Files
project-reset/Assets/Scripts/Player/PlayerControls.cs
2025-03-12 18:27:51 -04:00

43 lines
1013 B
C#

using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using NodeCanvas;
using NodeCanvas.Framework;
using ParadoxNotion;
public class PlayerControls : MonoBehaviour{
// References
private Player thisPlayer;
// TODO: Turn these into accessors
public Vector2 rawMoveInput;
public Vector2 rawLookInput;
public GraphOwner graph;
void Awake(){
thisPlayer = GetComponent<Player>();
graph = GetComponent<GraphOwner>();
}
public void OnMove(InputValue value){
rawMoveInput.x = value.Get<Vector2>().x;
rawMoveInput.y = value.Get<Vector2>().y;
}
public void OnLook(InputValue value){
rawLookInput.x = value.Get<Vector2>().x;
rawLookInput.y = value.Get<Vector2>().y;
}
public void OnSprint(){
graph.SendEvent<string>("InputEvent", "Sprint", null);
}
public void OnJump(){
graph.SendEvent<string>("InputEvent", "Jump", null);
}
}