Files
project-reset/Assets/Scripts/Core/GameManager.cs

25 lines
681 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Reset{
public static class GameManager{
public static GameObject UI;
public static GameObject Camera;
public static GameObject Input;
[RuntimeInitializeOnLoadMethodAttribute]
static void PopulateSceneReferences(){
try {
UI = GameObject.Find("UICanvas");
Camera = GameObject.Find("CameraGroup");
Input = GameObject.Find("InputManager");
} catch (Exception e) {
Console.WriteLine(e);
throw;
}
}
}
}