
||||
public LayerMask ignoreLayers = ~0;
|
||||
|
||||
public RaycastHit hit;
|
||||
|
||||
[SerializeReference]
|
||||
public List<EnvironmentObserver> children;
|
||||
|
||||
[HideInInspector]
|
||||
public Collider[] overlapHits;
|
||||
|
||||
public bool drawLabel;
|
||||
public Vector3 labelLocationOffset;
|
||||
public Vector3 labelRotationOffset;
|
||||
|
||||
[ShowInInspector, SerializeField]
|
||||
LabelDrawingLocation labelLocation;
|
||||
|
||||
// NOTE: I had a ref for a RaycastHit here that would correspond to hit but idk if it's needed.
|
||||
public bool Evaluate(GameObject player){
|
||||
if (active) {
|
||||
// Remove player's layer from LayerMask.
|
||||
ignoreLayers -= player.layer;
|
||||
|
||||
// Set some of the variables used later during casting
|
||||
Vector3 relativeStart = player.transform.position + offset;
|
||||
Vector3 relativeStartWithRotation = player.transform.position + player.transform.rotation * (offset) ;
|
||||
|
||||
switch (castType) {
|
||||
case CastType.Ray:
|
||||
Physics.Raycast(relativeStart, player.transform.rotation * direction, out hit, length, ignoreLayers);
|
||||
break;
|
||||
case CastType.BoxOverlap:
|
||||
overlapHits = Physics.OverlapBox(relativeStartWithRotation, size / 2f,
|
||||
player.transform.rotation * Quaternion.Euler(rotation), ignoreLayers);
|
||||
|
||||
if (overlapHits.Length > 0) {
|
||||
return true;
|
||||
};
|
||||
|
||||
break;
|
||||
case CastType.SphereOverlap:
|
||||
break;
|
||||
case CastType.BoxCast:
|
||||
// TODO: Make this not an if statement. Check that it works with NodeCanvas first
|
||||
if (Physics.BoxCast(relativeStartWithRotation, Vector3.one * (width / 2f), (player.transform.rotation * Quaternion.Euler(rotation) * direction),
|
||||
out hit, Quaternion.LookRotation(direction) * Quaternion.Euler(rotation), length, ignoreLayers)
|
||||
);
|
||||
break;
|
||||
case CastType.SphereCast:
|
||||
break;
|
||||
}
|
||||
|
||||
if (hit.transform != null) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DrawObserverGizmo(GameObject player){
|
||||
Vector3 relativeStart = player.transform.position + offset;
|
||||
Vector3 relativeStartWithRotation = player.transform.position + player.transform.rotation * (offset) ;
|
||||
|
||||
Color gizmoColor = Evaluate(player) ? Color.green : Color.red;
|
||||
gizmoColor = active ? gizmoColor : Color.gray;
|
||||
|
||||
using (Draw.ingame.WithColor(gizmoColor)){
|
||||
Vector3 labelStartPos = Vector3.zero;
|
||||
switch (labelLocation) {
|
||||
case LabelDrawingLocation.PlayerOffset:
|
||||
labelStartPos = player.transform.position + labelLocationOffset;
|
||||
break;
|
||||
case LabelDrawingLocation.IntersectingLength:
|
||||
labelStartPos = (relativeStart + (player.transform.rotation * direction * length) / 2f ) + labelLocationOffset;
|
||||
break;
|
||||
case LabelDrawingLocation.HitLocation:{
|
||||
if (hit.transform != null) {
|
||||
labelStartPos = hit.point + labelLocationOffset;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (castType) {
|
||||
case CastType.Ray:
|
||||
Draw.ingame.Line(relativeStart, relativeStart + (player.transform.rotation * direction.normalized) * length);
|
||||
break;
|
||||
case CastType.BoxOverlap:
|
||||
Draw.ingame.WireBox(relativeStartWithRotation, player.transform.rotation * Quaternion.Euler(rotation), size);
|
||||
break;
|
||||
case CastType.SphereOverlap:
|
||||
break;
|
||||
case CastType.BoxCast:
|
||||
// Create an offset start point for the center of the wirebox, since gizmos are drawn with their pivot in the center.
|
||||
Vector3 offsetWithRotationAndLength = (Quaternion.LookRotation(direction) * Quaternion.Euler(rotation)) * (Vector3.forward * length / 2f);
|
||||
Vector3 offsetFromCenter = relativeStartWithRotation + player.transform.rotation * offsetWithRotationAndLength;
|
||||
|
||||
// Also create a rotation for use with the gizmos. Mainly just to shorten the lines
|
||||
Quaternion gizmosRotation = player.transform.rotation * Quaternion.LookRotation(direction) * Quaternion.Euler(rotation);
|
||||
|
||||
// Draw the gizmos for the boxcast
|
||||
Draw.ingame.WireBox(relativeStartWithRotation, gizmosRotation, Vector3.one * width);
|
||||
Draw.ingame.WireBox(offsetFromCenter, gizmosRotation, new float3(width, width, length + width));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
Draw.ingame.Label3D(
|
||||
labelStartPos,
|
||||
player.transform.rotation * Quaternion.Euler(labelRotationOffset),
|
||||
hit.collider == null ? "" : hit.collider.name,
|
||||
.5f,
|
||||
LabelAlignment.Center,
|
||||
Color.black
|
||||
);
|
||||
|
||||
Sirenix.Utilities.Editor.GUIHelper.RequestRepaint();
|
||||
}
|
||||
}
|
||||
|
||||
static Color GetObserverStatusColorStatic(bool active, RaycastHit hit){
|
||||
if (active) {
|
||||
if (hit.Equals(default(RaycastHit))) {
|
||||
return Color.green;
|
||||
}
|
||||
|
||||
return Color.red;
|
||||
}
|
||||
|
||||
return Color.gray;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerEnvironmentManager : MonoBehaviour{
|
||||
[OdinSerialize]
|
||||
public List<EnvironmentObserver> observers;
|
||||
|
||||
void Start(){
|
||||
CheckDuplicateLabels(observers);
|
||||
}
|
||||
|
||||
// TODO: Not working.
|
||||
void CheckDuplicateLabels(List<EnvironmentObserver> sourceList){
|
||||
foreach (EnvironmentObserver sourceObserver in observers) {
|
||||
foreach (EnvironmentObserver observer in sourceList) {
|
||||
if (sourceObserver == observer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sourceObserver.label == observer.label) {
|
||||
Debug.LogError($"Duplicate label found in observer: {observer.label} is in use multiple times");
|
||||
}
|
||||
|
||||
if (observer.children != null && observer.children.Count > 0) {
|
||||
CheckDuplicateLabels(observer.children);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool EvaluateFromString(string searchLabel, List<EnvironmentObserver> observerList = null){
|
||||
List<EnvironmentObserver> listToUse = observers;
|
||||
|
||||
if (observerList != null) {
|
||||
listToUse = observerList;
|
||||
}
|
||||
|
||||
foreach (EnvironmentObserver observer in listToUse) {
|
||||
if (observer.label == searchLabel) {
|
||||
return observer.Evaluate(gameObject);
|
||||
}
|
||||
|
||||
if (observer.children != null && observer.children.Count > 0) {
|
||||
foreach (EnvironmentObserver childObserver in observer.children) {
|
||||
EvaluateFromString(searchLabel, childObserver.children);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public EnvironmentObserver FindObserverFromString(string searchLabel, List<EnvironmentObserver> observerList = null){
|
||||
List<EnvironmentObserver> listToUse = observers;
|
||||
|
||||
if (observerList != null) {
|
||||
listToUse = observerList;
|
||||
}
|
||||
|
||||
foreach (EnvironmentObserver observer in listToUse) {
|
||||
if (observer.label == searchLabel) {
|
||||
return observer;
|
||||
}
|
||||
|
||||
if (observer.children != null && observer.children.Count > 0) {
|
||||
foreach (EnvironmentObserver childObserver in observer.children) {
|
||||
FindObserverFromString(searchLabel, childObserver.children);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
void Update(){
|
||||
Debug.Log(EvaluateFromString("gamedev"));
|
||||
}
|
||||
|
||||
void LateUpdate(){
|
||||
// Draw Gizmos
|
||||
foreach (EnvironmentObserver observer in observers) {
|
||||
observer.DrawObserverGizmo(gameObject);
|
||||
|
||||
if (observer.children != null && observer.children.Count > 0) {
|
||||
foreach (EnvironmentObserver childObserver in observer.children) {
|
||||
childObserver.DrawObserverGizmo(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clear hit
|
||||
foreach (EnvironmentObserver observer in observers) {
|
||||
observer.hit = default;
|
||||
|
||||
if (observer.children != null && observer.children.Count > 0) {
|
||||
foreach (EnvironmentObserver childObserver in observer.children) {
|
||||
childObserver.hit = default;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Player/PlayerEnvironmentManager.cs.meta
Normal file
2
Assets/Scripts/Player/PlayerEnvironmentManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a8c0593fef54844383c2f154cf8806c
|
||||
@@ -15,28 +15,28 @@ public class PlayerMovement : MonoBehaviour
|
||||
thisPlayer = GetComponent<Player>();
|
||||
}
|
||||
|
||||
void Update(){
|
||||
// Create Ray Colors
|
||||
Color forwardRayStatus = Color.red;
|
||||
Color leftRayStatus = Color.red;
|
||||
Color rightRayStatus = Color.red;
|
||||
|
||||
if (forwardRay.collider&& forwardRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ forwardRayStatus = Color.green;}
|
||||
if (leftRay.collider&& leftRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ leftRayStatus = Color.green;}
|
||||
if (rightRay.collider&& rightRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ rightRayStatus = Color.green;}
|
||||
|
||||
using (Draw.WithColor(forwardRayStatus)) {
|
||||
Draw.Line(transform.position + transform.up, transform.position + transform.forward * 2.5f + transform.up);
|
||||
}
|
||||
|
||||
using (Draw.WithColor(leftRayStatus)) {
|
||||
Draw.Line(transform.position + transform.up, transform.position + -transform.right * 2f + transform.up);
|
||||
}
|
||||
|
||||
using (Draw.WithColor(rightRayStatus)) {
|
||||
Draw.Line(transform.position + transform.up, transform.position + transform.right * 2f + transform.up);
|
||||
}
|
||||
}
|
||||
// void Update(){
|
||||
// // Create Ray Colors
|
||||
// Color forwardRayStatus = Color.red;
|
||||
// Color leftRayStatus = Color.red;
|
||||
// Color rightRayStatus = Color.red;
|
||||
//
|
||||
// if (forwardRay.collider&& forwardRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ forwardRayStatus = Color.green;}
|
||||
// if (leftRay.collider&& leftRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ leftRayStatus = Color.green;}
|
||||
// if (rightRay.collider&& rightRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ rightRayStatus = Color.green;}
|
||||
//
|
||||
// using (Draw.WithColor(forwardRayStatus)) {
|
||||
// Draw.Line(transform.position + transform.up, transform.position + transform.forward * 2.5f + transform.up);
|
||||
// }
|
||||
//
|
||||
// using (Draw.WithColor(leftRayStatus)) {
|
||||
// Draw.Line(transform.position + transform.up, transform.position + -transform.right * 2f + transform.up);
|
||||
// }
|
||||
//
|
||||
// using (Draw.WithColor(rightRayStatus)) {
|
||||
// Draw.Line(transform.position + transform.up, transform.position + transform.right * 2f + transform.up);
|
||||
// }
|
||||
// }
|
||||
|
||||
void FixedUpdate(){
|
||||
LayerMask environmentLayer = LayerMask.NameToLayer("Environment");
|
||||
|
||||
@@ -9,8 +9,7 @@
|
||||
"GUID:de4e6084e6d474788bb8c799d6b461ec",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||
"GUID:4099e5319e98558428028d54bc62664e",
|
||||
"GUID:1826c0224c0d048b88112c79bbb0cd85"
|
||||
"GUID:e0cd26848372d4e5c891c569017e11f1"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
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using UnityEngine;
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using UnityEditor;
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using GD.MinMaxSlider;
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[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
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public class MinMaxSliderDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label){
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var minMaxAttribute = (MinMaxSliderAttribute)attribute;
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var propertyType = property.propertyType;
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label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2");
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//PrefixLabel returns the rect of the right part of the control. It leaves out the label section. We don't have to worry about it. Nice!
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float maxVal = vector.y;
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//F2 limits the float to two decimal places (0.00).
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minVal = EditorGUI.FloatField(splittedRect[0], float.Parse(minVal.ToString("F2")));
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maxVal = EditorGUI.FloatField(splittedRect[2], float.Parse(maxVal.ToString("F2")));
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EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal,
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minMaxAttribute.min,minMaxAttribute.max);
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if(minVal < minMaxAttribute.min){
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minVal = minMaxAttribute.min;
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}
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if(maxVal > minMaxAttribute.max){
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maxVal = minMaxAttribute.max;
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}
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}
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Vector2Int vector = property.vector2IntValue;
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float minVal = vector.x;
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float maxVal = vector.y;
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minVal = EditorGUI.FloatField(splittedRect[0], minVal);
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maxVal = EditorGUI.FloatField(splittedRect[2], maxVal);
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EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal,
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minMaxAttribute.min,minMaxAttribute.max);
|
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|
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if(minVal < minMaxAttribute.min){
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maxVal = minMaxAttribute.min;
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}
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if(minVal > minMaxAttribute.max){
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maxVal = minMaxAttribute.max;
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}
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if(EditorGUI.EndChangeCheck()){
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property.vector2IntValue = vector;
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}
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}
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}
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Rect[] SplitRect(Rect rectToSplit, int n){
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Rect[] rects = new Rect[n];
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for(int i = 0; i < n; i++){
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rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height);
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}
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int padding = (int)rects[0].width - 40;
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int space = 5;
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rects[1].width += padding * 2;
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return rects;
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}
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}
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@@ -1,11 +0,0 @@
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@@ -1,16 +0,0 @@
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namespace GD.MinMaxSlider
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{
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using UnityEngine;
|
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|
||||
public class MinMaxSliderAttribute : PropertyAttribute{
|
||||
|
||||
public float min;
|
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public float max;
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public MinMaxSliderAttribute(float min, float max)
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{
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this.min = min;
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this.max = max;
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}
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@@ -1,16 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using GD.MinMaxSlider;
|
||||
|
||||
public class MinMaxSliderExample : MonoBehaviour
|
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{
|
||||
|
||||
public string info = "Hover over a slider to see a tooltip";
|
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|
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[MinMaxSlider(0,10)]
|
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public Vector2 floatRange = new Vector2(2,8);
|
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[MinMaxSlider(0,10)]
|
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public Vector2Int intRange = new Vector2Int(1,5);
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}
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@@ -1,11 +0,0 @@
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@@ -1,3 +0,0 @@
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{
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"name": "SimpleMinMaxSlider"
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}
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{
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"name": "com.guciodevs.simple-min-max-slider",
|
||||
"displayName": "Simple MinMax Slider",
|
||||
"description": "Handy small package that adds a simple MinMaxSlider attribute.",
|
||||
"version": "1.1.2",
|
||||
"unity": "2018.3",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
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},
|
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|
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"samples": [
|
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|
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{
|
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|
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"displayName": "Example Scene",
|
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|
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"description": "",
|
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|
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"path": "Samples~/SimpleMinMaxSlider Example"
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}
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]
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}
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{
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"dependencies": {
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"com.unity.ai.navigation": "2.0.8",
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"com.unity.inputsystem": "1.11.2",
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"com.unity.multiplayer.center": "1.0.0",
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"com.unity.multiplayer.tools": "2.2.5",
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"com.unity.multiplayer.tools": "2.2.1",
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"com.unity.netcode.gameobjects": "2.1.1",
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"com.unity.services.multiplayer": "1.0.2",
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}
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},
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"com.unity.ai.navigation": {
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Reference in New Issue
Block a user