20 lines
687 B
C#
20 lines
687 B
C#
using UnityEngine;
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public static class MathExtensions{
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public static Vector3 Flatten(this Vector3 origin, float? x = null, float? y = null, float? z = null){
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return new Vector3(x ?? origin.x, y ?? origin.y, z ?? origin.z);
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}
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public static Quaternion Flatten(this Quaternion input, float? x = null, float? y = null, float? z = null){
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return Quaternion.Euler(input.eulerAngles.Flatten(x, y, z));
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}
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public static Vector3 DirectionTo(this Vector3 origin, Vector3 to){
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return (to - origin).normalized;
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}
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public static Color Alpha(this Color input, float newAlpha){
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return new Color(input.r, input.g, input.b, newAlpha);
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}
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}
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