Files
2025-08-31 18:14:07 -04:00

33 lines
973 B
C#

using System.Collections;
using UnityEngine;
namespace Ingvar.LiveWatch.TowerDefenceDemo
{
public class LaserEffect : MonoBehaviour
{
[SerializeField] private float _duration = 0.05f;
[SerializeField] private GameObject _laserBeam;
public void Play(Vector3 target)
{
target += Vector3.up * 0.5f;
var dist = (target - transform.position).magnitude;
transform.LookAt(target);
_laserBeam.transform.localScale = new Vector3(
_laserBeam.transform.localScale.x,
_laserBeam.transform.localScale.y,
dist/2f);
StopAllCoroutines();
StartCoroutine(ShowAndHide());
}
private IEnumerator ShowAndHide()
{
_laserBeam.SetActive(true);
yield return new WaitForSeconds(_duration);
_laserBeam.SetActive(false);
}
}
}