Commit Graph

30 Commits

Author SHA1 Message Date
Chris
cfc0096902 feat: add test shurken 2026-01-10 21:03:49 -05:00
Chris
49862b5de1 feat: add shuriken weapon
add shuriken weapon model, 3 animations
change move speed triggers animation
2026-01-09 01:14:14 -05:00
Chris
96c43c6369 feat: better state handling for combat
melee weapon now spawns in hand
melee substate cleaned up to work with above
added new playerinventory script on player
added new playeranimation script on player
changed inventory to IInventory
animations tweaked to avoid a lockout
2026-01-08 01:22:45 -05:00
Chris
2e28fe17cd fix: player now properly responds to root motion
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
78573d9f5d Merge branch 'dev' into feature/player.basic-combat-pt2 2026-01-06 22:46:44 -05:00
Chris
338ff3bed4 feat: more attempted fixes for models and animations 2025-12-29 12:54:07 -05:00
Chris
cb2ab4344a maint: renamed player prefab to PlayerOld.prefab 2025-12-19 17:20:32 -05:00
Chris
f033ab0fe9 maint: prefab script changing resulting from removal of dragged units in editor 2025-12-05 20:39:33 -05:00
Chris
a631eb2105 feat: unity automatically added values for head/neck rotating to the player 2025-12-05 18:26:10 -05:00
Chris
fd49d7e3a3 change: moved player to own player 2025-12-05 18:24:41 -05:00
Chris
de1c2bfb49 changed: turned off gizmo for combat/interaction observers 2025-12-03 01:49:54 -05:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
0bb10a8f46 added: full logic and ability for downing and picking up allies 2025-10-20 16:36:23 -04:00
Chris
6d57b7bb56 added: new maru model and downed animation 2025-10-20 13:47:16 -04:00
Chris
507a735253 change: scene and prefab changes related to recent changes 2025-10-08 22:57:59 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
fa48ba1ae0 added: testenemy for combat and enemy ai 2025-10-04 13:48:04 -04:00
Chris
06cfd582c8 improv: more completed melee, including support for dragging enemies along melee (rudimentary) 2025-10-03 19:42:08 -04:00
Chris
d787353706 added: initial combat mechanics 2025-10-03 13:29:46 -04:00
Chris
8f3ea1a491 maint: various clean up, movement tweaks, and smoothing fixes 2025-09-29 21:10:22 -04:00
Chris
4569cea664 change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential 2025-09-26 14:09:22 -04:00
Chris
bd2903a0b2 change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector 2025-09-23 14:14:47 -04:00
Chris
b21adf93e2 change: more alterations to the new movement and settingvalue system 2025-09-22 14:24:50 -04:00
Chris
d4231d4f38 change: gravity settings functions and deprecation of jump/gravity split 2025-09-21 13:53:49 -04:00
Chris
0fbef6aeee change: more alterations to movement, settingvalues, valuegroup, etc. 2025-09-18 19:58:37 -04:00
Chris
7a0499f36a added: item pickups with online persistency 2025-09-08 16:40:13 -04:00
Chris
a13f10564b feat: basic online working with relay 2025-09-03 19:37:27 -04:00
Chris
18cebf6f9c change: input dialogue on player spawn 2025-09-03 16:59:54 -04:00
Chris
5924479307 maint: created new scene for demoing. cleaned up errors. 2025-08-31 15:55:15 -04:00
Chris
170a08355c change: prefabbing some scene items 2025-08-31 13:36:28 -04:00