Files
2025-03-12 14:22:16 -04:00

27 lines
510 B
C#

using System;
using UnityEngine;
using Sirenix.OdinInspector;
public class Player : MonoBehaviour{
[HideInInspector] public PlayerControls controls;
[HideInInspector] public PlayerMovement movement;
[HideInInspector] public new PlayerCamera camera;
void Awake(){
controls = GetComponent<PlayerControls>();
movement = GetComponent<PlayerMovement>();
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}