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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
namespace SingularityGroup.HotReload.Localization {
internal static partial class Translations {
public static class Settings {
public static string BuildSettings;
public static string IncludeInBuildTooltip;
public static string PlayerSettings;
public static string Other;
public static string FallbackEventSystemTooltip;
public static string NoEventSystemWarning;
public static void LoadEnglish() {
BuildSettings = "Build Settings";
IncludeInBuildTooltip = "Should the Hot Reload runtime be included in development builds? HotReload is never included in release builds.";
PlayerSettings = "Player Settings";
Other = "Other";
FallbackEventSystemTooltip = "Used when project does not create an EventSystem early enough";
NoEventSystemWarning = "No EventSystem is active, enabling an EventSystem inside Hot Reload {0} prefab. A Unity EventSystem and an Input module is required for tapping buttons on the Unity UI.";
}
public static void LoadSimplifiedChinese() {
BuildSettings = "构建设置";
IncludeInBuildTooltip = "Hot Reload 运行时是否应包含在开发版本中HotReload 永远不会包含在发布版本中。";
PlayerSettings = "播放器设置";
Other = "其他";
FallbackEventSystemTooltip = "当项目未能及早创建 EventSystem 时使用";
NoEventSystemWarning = "没有活动的 EventSystem正在 Hot Reload {0} 预制件内启用 EventSystem。点击 Unity UI 上的按钮需要 Unity EventSystem 和输入模块。";
}
}
}
}
#endif