Commit Graph

91 Commits

Author SHA1 Message Date
Chris
338ff3bed4 feat: more attempted fixes for models and animations 2025-12-29 12:54:07 -05:00
Chris
58f1bc66bb maint: moved CharacterModel.fbx to folder 2025-12-19 17:21:27 -05:00
Chris
cb2ab4344a maint: renamed player prefab to PlayerOld.prefab 2025-12-19 17:20:32 -05:00
Chris
9758584f73 feat: new player model updated with 2 combat animations, imported into unity and created animation controller 2025-12-18 18:45:23 -05:00
Chris
da2372d77d feat: minor attack value changes 2025-12-06 18:30:08 -05:00
Chris
557979f470 feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work. 2025-12-05 20:40:47 -05:00
Chris
f033ab0fe9 maint: prefab script changing resulting from removal of dragged units in editor 2025-12-05 20:39:33 -05:00
Chris
a631eb2105 feat: unity automatically added values for head/neck rotating to the player 2025-12-05 18:26:10 -05:00
Chris
fd49d7e3a3 change: moved player to own player 2025-12-05 18:24:41 -05:00
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
e7b72520c0 fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs 2025-11-22 14:15:15 -05:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
bd97b3eeb5 added: player dies if not picked up in time 2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46 added: full logic and ability for downing and picking up allies 2025-10-20 16:36:23 -04:00
Chris
6d57b7bb56 added: new maru model and downed animation 2025-10-20 13:47:16 -04:00
Chris
507a735253 change: scene and prefab changes related to recent changes 2025-10-08 22:57:59 -04:00
Chris
b60f8e8619 improv: working and ready testgohardmelee 2025-10-04 16:58:38 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
d033b655cc added: more testing animation work for gohard 2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0 added: testenemy for combat and enemy ai 2025-10-04 13:48:04 -04:00
Chris
7068d39b5b new: damage can now be dealt to units using DamageSources 2025-10-03 20:44:48 -04:00
Chris
06cfd582c8 improv: more completed melee, including support for dragging enemies along melee (rudimentary) 2025-10-03 19:42:08 -04:00
Chris
d787353706 added: initial combat mechanics 2025-10-03 13:29:46 -04:00
Chris
f0c7b8f863 change: adding stats to combat movement 2025-10-01 14:38:54 -04:00
Chris
c6917f6999 added: maru model, animations, and basic swinging 2025-10-01 14:38:37 -04:00
Chris
8f3ea1a491 maint: various clean up, movement tweaks, and smoothing fixes 2025-09-29 21:10:22 -04:00
Chris
6157d6421f fix: removed all unremoved tasks 2025-09-26 16:03:40 -04:00
Chris
4569cea664 change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential 2025-09-26 14:09:22 -04:00
Chris
bd2903a0b2 change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector 2025-09-23 14:14:47 -04:00
Chris
b21adf93e2 change: more alterations to the new movement and settingvalue system 2025-09-22 14:24:50 -04:00
Chris
d4231d4f38 change: gravity settings functions and deprecation of jump/gravity split 2025-09-21 13:53:49 -04:00
Chris
0fbef6aeee change: more alterations to movement, settingvalues, valuegroup, etc. 2025-09-18 19:58:37 -04:00
Chris
aad8b78c22 change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around 2025-09-16 17:07:20 -04:00
Chris
7a0499f36a added: item pickups with online persistency 2025-09-08 16:40:13 -04:00
Chris
a13f10564b feat: basic online working with relay 2025-09-03 19:37:27 -04:00
Chris
18cebf6f9c change: input dialogue on player spawn 2025-09-03 16:59:54 -04:00
Chris
40badd1f95 fix: some neighborhood scene fixes and fsm fixexs 2025-09-03 00:59:39 -04:00
Chris
39376934a5 fix: grapple camera null reference 2025-08-31 17:20:18 -04:00
Chris
5924479307 maint: created new scene for demoing. cleaned up errors. 2025-08-31 15:55:15 -04:00
Chris
170a08355c change: prefabbing some scene items 2025-08-31 13:36:28 -04:00
Chris
b007dff968 feat: version 1.0 grapple 2025-08-31 13:07:49 -04:00
Chris
f87c5a2cb7 change: number tweaks to grapple, some cleanup 2025-08-31 11:58:10 -04:00
Chris
7d1ee7da7d change: rebuilt grapple 2025-08-30 01:08:23 -04:00
Chris
1619c05f2b feat: page locking, external page changing 2025-08-26 14:13:53 -04:00
Chris
7600a6bb1e feat: controls for pages, better templates, color changing, clear commenting 2025-08-26 14:13:53 -04:00
Chris
acf2e23d71 feat: page locking, external page changing 2025-08-26 13:50:57 -04:00
Chris
a63f130e49 feat: controls for pages, better templates, color changing, clear commenting 2025-08-26 13:27:10 -04:00
Chris
a289c78b5d changed: changing some air movement values can now be smoothed (including values that are used to smoothing out inputs) 2025-08-21 17:29:22 -04:00
Chris
93634a9586 changed: tweaks to make grapple feel better 2025-08-17 14:37:33 -04:00