Files
project-reset/Assets/Scripts/Items/WeaponActor.cs
2026-01-10 21:03:49 -05:00

26 lines
798 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Reset.Items{
public abstract class WeaponActor : MonoBehaviour{
public Dictionary<string, Action> weaponEvents = new Dictionary<string, Action>();
public Weapon relatedWeapon;
public GameObject relatedObject;
public void RegisterWeaponEvent(string calledName, Action action){
weaponEvents.Add(calledName, action);
}
public void DoWeaponEvent(string eventName){
if (weaponEvents.ContainsKey(eventName)) {
weaponEvents[eventName].Invoke();
return;
}
Debug.LogError($"There is no event by name of {eventName} in {name}");
}
}
}