Files
project-reset/Assets/Scripts/Core/Graph Tasks/CheckInput.cs

96 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion;
using ParadoxNotion.Design;
using ParadoxNotion.Services;
using UnityEngine;
using UnityEngine.InputSystem;
namespace NodeCanvas.Tasks.Conditions {
[Category("Reset/Input")]
[Description("Check if input condition was matched this frame by phase.")]
public class CheckInput : ConditionTask<Transform>{
public BBParameter<string> actionName;
public BBParameter<InputActionPhase> actionPhase;
private bool blocked;
// Add buffered input here
private SignalDefinition inputSignalDefinition;
private SignalDefinition blockInputDefinition;
protected override string info {
get { return $"Input <b>{actionName.value}</b> was <b>{actionPhase.value}</b>"; }
}
protected override string OnInit(){
MonoManager.current.onLateUpdate += UnblockOnFrameEnd;
try {
inputSignalDefinition = Resources.Load<SignalDefinition>("InputSignal");
} catch (Exception e) {
Debug.LogError($"Error finding the Input Signal defintion: {e.Message}");
throw;
}
try {
blockInputDefinition = Resources.Load<SignalDefinition>("BlockInputSignal");
} catch (Exception e) {
Debug.LogError($"Error finding the Input Signal defintion: {e.Message}");
throw;
}
return null;
}
protected override void OnEnable() {
inputSignalDefinition.onInvoke -= InputSignalInvoke;
inputSignalDefinition.onInvoke += InputSignalInvoke;
blockInputDefinition.onInvoke -= BlockInputDefinition;
blockInputDefinition.onInvoke += BlockInputDefinition;
}
protected override void OnDisable() {
inputSignalDefinition.onInvoke -= InputSignalInvoke;
blockInputDefinition.onInvoke -= BlockInputDefinition;
}
void InputSignalInvoke(Transform sender, Transform receiver, bool isGlobal, params object[] args){
// Take the input arguments as objects and convert them to InputAction & Phases
InputAction thisAction = (InputAction)args[0];
InputActionPhase thisActionPhase = (InputActionPhase)args[1];
if (actionName.value == thisAction.name && actionPhase.value == thisActionPhase && !blocked) {
YieldReturn(true);
}
}
void BlockInputDefinition(Transform sender, Transform receiver, bool isGlobal, params object[] args){
// Take the input arguments as objects and convert them to InputAction & Phases
string thisAction = (string)args[0];
if (actionName.value == thisAction) {
Debug.Log($"Blocking {thisAction} @ {Time.time}.");
blocked = true;
}
}
void UnblockOnFrameEnd(){
if (blocked) {
blocked = false;
Debug.Log($"Unblocking {actionName} @ {Time.time}.");
}
}
protected override bool OnCheck() { return false; }
}
}