Chris
96c43c6369
feat: better state handling for combat
...
melee weapon now spawns in hand
melee substate cleaned up to work with above
added new playerinventory script on player
added new playeranimation script on player
changed inventory to IInventory
animations tweaked to avoid a lockout
2026-01-08 01:22:45 -05:00
Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
78573d9f5d
Merge branch 'dev' into feature/player.basic-combat-pt2
2026-01-06 22:46:44 -05:00
Chris
338ff3bed4
feat: more attempted fixes for models and animations
2025-12-29 12:54:07 -05:00
Chris
cb2ab4344a
maint: renamed player prefab to PlayerOld.prefab
2025-12-19 17:20:32 -05:00
Chris
f033ab0fe9
maint: prefab script changing resulting from removal of dragged units in editor
2025-12-05 20:39:33 -05:00
Chris
a631eb2105
feat: unity automatically added values for head/neck rotating to the player
2025-12-05 18:26:10 -05:00
Chris
fd49d7e3a3
change: moved player to own player
2025-12-05 18:24:41 -05:00
Chris
de1c2bfb49
changed: turned off gizmo for combat/interaction observers
2025-12-03 01:49:54 -05:00
Chris
a83ab1156a
maint: clean-up of some combat related classes and methods for clarity
2025-10-23 13:06:51 -04:00
Chris
0bb10a8f46
added: full logic and ability for downing and picking up allies
2025-10-20 16:36:23 -04:00
Chris
6d57b7bb56
added: new maru model and downed animation
2025-10-20 13:47:16 -04:00
Chris
507a735253
change: scene and prefab changes related to recent changes
2025-10-08 22:57:59 -04:00
Chris
1240afb051
added: go hard state and a melee combo for it
2025-10-04 15:40:13 -04:00
Chris
fa48ba1ae0
added: testenemy for combat and enemy ai
2025-10-04 13:48:04 -04:00
Chris
06cfd582c8
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
2025-10-03 19:42:08 -04:00
Chris
d787353706
added: initial combat mechanics
2025-10-03 13:29:46 -04:00
Chris
8f3ea1a491
maint: various clean up, movement tweaks, and smoothing fixes
2025-09-29 21:10:22 -04:00
Chris
4569cea664
change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
2025-09-26 14:09:22 -04:00
Chris
bd2903a0b2
change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector
2025-09-23 14:14:47 -04:00
Chris
b21adf93e2
change: more alterations to the new movement and settingvalue system
2025-09-22 14:24:50 -04:00
Chris
d4231d4f38
change: gravity settings functions and deprecation of jump/gravity split
2025-09-21 13:53:49 -04:00
Chris
0fbef6aeee
change: more alterations to movement, settingvalues, valuegroup, etc.
2025-09-18 19:58:37 -04:00
Chris
7a0499f36a
added: item pickups with online persistency
2025-09-08 16:40:13 -04:00
Chris
a13f10564b
feat: basic online working with relay
2025-09-03 19:37:27 -04:00
Chris
18cebf6f9c
change: input dialogue on player spawn
2025-09-03 16:59:54 -04:00
Chris
5924479307
maint: created new scene for demoing. cleaned up errors.
2025-08-31 15:55:15 -04:00
Chris
170a08355c
change: prefabbing some scene items
2025-08-31 13:36:28 -04:00