Files
project-reset/Assets/Scripts/Items/Weapon.cs
2025-09-08 16:40:13 -04:00

15 lines
352 B
C#

using System;
using NodeCanvas.StateMachines;
using UnityEngine;
namespace Reset.Items{
[CreateAssetMenu(menuName = "Reset/Weapon", fileName = "New Weapon")]
public class Weapon : Item, IEquipable{
public GameObject weaponModel;
public NodeCanvas.Framework.Graph weaponFSM;
void Awake(){
}
}
}