Chris
|
b8fcf63007
|
feat: model/rig updates
rig changes, with IK joints, etc. still needs pole targets for IK
|
2026-01-04 17:26:01 -05:00 |
|
Chris
|
5a9e2f64f3
|
feat: started re-animating character (again...)
|
2025-12-31 17:53:30 -05:00 |
|
Chris
|
a631d82bb8
|
feat: more attempted fixes for models and animations
|
2025-12-31 12:50:35 -05:00 |
|
Chris
|
338ff3bed4
|
feat: more attempted fixes for models and animations
|
2025-12-29 12:54:07 -05:00 |
|
Chris
|
58f1bc66bb
|
maint: moved CharacterModel.fbx to folder
|
2025-12-19 17:21:27 -05:00 |
|
Chris
|
cb2ab4344a
|
maint: renamed player prefab to PlayerOld.prefab
|
2025-12-19 17:20:32 -05:00 |
|
Chris
|
6fe90c6f8e
|
maint: some blender file minor/nothing changes
|
2025-12-19 14:05:16 -05:00 |
|
Chris
|
96d116176f
|
feat: cleaned up animation data for new model before importing into unity
|
2025-12-19 14:00:20 -05:00 |
|
Chris
|
a145af8378
|
feat: new animations in progress, for 2nd attack and idle/running with weapon
|
2025-12-19 10:24:57 -05:00 |
|
Chris
|
9758584f73
|
feat: new player model updated with 2 combat animations, imported into unity and created animation controller
|
2025-12-18 18:45:23 -05:00 |
|
Chris
|
cdb74e5c99
|
feat: added test sword model
|
2025-12-18 18:44:11 -05:00 |
|
Chris
|
9dd1faf9ba
|
feat: added new character model for player with running and idle animation finished. includes some empty/broken files in this commit from a failed recovery attempt
|
2025-12-17 16:21:26 -05:00 |
|
Chris
|
da2372d77d
|
feat: minor attack value changes
|
2025-12-06 18:30:08 -05:00 |
|
Chris
|
26ceba2812
|
fix: non player units no longer rotate with camera
|
2025-12-06 18:29:42 -05:00 |
|
Chris
|
5f7179c861
|
fix: dragging units can no longer go haywire and yeet units off the map
|
2025-12-06 18:29:20 -05:00 |
|
Chris
|
557979f470
|
feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
|
2025-12-05 20:40:47 -05:00 |
|
Chris
|
f033ab0fe9
|
maint: prefab script changing resulting from removal of dragged units in editor
|
2025-12-05 20:39:33 -05:00 |
|
Chris
|
7f3bfcffe7
|
fix: players now take damage offline
|
2025-12-05 20:37:46 -05:00 |
|
Chris
|
a0ed17666d
|
feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type
|
2025-12-05 20:37:06 -05:00 |
|
Chris
|
ff4ccfdb1b
|
feat: added a player layer
|
2025-12-05 19:21:01 -05:00 |
|
Chris
|
005d348a5c
|
maint: renamed "ignore layers" to "layer mask" to imply additive layer masking
|
2025-12-05 18:38:38 -05:00 |
|
Chris
|
a631eb2105
|
feat: unity automatically added values for head/neck rotating to the player
|
2025-12-05 18:26:10 -05:00 |
|
Chris
|
fd49d7e3a3
|
change: moved player to own player
|
2025-12-05 18:24:41 -05:00 |
|
Chris
|
e1aef3b2d1
|
change: added initial attack damage logic (unfinished) to enemies
|
2025-12-03 22:52:45 -05:00 |
|
Chris
|
94ecc01074
|
change: attack chance for enemies down from 25% to 10%
|
2025-12-03 22:50:43 -05:00 |
|
Chris
|
3525f5fc47
|
fixed: non-smoothed values now have their values applied properly (instantly, when set)
|
2025-12-03 17:54:45 -05:00 |
|
Chris
|
14ea2c64dc
|
change: added repath timer to "new path" task
|
2025-12-03 17:29:45 -05:00 |
|
Chris
|
b19421adfc
|
fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
|
2025-12-03 15:52:23 -05:00 |
|
Chris
|
20c8b2b8c3
|
change: scene cleanup (hid exclamation mark)
|
2025-12-03 15:39:11 -05:00 |
|
Chris
|
4943c02125
|
fix: enemies now do not instantly enter combat after entering spawner ranger
|
2025-12-03 15:38:29 -05:00 |
|
Chris
|
cf70287797
|
maint: turned off the head moving for now
|
2025-12-02 17:57:18 -05:00 |
|
Chris
|
4bd307fba8
|
maint: renamed isPaused to fix overlap with nodecanvas variable
|
2025-12-02 17:57:00 -05:00 |
|
Chris
|
e49909580c
|
changed: more tasks and states for changing pathfinding
|
2025-12-02 17:56:38 -05:00 |
|
Chris
|
30509b3714
|
added: new task script for allowing units to circle a target. Added to agent.
|
2025-12-02 17:36:55 -05:00 |
|
Chris
|
8919a69e50
|
change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
|
2025-12-02 17:16:30 -05:00 |
|
Chris
|
ed4298b1da
|
feat: added the early parts of a basic attack system for enemies
|
2025-11-23 14:10:43 -05:00 |
|
Chris
|
8b9d2c21ce
|
change: added more spawn zones
|
2025-11-22 14:16:11 -05:00 |
|
Chris
|
ea048be111
|
change: enemy combat/detection state now handled by the spawner
|
2025-11-22 14:15:58 -05:00 |
|
Chris
|
e7b72520c0
|
fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
|
2025-11-22 14:15:15 -05:00 |
|
Chris
|
4cf9054e88
|
change: more enemy state management changes
|
2025-11-11 12:34:27 -05:00 |
|
Chris
|
d75946de65
|
fix: changes to FSM state string to better account for local players
|
2025-11-10 16:32:23 -05:00 |
|
Chris
|
1a8c2fc601
|
change: removed unused animation componenet
|
2025-11-10 16:11:46 -05:00 |
|
Chris
|
0cb32eb498
|
added: indicator gameobject for noticing target
|
2025-11-10 16:08:28 -05:00 |
|
Chris
|
88803c9b86
|
added: enemy target acquisition, better pathfinding, moved combat reference to unit
|
2025-11-10 16:07:51 -05:00 |
|
Chris
|
68fe0e3413
|
maint: moved movement reference to unit
|
2025-11-10 16:07:12 -05:00 |
|
Chris
|
fa810bf970
|
added: enemy target acquisition, better pathfinding, moved combat reference to unit
|
2025-11-10 16:06:21 -05:00 |
|
Chris
|
a6182cd066
|
added: some headtracking
|
2025-11-10 15:18:48 -05:00 |
|
Chris
|
fb515ed1cf
|
feat: enemies spawn in spawn zones and wander on a graph
|
2025-10-24 13:03:16 -04:00 |
|
Chris
|
f0a99253e5
|
maint: reimport of astar and aline, removal of asmdef temporarily
|
2025-10-24 10:56:28 -04:00 |
|
Chris
|
2203b0323b
|
refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
|
2025-10-23 21:56:58 -04:00 |
|