21 lines
442 B
C#
21 lines
442 B
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Reset.World{
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public class World{
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public List<Zone> zones = new List<Zone>();
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public List<ZoneEvent> activeEvents = new List<ZoneEvent>();
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public static List<ZoneEvent> ZoneEventsMasterList;
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void Start(){
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}
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// Update is called once per frame
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void Update(){
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}
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}
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} |