Files
project-reset/Assets/Scripts/Player/PlayerCamera.cs
2025-08-08 14:22:32 -04:00

58 lines
1.5 KiB
C#

using System;
using UnityEngine;
public interface ILockOnTarget {
public float lockonTargetRadius { set; }
Transform transform {get;}
GameObject gameObject{ get; }
abstract void OnTargetDelete();
void Help(){
SafelyDeleteTarget();
}
public Vector3 GetReticlePosition(){
float upValue = 0f;
if (gameObject.GetComponent<Renderer>()){
Bounds objectBounds = gameObject.GetComponent<Renderer>().bounds;
upValue = objectBounds.size.y;
}
Vector3 reticlePosition = new Vector3(transform.position.x, transform.position.y + upValue, transform.position.z);
return reticlePosition;
}
public void OnEnable(){
Debug.Log("hewwo");
}
public void SafelyDeleteTarget(){
// gameObject.
foreach (LockOnManager.ActiveLockOnTarget target in LockOnManager.Instance.activeTargets) {
if (target.gameObject == this.gameObject) {
GameObject clone = new GameObject{name = $"Target Clone of {gameObject.name}", transform = { position = transform.position}};
target.gameObject = clone;
target.cinemachineTarget.Object = clone.transform;
LockOnManager.Instance.QueueTargetRemoval(clone, true);
}
}
}
}
public class PlayerCamera : MonoBehaviour{
void Start(){
}
// Update is called once per frame
void LateUpdate(){
}
}