Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
78573d9f5d
Merge branch 'dev' into feature/player.basic-combat-pt2
2026-01-06 22:46:44 -05:00
Chris
7942725e09
maint: character model/animations working
...
slight changes
2026-01-06 17:53:38 -05:00
Chris
026a177015
fix: animation/rotations model work
...
not yet fully fixed but making progress. new animations added.
2026-01-06 16:30:52 -05:00
Chris
63669fd02a
feat: updated model
...
model now imports into unity correctly, has proper root motion, and correctly generates an avatar
2026-01-05 15:49:25 -05:00
Chris
5a9e2f64f3
feat: started re-animating character (again...)
2025-12-31 17:53:30 -05:00
Chris
338ff3bed4
feat: more attempted fixes for models and animations
2025-12-29 12:54:07 -05:00
Chris
58f1bc66bb
maint: moved CharacterModel.fbx to folder
2025-12-19 17:21:27 -05:00
Chris
cb2ab4344a
maint: renamed player prefab to PlayerOld.prefab
2025-12-19 17:20:32 -05:00
Chris
9758584f73
feat: new player model updated with 2 combat animations, imported into unity and created animation controller
2025-12-18 18:45:23 -05:00
Chris
da2372d77d
feat: minor attack value changes
2025-12-06 18:30:08 -05:00
Chris
557979f470
feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
2025-12-05 20:40:47 -05:00
Chris
f033ab0fe9
maint: prefab script changing resulting from removal of dragged units in editor
2025-12-05 20:39:33 -05:00
Chris
a631eb2105
feat: unity automatically added values for head/neck rotating to the player
2025-12-05 18:26:10 -05:00
Chris
fd49d7e3a3
change: moved player to own player
2025-12-05 18:24:41 -05:00
Chris
de1c2bfb49
changed: turned off gizmo for combat/interaction observers
2025-12-03 01:49:54 -05:00
Chris
ed4298b1da
feat: added the early parts of a basic attack system for enemies
2025-11-23 14:10:43 -05:00
Chris
e7b72520c0
fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
2025-11-22 14:15:15 -05:00
Chris
5ce787251d
maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
2025-10-23 20:37:35 -04:00
Chris
a83ab1156a
maint: clean-up of some combat related classes and methods for clarity
2025-10-23 13:06:51 -04:00
Chris
bd97b3eeb5
added: player dies if not picked up in time
2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46
added: full logic and ability for downing and picking up allies
2025-10-20 16:36:23 -04:00
Chris
6d57b7bb56
added: new maru model and downed animation
2025-10-20 13:47:16 -04:00
Chris
507a735253
change: scene and prefab changes related to recent changes
2025-10-08 22:57:59 -04:00
Chris
b60f8e8619
improv: working and ready testgohardmelee
2025-10-04 16:58:38 -04:00
Chris
1240afb051
added: go hard state and a melee combo for it
2025-10-04 15:40:13 -04:00
Chris
d033b655cc
added: more testing animation work for gohard
2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0
added: testenemy for combat and enemy ai
2025-10-04 13:48:04 -04:00
Chris
7068d39b5b
new: damage can now be dealt to units using DamageSources
2025-10-03 20:44:48 -04:00
Chris
06cfd582c8
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
2025-10-03 19:42:08 -04:00
Chris
d787353706
added: initial combat mechanics
2025-10-03 13:29:46 -04:00
Chris
f0c7b8f863
change: adding stats to combat movement
2025-10-01 14:38:54 -04:00
Chris
c6917f6999
added: maru model, animations, and basic swinging
2025-10-01 14:38:37 -04:00
Chris
8f3ea1a491
maint: various clean up, movement tweaks, and smoothing fixes
2025-09-29 21:10:22 -04:00
Chris
6157d6421f
fix: removed all unremoved tasks
2025-09-26 16:03:40 -04:00
Chris
4569cea664
change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
2025-09-26 14:09:22 -04:00
Chris
bd2903a0b2
change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector
2025-09-23 14:14:47 -04:00
Chris
b21adf93e2
change: more alterations to the new movement and settingvalue system
2025-09-22 14:24:50 -04:00
Chris
d4231d4f38
change: gravity settings functions and deprecation of jump/gravity split
2025-09-21 13:53:49 -04:00
Chris
0fbef6aeee
change: more alterations to movement, settingvalues, valuegroup, etc.
2025-09-18 19:58:37 -04:00
Chris
aad8b78c22
change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around
2025-09-16 17:07:20 -04:00
Chris
7a0499f36a
added: item pickups with online persistency
2025-09-08 16:40:13 -04:00
Chris
a13f10564b
feat: basic online working with relay
2025-09-03 19:37:27 -04:00
Chris
18cebf6f9c
change: input dialogue on player spawn
2025-09-03 16:59:54 -04:00
Chris
40badd1f95
fix: some neighborhood scene fixes and fsm fixexs
2025-09-03 00:59:39 -04:00
Chris
39376934a5
fix: grapple camera null reference
2025-08-31 17:20:18 -04:00
Chris
5924479307
maint: created new scene for demoing. cleaned up errors.
2025-08-31 15:55:15 -04:00
Chris
170a08355c
change: prefabbing some scene items
2025-08-31 13:36:28 -04:00
Chris
b007dff968
feat: version 1.0 grapple
2025-08-31 13:07:49 -04:00
Chris
f87c5a2cb7
change: number tweaks to grapple, some cleanup
2025-08-31 11:58:10 -04:00