Files
project-reset/Assets/Scripts/Units/CameraSettingData.cs

55 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
[Serializable]
public class CameraSettingData{
[Title("Field of View"), HideLabel, InlineProperty] public SettingValue<float> mainFieldOfView = new SettingValue<float>(0f);
[Title("Orbit Position Damping"), HideLabel, InlineProperty] public SettingValue<Vector3> orbitPositionDamping = new SettingValue<Vector3>(Vector3.zero);
[Title("Orbit Target Offset"), HideLabel, InlineProperty] public SettingValue<Vector3> orbitTargetOffset= new SettingValue<Vector3>(Vector3.zero);
[Title("X Axis Look Enabled"), HideLabel, InlineProperty] public SettingValue<bool> axisLookEnabledX = new SettingValue<bool>(true);
[Title("Y Axis Look Enabled"), HideLabel, InlineProperty] public SettingValue<bool> axisLookEnabledY = new SettingValue<bool>(true);
[Title("X Axis Look Gain"), HideLabel, InlineProperty] public SettingValue<float> axisLookGainX = new SettingValue<float>(0f);
[Title("Y Axis Look Gain"), HideLabel, InlineProperty] public SettingValue<float> axisLookGainY = new SettingValue<float>(0f);
[Title("Orbit Follow Top Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowTopHeight = new SettingValue<float>(0f);
[Title("Orbit Follow Top Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowTopRadius = new SettingValue<float>(0f);
[Title("Orbit Follow Center Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowCenterHeight = new SettingValue<float>(0f);
[Title("Orbit Follow Center Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowCenterRadius = new SettingValue<float>(0f);
[Title("Orbit Follow Bottom Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowBottomHeight = new SettingValue<float>(0f);
[Title("Orbit Follow Bottom Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowBottomRadius = new SettingValue<float>(0f);
public SettingValue<Vector2> rotationComposerScreenPos= new SettingValue<Vector2>(Vector2.zero);
public SettingValue<Vector3> cameraOffsetOffset= new SettingValue<Vector3>(Vector3.zero);
public List<IResettableSettingValue> GetAllSettings(){
var outputList = new List<IResettableSettingValue>();
IResettableSettingValue[] settings = {
mainFieldOfView,
orbitPositionDamping,
orbitTargetOffset,
axisLookEnabledX,
axisLookEnabledY,
axisLookGainX,
axisLookGainY,
orbitFollowTopHeight,
orbitFollowTopRadius,
orbitFollowCenterHeight,
orbitFollowCenterRadius,
orbitFollowBottomHeight,
orbitFollowBottomRadius,
rotationComposerScreenPos,
cameraOffsetOffset,
};
outputList.AddRange(settings);
return outputList;
}
}