Files
project-reset/Assets/Scripts/Core/ValueGroup.cs

489 lines
16 KiB
C#

using System;
using ParadoxNotion.Design;
using Reset.Core;
using UnityEditor;
using UnityEngine;
namespace Reset.Core{
// Individual bool setting for each ring. Three of these will be used.
public struct OrbitalFollowValueGroup{
public string label;
public ValueChangeAction changeHeight;
public float height;
public ValueChangeAction changeRadius;
public float radius;
public OrbitalFollowValueGroup(string newLabel){
label = newLabel;
changeHeight = ValueChangeAction.NoChange;
height = 0f;
changeRadius = ValueChangeAction.NoChange;
radius = 0f;
}
}
// Enum options for individual camera settings
public enum ValueChangeAction{
NoChange,
NewValue,
ResetValue,
RelativeValue, // Placeholder for using as altering existing value
}
public struct CurveValueGroup{
public string label;
public AnimationCurve newValue;
public ValueChangeAction changeValue;
public CurveValueGroup(string newLabel){
changeValue = ValueChangeAction.NoChange;
newValue = new AnimationCurve();
label = newLabel;
}
}
public struct EnumValueGroup{
public string label;
public Enum newValue;
public ValueChangeAction changeValue;
public EnumValueGroup(string newLabel, Enum enumType){
changeValue = ValueChangeAction.NoChange;
newValue = enumType;
label = newLabel;
}
}
public struct Vector3ValueGroup{
public string label;
public Vector3 newValue;
public ValueChangeAction changeX;
public ValueChangeAction changeY;
public ValueChangeAction changeZ;
public Vector3ValueGroup(string newLabel){
changeX = ValueChangeAction.NoChange;
changeY = ValueChangeAction.NoChange;
changeZ = ValueChangeAction.NoChange;
newValue = Vector3.zero;
label = newLabel;
}
}
public struct Vector2ValueGroup{
public string label;
public Vector2 newValue;
public ValueChangeAction changeX;
public ValueChangeAction changeY;
public Vector2ValueGroup(string newLabel){
changeX = ValueChangeAction.NoChange;
changeY = ValueChangeAction.NoChange;
newValue = Vector2.zero;
label = newLabel;
}
}
public struct FloatValueGroup{
public string label;
public float value;
public ValueChangeAction changeValue;
public FloatValueGroup(string newLabel){
label = newLabel;
value = 0f;
changeValue = ValueChangeAction.NoChange;
}
}
public struct BoolValueGroup{
public string label;
public bool value;
public ValueChangeAction changeValue;
public BoolValueGroup(string newLabel){
label = newLabel;
value = true;
changeValue = ValueChangeAction.NoChange;
}
}
#if UNITY_EDITOR
public class BoolValueGroupDrawer : ObjectDrawer<BoolValueGroup> {
public override BoolValueGroup OnGUI(GUIContent content, BoolValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 50;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(80.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.label, labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeValue = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue);
// Create the value/disabled information field
if (_instance.changeValue == ValueChangeAction.NewValue){
_instance.value = EditorGUILayout.Toggle(_instance.value, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeValue == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class CurveVlueGroupDrawer : ObjectDrawer<CurveValueGroup> {
public override CurveValueGroup OnGUI(GUIContent _content, CurveValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 50;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(80.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.label, labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeValue = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue);
// Create the value/disabled information field
if (_instance.changeValue == ValueChangeAction.NewValue){
_instance.newValue = EditorGUILayout.CurveField(_instance.newValue, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeValue == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class EnumValueGroupDrawer : ObjectDrawer<EnumValueGroup>{
public override EnumValueGroup OnGUI(GUIContent _content, EnumValueGroup _instance){
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(200.0f),
GUILayout.MinWidth(100.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.label, labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeValue = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue);
// Create the value/disabled information field
if (_instance.changeValue == ValueChangeAction.NewValue){
_instance.newValue = EditorGUILayout.EnumPopup("", instance.newValue, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeValue == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class FloatValueGroupDrawer : ObjectDrawer<FloatValueGroup> {
public override FloatValueGroup OnGUI(GUIContent _content, FloatValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 50;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(80.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.label, labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeValue = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue);
// Create the value/disabled information field
if (_instance.changeValue == ValueChangeAction.NewValue){
_instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeValue == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class Vector3ValueGroupDrawer : ObjectDrawer<Vector3ValueGroup> {
public override Vector3ValueGroup OnGUI(GUIContent _content, Vector3ValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 20;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(300.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.label, labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeX = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeX);
// Create the value/disabled information field
if (_instance.changeX == ValueChangeAction.NewValue){
_instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeX == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the y settings enum
_instance.changeY = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeY);
// Create the value/disabled information field
if (_instance.changeY == ValueChangeAction.NewValue){
_instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeY == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the y settings enum
_instance.changeZ = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeZ);
// Create the value/disabled information field
if (_instance.changeZ == ValueChangeAction.NewValue){
_instance.newValue.z = EditorGUILayout.FloatField(_instance.newValue.z, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeZ == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class Vector2ValueGroupDrawer : ObjectDrawer<Vector2ValueGroup> {
public override Vector2ValueGroup OnGUI(GUIContent _content, Vector2ValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 50;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(300.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.label, labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeX = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeX);
// Create the value/disabled information field
if (_instance.changeX == ValueChangeAction.NewValue){
_instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeX == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the y settings enum
_instance.changeY = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeY);
// Create the value/disabled information field
if (_instance.changeY == ValueChangeAction.NewValue){
_instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeY == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
// Custom editor for each orbital follow ring setting
public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGroup>{
public override OrbitalFollowValueGroup OnGUI(GUIContent _content, OrbitalFollowValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 1;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(300.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(60.0f),
};
// Start a Horiztonal Section
GUILayout.BeginHorizontal();
// Add the left side label
GUILayout.Label(_instance.label, labelOptions);
// Create the height settings enum
_instance.changeHeight = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeHeight);
// Create the value/disabled information field
if (_instance.changeHeight == ValueChangeAction.NewValue){
_instance.height = EditorGUILayout.FloatField(_instance.height, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeHeight == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the radius settings enum
_instance.changeRadius = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeRadius);
// Create the value/disabled information field
if (_instance.changeRadius == ValueChangeAction.NewValue){
_instance.radius = EditorGUILayout.FloatField(_instance.radius, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeRadius == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
#endif
}