Chris
49862b5de1
feat: add shuriken weapon
...
add shuriken weapon model, 3 animations
change move speed triggers animation
2026-01-09 01:14:14 -05:00
Chris
96c43c6369
feat: better state handling for combat
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melee weapon now spawns in hand
melee substate cleaned up to work with above
added new playerinventory script on player
added new playeranimation script on player
changed inventory to IInventory
animations tweaked to avoid a lockout
2026-01-08 01:22:45 -05:00
Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
78573d9f5d
Merge branch 'dev' into feature/player.basic-combat-pt2
2026-01-06 22:46:44 -05:00
Chris
7942725e09
maint: character model/animations working
...
slight changes
2026-01-06 17:53:38 -05:00
Chris
026a177015
fix: animation/rotations model work
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not yet fully fixed but making progress. new animations added.
2026-01-06 16:30:52 -05:00
Chris
63669fd02a
feat: updated model
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model now imports into unity correctly, has proper root motion, and correctly generates an avatar
2026-01-05 15:49:25 -05:00
Chris
839e955464
Merge branch 'feature/world.create-demo-scene' into dev
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# Conflicts:
# Assets/Scenes/WorldDemo.unity
2026-01-01 21:05:22 -05:00
Chris
2f5329d1f3
feat: neighborhoodtest overhaul
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with new asset and arrangement
2026-01-01 21:01:02 -05:00
Chris
34a571bcf4
feat: changes to 1C
2026-01-01 00:49:04 -05:00
Chris
7bfb2b670c
feat: updated platform 1C's layout
2025-12-31 19:01:50 -05:00
Chris
5a9e2f64f3
feat: started re-animating character (again...)
2025-12-31 17:53:30 -05:00
Desmond Cheeseboro
f510699655
feat: added structures to upper platform
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This ones for you!! - Seraphine
2025-12-30 00:18:47 -05:00
Chris
338ff3bed4
feat: more attempted fixes for models and animations
2025-12-29 12:54:07 -05:00
Chris
3fb63c4ba1
feat: general updates to worlddemo scene i think
2025-12-17 16:10:18 -05:00
Chris
00992b07c3
feat: various new prefabs for building, changes to offsets for prefabs, and updated buildings
2025-12-17 16:08:30 -05:00
Chris
c3d880fb1d
feat: more layout changes, namely behind street
2025-12-13 18:40:56 -05:00
Chris
9e90b11cc6
feat: turned a lot of items into prefabs, tweaked various points of the scene
2025-12-13 16:53:21 -05:00
Chris
08f586c69f
feat: more layout changes to demo subscenes
2025-12-13 16:22:04 -05:00
Chris
57975ed854
maint: moved rest of platforms into subscenes
2025-12-13 16:21:26 -05:00
Chris
2820404b9c
maint: platforms 1A, 1B, and 1C all turned into subscenes
2025-12-12 14:31:53 -05:00
Chris
026b956642
feat: grouped all world demo levels into platforms and levels
2025-12-12 14:20:58 -05:00
Chris
0899cfa19e
maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y)
2025-12-09 15:44:11 -05:00
Chris
e3e505cf4a
feat: added a small area to topmost platform
2025-12-07 17:15:41 -05:00
Chris
da2372d77d
feat: minor attack value changes
2025-12-06 18:30:08 -05:00
Chris
1d3bbd408a
change: world layout changes- added tower, some other small changes
2025-12-05 13:27:29 -05:00
Chris
20c8b2b8c3
change: scene cleanup (hid exclamation mark)
2025-12-03 15:39:11 -05:00
Chris
22fec34038
change: applied the neighborhoodtest skybox to the world demo
2025-12-03 14:57:57 -05:00
Chris
76473d2c6a
change: updated world demo with new volume profile & a few buildings for testing
2025-12-03 01:53:42 -05:00
Chris
8919a69e50
change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
2025-12-02 17:16:30 -05:00
Chris
ed4298b1da
feat: added the early parts of a basic attack system for enemies
2025-11-23 14:10:43 -05:00
Chris
8b9d2c21ce
change: added more spawn zones
2025-11-22 14:16:11 -05:00
Chris
4cf9054e88
change: more enemy state management changes
2025-11-11 12:34:27 -05:00
Chris
fb515ed1cf
feat: enemies spawn in spawn zones and wander on a graph
2025-10-24 13:03:16 -04:00
Chris
5ce787251d
maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
2025-10-23 20:37:35 -04:00
Chris
a83ab1156a
maint: clean-up of some combat related classes and methods for clarity
2025-10-23 13:06:51 -04:00
Chris
0bb10a8f46
added: full logic and ability for downing and picking up allies
2025-10-20 16:36:23 -04:00
Chris
507a735253
change: scene and prefab changes related to recent changes
2025-10-08 22:57:59 -04:00
Chris
878ce97fe7
change: updated scene, some enemy movement value tweaks
2025-10-04 16:59:23 -04:00
Chris
1240afb051
added: go hard state and a melee combo for it
2025-10-04 15:40:13 -04:00
Chris
d033b655cc
added: more testing animation work for gohard
2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0
added: testenemy for combat and enemy ai
2025-10-04 13:48:04 -04:00
Chris
1217ae8788
change: unimportant changes to combat test scene
2025-10-04 01:16:09 -04:00
Chris
06cfd582c8
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
2025-10-03 19:42:08 -04:00
Chris
d787353706
added: initial combat mechanics
2025-10-03 13:29:46 -04:00
Chris
c6917f6999
added: maru model, animations, and basic swinging
2025-10-01 14:38:37 -04:00
Chris
d079e78068
Merge branch 'refs/heads/feature/player-inventory' into dev
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# Conflicts:
# Assets/DefaultNetworkPrefabs.asset
2025-10-01 14:34:02 -04:00
Chris
8f3ea1a491
maint: various clean up, movement tweaks, and smoothing fixes
2025-09-29 21:10:22 -04:00
Chris
535aa1797d
maint: testing ui is now a prefab
2025-09-26 16:18:18 -04:00
Chris
8fdadf9ddd
change: scene template and organization
2025-09-26 16:03:20 -04:00