200 Commits

Author SHA1 Message Date
Chris
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well. 2025-10-04 01:05:37 -04:00
Chris
a80d1d487e fix: stopped debug overlay blocking click inputs (again) 2025-10-04 00:38:09 -04:00
Chris
42fbffc4e5 improv: better math for draggedUnits movement inheritance 2025-10-04 00:37:07 -04:00
Chris
c06ed7a46a fix: rotation on getting hit fixed 2025-10-03 20:59:17 -04:00
Chris
7068d39b5b new: damage can now be dealt to units using DamageSources 2025-10-03 20:44:48 -04:00
Chris
06cfd582c8 improv: more completed melee, including support for dragging enemies along melee (rudimentary) 2025-10-03 19:42:08 -04:00
Chris
182b3b001b change: SetNewRotation now takes in Vector3s instead 2025-10-03 19:40:49 -04:00
Chris
61d23cb5e2 fix: stopped debug overlay blocking click inputs 2025-10-03 19:38:33 -04:00
Chris
966a9efa0c change: added support for observer task spitting out boxoverlap/sphereoverlap hits 2025-10-03 19:37:30 -04:00
Chris
d787353706 added: initial combat mechanics 2025-10-03 13:29:46 -04:00
Chris
5b911f9f47 change: better support for BoxOverlap observers, small tweaks to the editor and task 2025-10-03 13:28:15 -04:00
Chris
f0c7b8f863 change: adding stats to combat movement 2025-10-01 14:38:54 -04:00
Chris
c6917f6999 added: maru model, animations, and basic swinging 2025-10-01 14:38:37 -04:00
Chris
d079e78068 Merge branch 'refs/heads/feature/player-inventory' into dev
# Conflicts:
#	Assets/DefaultNetworkPrefabs.asset
2025-10-01 14:34:02 -04:00
Chris
8f3ea1a491 maint: various clean up, movement tweaks, and smoothing fixes 2025-09-29 21:10:22 -04:00
Chris
535aa1797d maint: testing ui is now a prefab 2025-09-26 16:18:18 -04:00
Chris
6157d6421f fix: removed all unremoved tasks 2025-09-26 16:03:40 -04:00
Chris
8fdadf9ddd change: scene template and organization 2025-09-26 16:03:20 -04:00
Chris
ff7b04341b maint: removed all old unused tasks, created new tasks to replace them, cleaned up namespaces, reverted ItemTest.unity 2025-09-26 15:27:07 -04:00
Chris
4569cea664 change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential 2025-09-26 14:09:22 -04:00
Chris
bd2903a0b2 change: fixing of many issues in handler, deprecation/deletion of variables, cleanup of UnitMovementHandler, cleaning up of inspector 2025-09-23 14:14:47 -04:00
Chris
b21adf93e2 change: more alterations to the new movement and settingvalue system 2025-09-22 14:24:50 -04:00
Chris
d4231d4f38 change: gravity settings functions and deprecation of jump/gravity split 2025-09-21 13:53:49 -04:00
Chris
0fbef6aeee change: more alterations to movement, settingvalues, valuegroup, etc. 2025-09-18 19:58:37 -04:00
Chris
aad8b78c22 change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around 2025-09-16 17:07:20 -04:00
Chris
16d9676eba maint: added item test to networking 2025-09-10 13:36:51 -04:00
Chris
54881ebbd3 changed: item drop tag added 2025-09-10 13:36:17 -04:00
Chris
a0313798fd added: loot containers 2025-09-09 17:58:52 -04:00
Chris
f4cb569768 added: label over hover 2025-09-08 17:17:28 -04:00
Chris
6c1cb44d18 maint: updated aline 2025-09-08 17:17:12 -04:00
Chris
7a0499f36a added: item pickups with online persistency 2025-09-08 16:40:13 -04:00
Chris
8bdf0b31cc Merge branch 'feature/core-online-setup' into dev 2025-09-04 19:19:05 -04:00
Chris
8bf90e7827 change: edited camera and ui prefabs to work with networking 2025-09-04 19:18:10 -04:00
Chris
01e074e1f1 change: added support for starting a quick offline session through a button onscreen 2025-09-04 13:22:32 -04:00
Chris
413022d390 change: DebugOverlayDrawer.cs no longer needs a string and will accept an object 2025-09-04 12:42:41 -04:00
Chris
94be96fb02 fix: now handles errors better without killing the entire process 2025-09-04 12:42:41 -04:00
Chris
568e90ff44 fixed: DebugOverlay.unity now uses the new prefabs 2025-09-04 12:42:41 -04:00
Chris
3499e33953 change: DebugOverlayDrawer.cs no longer needs a string and will accept an object 2025-09-04 12:35:32 -04:00
Chris
81bc5da2c0 fix: now handles errors better without killing the entire process 2025-09-04 12:34:55 -04:00
Chris
f1d58aa9fe fixed: DebugOverlay.unity now uses the new prefabs 2025-09-04 12:23:52 -04:00
Chris
161ddfb479 feat: basic online working with relay 2025-09-04 12:06:05 -04:00
Chris
a13f10564b feat: basic online working with relay 2025-09-03 19:37:27 -04:00
Chris
5be9c06cf2 maint: play mode required files 2025-09-03 17:00:33 -04:00
Chris
46f65d2f3f maint: text mesh pro assets 2025-09-03 17:00:16 -04:00
Chris
18cebf6f9c change: input dialogue on player spawn 2025-09-03 16:59:54 -04:00
Chris
40badd1f95 fix: some neighborhood scene fixes and fsm fixexs 2025-09-03 00:59:39 -04:00
Chris
30afcc15d2 fix: some neighborhood scene fixes and fsm fixexs 2025-09-02 19:53:17 -04:00
Chris
ba0ff08c5a added: network scene, networking packages 2025-09-02 18:43:07 -04:00
Chris
ae2371a6fa maint: added livewatch asset 2025-08-31 18:14:07 -04:00
Chris
7f5d95787b maint: probuilder to 6.0.7 2025-08-31 18:02:12 -04:00
Chris
1297903c03 Merge branch 'maint/dev-update-to-6.2' into dev 2025-08-31 17:47:31 -04:00
Chris
d6973f70b9 Merge branch 'core/update-to-6.2' into dev
# Conflicts:
#	Packages/manifest.json
#	ProjectSettings/Packages/com.unity.probuilder/Settings.json
2025-08-31 17:46:08 -04:00
Chris
f6b63ee49c maint: 6.2 material updates 2025-08-31 17:39:57 -04:00
Chris
6935c304e8 Merge branch 'core/update-to-6.2' into dev-6.2
# Conflicts:
#	Packages/manifest.json
#	ProjectSettings/Packages/com.unity.probuilder/Settings.json
2025-08-31 17:38:45 -04:00
Chris
39376934a5 fix: grapple camera null reference 2025-08-31 17:20:18 -04:00
Chris
92264d70bf change: updated neighborhood scene with new objects 2025-08-31 16:40:12 -04:00
Chris
2beaff2c0f added: some platform layout started 2025-08-31 16:40:11 -04:00
Chris
a2bc47d95b change: some snapping testing 2025-08-31 16:40:10 -04:00
Chris
03b7f7777d added: materials for test world 2025-08-31 16:40:02 -04:00
Chris
4e007befad changed: graphics settings for shadows 2025-08-31 16:40:01 -04:00
Chris
825613129b changed: added two more ideas for world layouts 2025-08-31 16:40:00 -04:00
Chris
d1a905cffd added: world demo scene 2025-08-31 16:39:59 -04:00
Chris
dab7308e9b changed: added glow material to material palette 2025-08-31 16:39:58 -04:00
Chris
f284a86e01 change: shadow limit increased 2025-08-31 16:39:57 -04:00
Chris
885daa056f change: lighting updated 2025-08-31 16:39:56 -04:00
Chris
abc5a6f1e9 added: new material and prefab 2025-08-31 16:39:55 -04:00
Chris
56dc7c31d2 added: neighborhood visual test scene 2025-08-31 16:39:55 -04:00
Chris
0f3e99aadb maint: probuilder colors/materials 2025-08-31 16:39:54 -04:00
Chris
2e65eaf1b9 change: small buildings redone 2025-08-31 16:39:53 -04:00
Chris
5924479307 maint: created new scene for demoing. cleaned up errors. 2025-08-31 15:55:15 -04:00
Chris
170a08355c change: prefabbing some scene items 2025-08-31 13:36:28 -04:00
Chris
b007dff968 feat: version 1.0 grapple 2025-08-31 13:07:49 -04:00
Chris
9e963784e3 added: rudimentary grapple line renderer 2025-08-31 12:37:57 -04:00
Chris
f87c5a2cb7 change: number tweaks to grapple, some cleanup 2025-08-31 11:58:10 -04:00
Chris
29a608f298 change: clean-up and tweaks to some swinging behavior 2025-08-30 18:10:57 -04:00
Chris
7d1ee7da7d change: rebuilt grapple 2025-08-30 01:08:23 -04:00
Chris
a018b8ba21 change: small graph changes 2025-08-26 21:17:39 -04:00
Chris
06bbc1e87f feat: no longer need to manually create an overlay- attempting to change a value adds it. no longer Vector3 in creator 2025-08-26 21:15:43 -04:00
Chris
8e2de3b4a8 feat: no longer need to manually create an overlay- attempting to change a value adds it. no longer Vector3 in creator 2025-08-26 20:42:54 -04:00
Chris
46dc94f1f8 change: changing how swing direction is handled 2025-08-26 20:34:08 -04:00
Chris
45a1feb388 change: more grapple work 2025-08-26 14:14:32 -04:00
Chris
99eacd87e5 maint: small scene and project settings changes 2025-08-26 14:13:53 -04:00
Chris
1619c05f2b feat: page locking, external page changing 2025-08-26 14:13:53 -04:00
Chris
4a9e2695f8 refactor: some coloring tweaks 2025-08-26 14:13:53 -04:00
Chris
5050c33df1 maint: removed unused file 2025-08-26 14:13:53 -04:00
Chris
7600a6bb1e feat: controls for pages, better templates, color changing, clear commenting 2025-08-26 14:13:53 -04:00
Chris
2a699019c4 added: debug overlay functional 2025-08-26 14:13:53 -04:00
Chris
af0dde30f2 maint: updated probuilder 6.0.4 to 6.0.6 2025-08-26 14:13:53 -04:00
Chris
a4bb6dabcd added: early platform generation test 2025-08-26 14:13:51 -04:00
Chris
0b3aab8bb4 maint: removed mats i wasn't using 2025-08-26 14:13:50 -04:00
Chris
6184aa3e16 maint: moved sin and sway scripts to world folder 2025-08-26 14:13:50 -04:00
Chris
3f6cb7d3fb added: turned existing structures into prefabs 2025-08-26 14:13:50 -04:00
Chris
b374c960b7 added: a few new large structures 2025-08-26 14:13:47 -04:00
Chris
acf2e23d71 feat: page locking, external page changing 2025-08-26 13:50:57 -04:00
Chris
b1b8a5b957 refactor: some coloring tweaks 2025-08-26 13:35:53 -04:00
Chris
4afb769d06 maint: removed unused file 2025-08-26 13:28:40 -04:00
Chris
a63f130e49 feat: controls for pages, better templates, color changing, clear commenting 2025-08-26 13:27:10 -04:00
Chris
0fad8c1416 added: debug overlay functional 2025-08-25 19:37:06 -04:00
Chris
69718a86f3 changed: environment tag added 2025-08-24 16:16:37 -04:00
Chris
c76d705361 maint: updated probuilder 6.0.4 to 6.0.6 2025-08-24 02:06:36 -04:00
Chris
b4590f3bfc changed: redoing grapple again, freshly started 2025-08-23 14:09:13 -04:00
Chris
6de3936897 changed: migrating to new scene for grapple testing, saving this one 2025-08-23 14:07:44 -04:00
Chris
45d55a024e added: new scene for grapple testing 2025-08-23 14:07:27 -04:00
Chris
3e0a6885fb changed: more grapple tweaks and fixes 2025-08-21 22:12:28 -04:00
Chris
a289c78b5d changed: changing some air movement values can now be smoothed (including values that are used to smoothing out inputs) 2025-08-21 17:29:22 -04:00
Chris
fe616d6ff9 change: removed all un-prefabed structures 2025-08-19 13:18:20 -04:00
Chris
eee054b813 Merge branch 'feature/world-test-prefabs' into dev
# Conflicts:
#	Assets/Player/Graphs/GrappleAimBT.asset
#	Assets/Player/Graphs/GroundedCheckBT.asset
#	Assets/Player/Graphs/PlayerLocomotionFSM.asset
#	Assets/Scenes/SampleScene.unity
#	Assets/Scripts/Core/Graph Tasks/ChangeAgentTransform.cs
#	Assets/Scripts/Core/Graph Tasks/ChangeCameraSettings.cs
#	Assets/Scripts/Core/Graph Tasks/ProcessMovement.cs
#	Assets/Scripts/Core/Graph Tasks/StartLaunchJump.cs
#	Assets/Scripts/Core/LockOnManager.cs
2025-08-19 13:16:45 -04:00
Chris
17ebdb99b5 added: early platform generation test 2025-08-19 13:09:23 -04:00
Chris
4acb0bd190 maint: removed mats i wasn't using 2025-08-19 13:08:54 -04:00
Chris
929258961e maint: moved sin and sway scripts to world folder 2025-08-19 13:05:59 -04:00
Chris
6044383b24 added: turned existing structures into prefabs 2025-08-19 13:03:17 -04:00
Chris
93634a9586 changed: tweaks to make grapple feel better 2025-08-17 14:37:33 -04:00
Chris
6e4ab86d51 maint: final tweaks and cleanups 2025-08-14 23:31:29 -04:00
Chris
d4d76a8e89 maint: whitespace nothingburger 2025-08-14 23:31:29 -04:00
Chris
0783545388 maint: deleted old and now unused movement tasks/graphs 2025-08-14 23:31:28 -04:00
Chris
05927d740f maint: removed all old and unused movement tasks 2025-08-14 23:31:28 -04:00
Chris
99247f70f3 changed: movement now also handles opposing inputs. value tweaks. 2025-08-14 23:31:28 -04:00
Chris
4456a36e07 maint: cleaned up some files and tweaked some movement 2025-08-14 23:31:28 -04:00
Chris
e3de32564f changed: graph to use new system 2025-08-14 23:31:28 -04:00
Chris
e80fe66cb8 added: movement settings changing within graph 2025-08-14 23:31:28 -04:00
Chris
3d20741b36 change: moved cameravaluegroups to valuegroup and made for generic usage 2025-08-14 23:31:28 -04:00
Chris
0c3aabaf65 fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing, 2025-08-14 23:31:28 -04:00
Chris
d547942377 fixed: all moving conditions working. removed 'moveFacing' primarily 2025-08-14 23:31:28 -04:00
Chris
b68d8e8dfc fix: rotation in relation to camera no longer broken 2025-08-14 23:31:28 -04:00
Chris
e60091162e changed: UnitMovementHandler.cs is now functional (buggy) 2025-08-14 23:31:28 -04:00
Chris
9f3dec5ae7 change: started unified movement handler 2025-08-14 23:31:28 -04:00
Chris
70453b8117 change: separated all functions of movement into separate tasks 2025-08-14 23:31:27 -04:00
Chris
0e71be73da added: initial seperation of movement from gravity and rotation 2025-08-14 23:31:27 -04:00
Chris
a7006d8dae maint: project settings changes for numbered versions 2025-08-14 23:31:17 -04:00
Chris
19cc3f3adc maint: small scene and project settings changes 2025-08-14 23:31:16 -04:00
Chris
49464ee48c maint: final tweaks and cleanups 2025-08-14 21:59:46 -04:00
Chris
b41f4a8ea2 maint: whitespace nothingburger 2025-08-14 21:59:23 -04:00
Chris
79d0326d4b maint: deleted old and now unused movement tasks/graphs 2025-08-14 21:58:58 -04:00
Chris
bb84c6622e maint: removed all old and unused movement tasks 2025-08-14 20:02:37 -04:00
Chris
59114b08ee changed: movement now also handles opposing inputs. value tweaks. 2025-08-14 19:50:34 -04:00
Chris
2261d1bd00 maint: cleaned up some files and tweaked some movement 2025-08-14 18:39:36 -04:00
Chris
6f1aa17d52 changed: graph to use new system 2025-08-13 17:06:45 -04:00
Chris
524fa610f2 added: movement settings changing within graph 2025-08-13 17:04:40 -04:00
Chris
7355d0c0fa change: moved cameravaluegroups to valuegroup and made for generic usage 2025-08-10 18:27:52 -04:00
Chris
82308c59c0 fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing, 2025-08-10 18:16:30 -04:00
Chris
a9f51b62c0 fixed: all moving conditions working. removed 'moveFacing' primarily 2025-08-10 12:24:41 -04:00
Chris
8652a2d2d8 fix: rotation in relation to camera no longer broken 2025-08-10 11:36:20 -04:00
Chris
465ce533ab changed: UnitMovementHandler.cs is now functional (buggy) 2025-08-09 18:44:46 -04:00
Chris
6c3c25f986 change: started unified movement handler 2025-08-09 16:20:26 -04:00
Chris
5f907ee0c6 change: separated all functions of movement into separate tasks 2025-08-09 16:03:24 -04:00
Chris
126aacf9d8 added: initial seperation of movement from gravity and rotation 2025-08-08 15:14:07 -04:00
Chris
5b61d042b1 added: grapple pull replacement for crappy new grapple 2025-08-08 14:22:32 -04:00
Chris
66ab541897 added: fully functional grapple launch and 90% functional grapple pull 2025-08-08 14:22:32 -04:00
Chris
f83d9326ab change: grapple move slow and clean up 2025-08-08 14:22:32 -04:00
Chris
8c3f4926ef maint: comment change 2025-08-08 14:22:32 -04:00
Chris
9e8616f8da change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation) 2025-08-08 14:22:32 -04:00
Chris
18a4b5228a maint: cleaned up and commented LockOnManager.cs plus some range issues 2025-08-08 14:22:32 -04:00
Chris
a57757c63e changed: scene changes to accompany new lock-on 2025-08-08 14:22:31 -04:00
Chris
e8a53ca312 added: axis enabled and gain settings to camera settings processor 2025-08-08 14:22:31 -04:00
Chris
b4d524c162 changed: rebuilt lock-on system to accomodate arbitrary targets 2025-08-08 14:22:31 -04:00
Chris
5a2a96c4cc added: target offset to camera settings controls. refactored settings code 2025-08-08 14:22:31 -04:00
Chris
cf6fd9f52e changed: more progress on grapple system 2025-08-08 14:22:31 -04:00
Chris
b4144382fe change: output the object hit by generic observers 2025-08-08 14:22:31 -04:00
Chris
72bef9c97b added: task to check and save input values 2025-08-08 14:22:31 -04:00
Chris
ea114acb8b added: a few new large structures 2025-08-08 14:06:59 -04:00
Chris
d5bab9d842 added: grapple pull replacement for crappy new grapple 2025-08-07 21:12:18 -04:00
Chris
70064db06d added: fully functional grapple launch and 90% functional grapple pull 2025-08-06 20:08:42 -04:00
Chris
642828f74e change: grapple move slow and clean up 2025-08-06 16:01:33 -04:00
Chris
c9e33cfa99 maint: comment change 2025-08-06 15:24:40 -04:00
Chris
eb06a5d33c change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation) 2025-08-06 15:23:58 -04:00
Chris
5ff0a66971 maint: project settings changes for numbered versions 2025-08-05 17:05:43 -04:00
Chris
fa2b7ea3ad maint: cleaned up and commented LockOnManager.cs plus some range issues 2025-08-05 16:54:27 -04:00
Chris
aeba8ead77 changed: scene changes to accompany new lock-on 2025-08-05 16:39:30 -04:00
Chris
5165f79ed2 added: axis enabled and gain settings to camera settings processor 2025-08-05 16:39:07 -04:00
Chris
64fe9eb811 changed: rebuilt lock-on system to accomodate arbitrary targets 2025-08-05 16:38:29 -04:00
Chris
c60a16729d added: target offset to camera settings controls. refactored settings code 2025-08-05 00:40:38 -04:00
Chris
7cdfa067c5 changed: more progress on grapple system 2025-08-04 19:04:47 -04:00
Chris
9eb394d295 change: output the object hit by generic observers 2025-08-04 19:04:22 -04:00
Chris
d531b127e5 added: task to check and save input values 2025-08-04 19:03:56 -04:00
Chris
ce33771dfa maint: small scene and project settings changes 2025-08-03 12:55:12 -04:00
676c523cf3 Merge pull request 'maint: clean-up pull (world)' (#6) from world-old into dev
Reviewed-on: #6
2025-08-03 02:28:50 +00:00
Chris
88b0acdaaa fix: build fix 2025-08-02 22:21:00 -04:00
Chris
f663c934ab maint: removed simpleminmaxslider 2025-08-02 22:20:29 -04:00
Chris
ee71a34ecc added: random world elements to testing scene 2025-08-02 17:09:53 -04:00
Chris
a083af6f5e added: probuilder to asmdef 2025-08-02 17:09:21 -04:00
Chris
b3ff205e69 added: simple scripts for object movement 2025-08-02 17:08:57 -04:00
Chris
07b7f5d48b Merge branch 'refs/heads/dev' into world/procgen-environment 2025-08-01 20:36:40 -04:00
Chris
cee2e74f29 Merge branch 'refs/heads/player/grapple-feature-add' into dev
# Conflicts:
#	Assets/Scripts/Wilds.Core.asmdef
2025-08-01 17:13:04 -04:00
Chris
f2df9a6910 changed: rebuilt player input management 2025-08-01 16:56:23 -04:00
Chris
6ebfd4ef2b changed: removed old raycasts (deprecated by environment observers) 2025-08-01 11:48:48 -04:00
Chris
78498e5212 added: environment observer changes for grapple 2025-08-01 11:36:19 -04:00
Chris
80276fbdbf changed: altered camera settings 2025-08-01 11:35:31 -04:00
Chris
598fa9f6fc fix: more movement and observer tweaks and fixes 2025-07-30 13:22:36 -04:00
Chris
ae1908013d fixed: various movement and air control fixes and tweaks, various clean up 2025-07-29 17:41:29 -04:00
Chris
39313c96d0 added: i'm sick of this being in unversioned it's just icons 2025-07-29 12:36:16 -04:00
Chris
4a1dbb9728 added: graph tasks for agent transform and raycasthit processing 2025-07-29 12:35:33 -04:00
Chris
7fbe05e39b fixed: more solid directional jumping 2025-07-29 12:34:58 -04:00
Chris
92c6ac0016 changed: more robust environment observers, player graph changes 2025-07-29 12:34:30 -04:00
Chris
706e53c5f7 added: new Color.Alpha extension method 2025-07-29 12:33:08 -04:00
Chris
1c27be3e2f changed: more detail to observers. gizmos fixed and editor layout cleaned up 2025-07-27 14:16:58 -04:00
Chris
7ee82db2cb added: static facing direction to enum 2025-07-22 17:26:36 -04:00
Chris
e95748e0e2 added: states for wall stick jumping 2025-07-22 17:17:39 -04:00
Chris
355f6207a5 added: expanded environment observers with changed types, better gizmos, some fixes 2025-07-22 16:12:40 -04:00
Chris
947be1a946 added: basic world generation 2025-07-20 14:33:28 -04:00
Chris
43de6b0d3b added: player environment manager, and accompanying aline and odin changes 2025-07-19 11:13:10 -04:00
995 changed files with 1853734 additions and 2353 deletions

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8cf4e72d60c563f44b838b832e931b33
guid: 79efbec9206b99142b7922f6ee343456
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,729 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3716971538123186913
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 307660150382673748}
m_Layer: 0
m_Name: CameraGroup
m_TagString: Manager
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &307660150382673748
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3716971538123186913}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5136833180492354989}
- {fileID: 1478733240008970968}
- {fileID: 3121057282674445915}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3727451710788063110
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1478733240008970968}
- component: {fileID: 8619079885662221303}
- component: {fileID: 4828207810450504966}
- component: {fileID: 3229831872226355039}
- component: {fileID: 9145059216287897393}
- component: {fileID: 3313631396256320333}
- component: {fileID: 2138014960130760179}
- component: {fileID: 7070283194321853303}
- component: {fileID: 4383369033389970653}
m_Layer: 0
m_Name: Cinemachine
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1478733240008970968
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
serializedVersion: 2
m_LocalRotation: {x: -0.70090926, y: 0.000000019791237, z: 0.000000019448795, w: 0.71325046}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 307660150382673748}
m_LocalEulerAnglesHint: {x: 16.298, y: 0, z: 0}
--- !u!114 &8619079885662221303
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f9dfa5b682dcd46bda6128250e975f58, type: 3}
m_Name:
m_EditorClassIdentifier:
Priority:
Enabled: 0
m_Value: 0
OutputChannel: 1
StandbyUpdate: 2
m_StreamingVersion: 20241001
m_LegacyPriority: 0
Target:
TrackingTarget: {fileID: 0}
LookAtTarget: {fileID: 3121057282674445915}
CustomLookAtTarget: 1
Lens:
FieldOfView: 80
OrthographicSize: 5
NearClipPlane: 0.3
FarClipPlane: 1000
Dutch: 0
ModeOverride: 0
PhysicalProperties:
GateFit: 2
SensorSize: {x: 21.946, y: 16.002}
LensShift: {x: 0, y: 0}
FocusDistance: 10
Iso: 200
ShutterSpeed: 0.005
Aperture: 16
BladeCount: 5
Curvature: {x: 2, y: 11}
BarrelClipping: 0.25
Anamorphism: 0
BlendHint: 0
--- !u!114 &4828207810450504966
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3b5d7c088409d9a40b7b09aa707777f8, type: 3}
m_Name:
m_EditorClassIdentifier:
TargetOffset: {x: 0, y: 0, z: 0}
TrackerSettings:
BindingMode: 0
PositionDamping: {x: 0.7, y: 0.6, z: 0.7}
AngularDampingMode: 0
RotationDamping: {x: 0, y: 1, z: 0}
QuaternionDamping: 1
OrbitStyle: 1
Radius: 10
Orbits:
Top:
Radius: 5.12
Height: 5.25
Center:
Radius: 5.53
Height: 2.7
Bottom:
Radius: 4.18
Height: 1.89
SplineCurvature: 0
RecenteringTarget: 2
HorizontalAxis:
Value: 0
Center: 0
Range: {x: -180, y: 180}
Wrap: 1
Recentering:
Enabled: 1
Wait: 0
Time: 60
Restrictions: 0
VerticalAxis:
Value: 20
Center: 20
Range: {x: -10, y: 45}
Wrap: 0
Recentering:
Enabled: 1
Wait: 4
Time: 10
Restrictions: 0
RadialAxis:
Value: 1
Center: 1
Range: {x: 1, y: 1}
Wrap: 0
Recentering:
Enabled: 0
Wait: 1
Time: 2
Restrictions: 0
--- !u!114 &3229831872226355039
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f38bda98361e1de48a4ca2bd86ea3c17, type: 3}
m_Name:
m_EditorClassIdentifier:
Composition:
ScreenPosition: {x: 0, y: 0.15}
DeadZone:
Enabled: 0
Size: {x: 0.2, y: 0.2}
HardLimits:
Enabled: 0
Size: {x: 0.8, y: 0.8}
Offset: {x: 0, y: 0}
CenterOnActivate: 0
TargetOffset: {x: 0, y: 1, z: 0}
Damping: {x: 0.5, y: 0.5}
Lookahead:
Enabled: 0
Time: 0
Smoothing: 0
IgnoreY: 0
--- !u!114 &9145059216287897393
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4eb4843bae7d24943842ea23130dcd55, type: 3}
m_Name:
m_EditorClassIdentifier:
FramingMode: 2
FramingSize: 0.8
CenterOffset: {x: 0, y: -0.39}
Damping: 2
SizeAdjustment: 2
LateralAdjustment: 0
FovRange: {x: 1, y: 100}
DollyRange: {x: -100, y: 100}
OrthoSizeRange: {x: 1, y: 1000}
--- !u!114 &3313631396256320333
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 89875cdc57c54474a8a74efd9b2a3b5d, type: 3}
m_Name:
m_EditorClassIdentifier:
ScanRecursively: 1
SuppressInputWhileBlending: 1
IgnoreTimeScale: 0
m_ControllerManager:
Controllers:
- Name: Look Orbit X
Owner: {fileID: 4828207810450504966}
Enabled: 1
Input:
InputAction: {fileID: 6185001796860367008, guid: 94c7611bb3f64b248940847af54844cf, type: 3}
Gain: 200
LegacyInput:
LegacyGain: 200
CancelDeltaTime: 0
InputValue: 0
Driver:
AccelTime: 0.2
DecelTime: 0.2
- Name: Look Orbit Y
Owner: {fileID: 4828207810450504966}
Enabled: 1
Input:
InputAction: {fileID: 6185001796860367008, guid: 94c7611bb3f64b248940847af54844cf, type: 3}
Gain: -100
LegacyInput:
LegacyGain: -200
CancelDeltaTime: 0
InputValue: 0
Driver:
AccelTime: 0.1
DecelTime: 0.5
- Name: Orbit Scale
Owner: {fileID: 4828207810450504966}
Enabled: 0
Input:
InputAction: {fileID: 5082991133974614888, guid: 1d6e640e716dc4ff6989b73d02023f2b, type: 3}
Gain: 1
LegacyInput:
LegacyGain: 200
CancelDeltaTime: 0
InputValue: 0
Driver:
AccelTime: 0
DecelTime: 0
PlayerIndex: -1
AutoEnableInputs: 1
--- !u!114 &2138014960130760179
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 058c862723373ca43913637463aff84a, type: 3}
m_Name:
m_EditorClassIdentifier: Core::CustomInputHandler
ScanRecursively: 1
SuppressInputWhileBlending: 1
IgnoreTimeScale: 0
m_ControllerManager:
Controllers:
- Name: Look Orbit X
Owner: {fileID: 4828207810450504966}
Enabled: 1
Input:
Input: {fileID: 6185001796860367008, guid: 94c7611bb3f64b248940847af54844cf, type: 3}
InputValue: 0
Driver:
AccelTime: 0
DecelTime: 0
- Name: Look Orbit Y
Owner: {fileID: 4828207810450504966}
Enabled: 1
Input:
Input: {fileID: 6185001796860367008, guid: 94c7611bb3f64b248940847af54844cf, type: 3}
InputValue: 0
Driver:
AccelTime: 0
DecelTime: 0
- Name: Orbit Scale
Owner: {fileID: 4828207810450504966}
Enabled: 1
Input:
Input: {fileID: 6185001796860367008, guid: 94c7611bb3f64b248940847af54844cf, type: 3}
InputValue: 0
Driver:
AccelTime: 0
DecelTime: 0
PlayerInput: {fileID: 0}
--- !u!114 &7070283194321853303
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c032a18b0b0c1da4092bfc365c6e4aad, type: 3}
m_Name:
m_EditorClassIdentifier:
data:
mainFieldOfView:
targetValue: 0
currentValue: 0
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitPositionDamping:
targetValue: {x: 0, y: 0, z: 0}
currentValue: {x: 0, y: 0, z: 0}
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: {x: 0, y: 0, z: 0}
defaultSmoothing: 1
defaultEasing: 2
orbitTargetOffset:
targetValue: {x: 0, y: 0, z: 0}
currentValue: {x: 0, y: 0, z: 0}
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: {x: 0, y: 0, z: 0}
defaultSmoothing: 1
defaultEasing: 2
axisLookEnabledX:
targetValue: 1
currentValue: 1
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
axisLookEnabledY:
targetValue: 1
currentValue: 1
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: 1
defaultSmoothing: 1
defaultEasing: 2
axisLookGainX:
targetValue: 0
currentValue: 0
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
axisLookGainY:
targetValue: 0
currentValue: 0
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitFollowTopHeight:
targetValue: 0
currentValue: 0
targetSmoothing: 20
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitFollowTopRadius:
targetValue: 0
currentValue: 0
targetSmoothing: 20
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitFollowCenterHeight:
targetValue: 0
currentValue: 0
targetSmoothing: 20
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitFollowCenterRadius:
targetValue: 0
currentValue: 0
targetSmoothing: 20
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitFollowBottomHeight:
targetValue: 0
currentValue: 0
targetSmoothing: 20
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
orbitFollowBottomRadius:
targetValue: 0
currentValue: 0
targetSmoothing: 20
targetEasing: 2
currentSmoothing: 1
defaultValue: 0
defaultSmoothing: 1
defaultEasing: 2
rotationComposerScreenPos:
targetValue: {x: 0, y: 0}
currentValue: {x: 0, y: 0}
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: {x: 0, y: 0}
defaultSmoothing: 1
defaultEasing: 2
cameraOffsetOffset:
targetValue: {x: 0, y: 0, z: 0}
currentValue: {x: 0, y: 0, z: 0}
targetSmoothing: 1
targetEasing: 2
currentSmoothing: 1
defaultValue: {x: 0, y: 0, z: 0}
defaultSmoothing: 1
defaultEasing: 2
--- !u!114 &4383369033389970653
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3727451710788063110}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 44d70cc20219cd84593f67d248eafe36, type: 3}
m_Name:
m_EditorClassIdentifier:
Offset: {x: 0, y: 0, z: 0}
ApplyAfter: 1
PreserveComposition: 0
--- !u!1 &5636556551676946333
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5136833180492354989}
- component: {fileID: 5116929564271496481}
- component: {fileID: 8164961286773437502}
- component: {fileID: 2216591076843478763}
- component: {fileID: 3235484902772707910}
- component: {fileID: 8677805350076133661}
m_Layer: 0
m_Name: Player Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5136833180492354989
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5636556551676946333}
serializedVersion: 2
m_LocalRotation: {x: -0.024602825, y: 0.000000011836157, z: 2.9129105e-10, w: 0.9996973}
m_LocalPosition: {x: 0, y: 0, z: -11}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 307660150382673748}
m_LocalEulerAnglesHint: {x: 12.23, y: 0, z: 0}
--- !u!114 &5116929564271496481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5636556551676946333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d224dfedffdf96f4896aeee0ce605153, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!20 &8164961286773437502
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5636556551676946333}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 80
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!81 &2216591076843478763
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5636556551676946333}
m_Enabled: 1
--- !u!114 &3235484902772707910
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5636556551676946333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 1
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!114 &8677805350076133661
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5636556551676946333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 72ece51f2901e7445ab60da3685d6b5f, type: 3}
m_Name:
m_EditorClassIdentifier:
ShowDebugText: 0
ShowCameraFrustum: 1
IgnoreTimeScale: 0
WorldUpOverride: {fileID: 0}
ChannelMask: -1
UpdateMethod: 2
BlendUpdateMethod: 1
LensModeOverride:
Enabled: 0
DefaultMode: 2
DefaultBlend:
Style: 1
Time: 2
CustomCurve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
CustomBlends: {fileID: 0}
--- !u!1 &9055031256232345170
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3121057282674445915}
- component: {fileID: 3681805877693605359}
m_Layer: 0
m_Name: Target Group
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3121057282674445915
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9055031256232345170}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 307660150382673748}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3681805877693605359
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9055031256232345170}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e5eb80d8e62d9d145bb50fb783c0f731, type: 3}
m_Name:
m_EditorClassIdentifier:
PositionMode: 1
RotationMode: 0
UpdateMethod: 2
Targets: []
m_LegacyTargets: []

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 4099e5319e98558428028d54bc62664e
AssemblyDefinitionImporter:
guid: 6ae1b39ffbe1f0f468d521bb08a8b547
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:

View File

@@ -0,0 +1,52 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7218013819213371140
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5868396701510218118}
- component: {fileID: 202176647541824316}
m_Layer: 0
m_Name: DebugManager
m_TagString: Manager
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5868396701510218118
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7218013819213371140}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &202176647541824316
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7218013819213371140}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bef2d32c8ac26b643851a4c8f18dacca, type: 3}
m_Name:
m_EditorClassIdentifier:
valueTemplate: {fileID: 9197481963319205126, guid: 2ed11dc6647802148ba04f07e76c987f, type: 3}
pageBaseTemplate: {fileID: 9197481963319205126, guid: 5bbda06c82d8c77478a2f5e7cc4e1f38, type: 3}
pageButtonTemplate: {fileID: 9197481963319205126, guid: 94d59802c4805cd44b4339b049e4ac06, type: 3}
root: {fileID: 0}
canvasRootGameObject: {fileID: 0}
pageNamePrefix: 'Debug Page: '

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 136addde66736f1479236356a1aa202a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1151346671008021326
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1099577015642636720}
- component: {fileID: 1192178914407938483}
m_Layer: 0
m_Name: InputManager
m_TagString: Manager
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1099577015642636720
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1151346671008021326}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 10.878751, y: -18.1822, z: 2.4168162}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1192178914407938483
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1151346671008021326}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 621567455fd1c4ceb811cc8a00b6a1a5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_NotificationBehavior: 0
m_MaxPlayerCount: -1
m_AllowJoining: 0
m_JoinBehavior: 2
m_PlayerJoinedEvent:
m_PersistentCalls:
m_Calls: []
m_PlayerLeftEvent:
m_PersistentCalls:
m_Calls: []
m_JoinAction:
m_UseReference: 0
m_Action:
m_Name:
m_Type: 0
m_ExpectedControlType:
m_Id: 8d6ed8fa-3413-4a27-bb14-3f348d42fc8a
m_Processors:
m_Interactions:
m_SingletonActionBindings: []
m_Flags: 0
m_Reference: {fileID: 0}
m_PlayerPrefab: {fileID: 0}
m_SplitScreen: 0
m_MaintainAspectRatioInSplitScreen: 0
m_FixedNumberOfSplitScreens: -1
m_SplitScreenRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2a908c14dd3788e42950bd6e254490ed
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,120 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3608368543505542050
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 673391980113178687}
- component: {fileID: 541335868644022067}
- component: {fileID: 8202239970190248966}
- component: {fileID: 3971766729977841875}
m_Layer: 0
m_Name: NetworkManager
m_TagString: Manager
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &673391980113178687
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3608368543505542050}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 9.256327, y: -15.74262, z: 7.6148796}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &541335868644022067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3608368543505542050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 593a2fe42fa9d37498c96f9a383b6521, type: 3}
m_Name:
m_EditorClassIdentifier:
NetworkManagerExpanded: 0
NetworkConfig:
ProtocolVersion: 0
NetworkTransport: {fileID: 8202239970190248966}
PlayerPrefab: {fileID: 2757828562731694833, guid: 091cfac8be4c5a144a0b8997a9f1ff28, type: 3}
Prefabs:
NetworkPrefabsLists:
- {fileID: 11400000, guid: 935babab2affb8f4683610c7e463c3ad, type: 2}
TickRate: 30
ClientConnectionBufferTimeout: 10
ConnectionApproval: 0
ConnectionData:
EnableTimeResync: 0
TimeResyncInterval: 30
EnsureNetworkVariableLengthSafety: 0
EnableSceneManagement: 1
ForceSamePrefabs: 1
RecycleNetworkIds: 1
NetworkIdRecycleDelay: 120
RpcHashSize: 0
LoadSceneTimeOut: 120
SpawnTimeout: 10
EnableNetworkLogs: 1
NetworkTopology: 1
UseCMBService: 0
AutoSpawnPlayerPrefabClientSide: 1
NetworkMessageMetrics: 1
NetworkProfilingMetrics: 1
OldPrefabList: []
RunInBackground: 1
LogLevel: 1
--- !u!114 &8202239970190248966
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3608368543505542050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6960e84d07fb87f47956e7a81d71c4e6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ProtocolType: 1
m_UseWebSockets: 0
m_UseEncryption: 0
m_MaxPacketQueueSize: 128
m_MaxPayloadSize: 6144
m_HeartbeatTimeoutMS: 500
m_ConnectTimeoutMS: 1000
m_MaxConnectAttempts: 60
m_DisconnectTimeoutMS: 30000
ConnectionData:
Address: 127.0.0.1
Port: 7777
ServerListenAddress: 127.0.0.1
DebugSimulator:
PacketDelayMS: 0
PacketJitterMS: 0
PacketDropRate: 0
--- !u!114 &3971766729977841875
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3608368543505542050}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 31709e0224b48e24b8e5311541392a97, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 222e4e6c5bda2b64da9c38abf6dc55bb
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 33c0a8ce87e01664d9125d68202da166
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,454 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1923425736310560782
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7829972065275860580}
m_Layer: 5
m_Name: Online Controls
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7829972065275860580
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1923425736310560782}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4906743167862811726}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2165120551350837323
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3720266224121705621}
- component: {fileID: 8662481188042117003}
- component: {fileID: 2092128092343597186}
m_Layer: 5
m_Name: Input Selector
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3720266224121705621
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2165120551350837323}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4906743167862811726}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &8662481188042117003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2165120551350837323}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 19102, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier: UnityEngine.dll::UnityEngine.UIElements.UIDocument
m_PanelSettings: {fileID: 11400000, guid: fd99678e30619394f8e6ce439fbd7f43, type: 2}
m_ParentUI: {fileID: 0}
sourceAsset: {fileID: 9197481963319205126, guid: 0cd3ec0aaa8910b4ba34a1cf93dc7932, type: 3}
m_SortingOrder: 0
m_Position: 0
m_WorldSpaceSizeMode: 1
m_WorldSpaceWidth: 1920
m_WorldSpaceHeight: 1080
m_PivotReferenceSize: 0
m_Pivot: 0
m_WorldSpaceCollider: {fileID: 0}
--- !u!114 &2092128092343597186
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2165120551350837323}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8fc1a1d631088814c846ef223c98f932, type: 3}
m_Name:
m_EditorClassIdentifier: Core::InputFinder
actionMap:
m_Name: Action Map
m_Id: 3cbb4a24-a9ca-401b-9c29-c0700a6de7d0
m_Asset: {fileID: 0}
m_Actions:
- m_Name: ControllerInput
m_Type: 1
m_ExpectedControlType: Button
m_Id: deaa3c66-877c-4ec0-bbe2-266df39325e2
m_Processors:
m_Interactions:
m_SingletonActionBindings: []
m_Flags: 0
m_Bindings:
- m_Name:
m_Id: 825234c2-b879-4730-aeda-284e3c3c4488
m_Path: <Gamepad>/buttonSouth
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: db588526-e2f5-44aa-a5cc-97d62ac3109d
m_Path: <Gamepad>/buttonWest
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: cc110141-d35b-4781-b05e-7dc849398f5a
m_Path: <Gamepad>/buttonNorth
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: 914b4b3f-154a-4eaa-a316-bc95573c0edc
m_Path: <Gamepad>/buttonEast
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: e68a1de1-bc4d-4d21-a490-3184d1a19f2a
m_Path: <Gamepad>/select
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: 352257c4-8415-4b71-8be0-a9ae82109b9c
m_Path: <Gamepad>/start
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: dab4b81b-5e5a-42bb-9297-ba10c0edb936
m_Path: <Gamepad>/leftShoulder
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: c72c3b88-54e5-42e5-911c-26aaa14510e2
m_Path: <Gamepad>/rightShoulder
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: b3264fb1-3e5d-4572-8138-2add3d3db41e
m_Path: <Gamepad>/leftTrigger
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: 0251262a-3394-42cf-9b4a-b3bd69cf136e
m_Path: <Gamepad>/rightTrigger
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: 3d9a59bf-a882-487c-855a-6bc8f8d4f4fe
m_Path: <Gamepad>/dpad/up
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: cd15a34d-a60a-458a-b939-be171d47211a
m_Path: <Gamepad>/dpad/left
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: 1922fa4a-50ee-4768-a26a-11ddf32c7759
m_Path: <Gamepad>/dpad/right
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
- m_Name:
m_Id: e22821b8-6e14-4d6e-959f-1ba63ec7cf11
m_Path: <Gamepad>/dpad/down
m_Interactions:
m_Processors:
m_Groups:
m_Action: ControllerInput
m_Flags: 0
--- !u!1 &4652744639078698033
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3593947148071664927}
- component: {fileID: 8141832315303170416}
m_Layer: 5
m_Name: Debug Overlay
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3593947148071664927
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4652744639078698033}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4906743167862811726}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &8141832315303170416
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4652744639078698033}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 19102, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_PanelSettings: {fileID: 11400000, guid: fd99678e30619394f8e6ce439fbd7f43, type: 2}
m_ParentUI: {fileID: 0}
sourceAsset: {fileID: 9197481963319205126, guid: 639622e64fa8a624abe7cff26cb88fcb, type: 3}
m_SortingOrder: 0
m_Position: 0
m_WorldSpaceSizeMode: 1
m_WorldSpaceWidth: 1920
m_WorldSpaceHeight: 1080
m_PivotReferenceSize: 0
m_Pivot: 0
m_WorldSpaceCollider: {fileID: 0}
--- !u!1 &6735058876567652660
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4906743167862811726}
- component: {fileID: 7276811867632875988}
- component: {fileID: 7314877539076374911}
- component: {fileID: 3149383865925534539}
m_Layer: 5
m_Name: UICanvas
m_TagString: Manager
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4906743167862811726
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6735058876567652660}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5193622694615481024}
- {fileID: 3593947148071664927}
- {fileID: 3720266224121705621}
- {fileID: 7829972065275860580}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!223 &7276811867632875988
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6735058876567652660}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &7314877539076374911
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6735058876567652660}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!114 &3149383865925534539
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6735058876567652660}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 55
--- !u!1 &7349597440941841495
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5193622694615481024}
- component: {fileID: 8974536488342751553}
m_Layer: 5
m_Name: Lock On
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5193622694615481024
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7349597440941841495}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4906743167862811726}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8974536488342751553
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7349597440941841495}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 19102, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_PanelSettings: {fileID: 11400000, guid: fd99678e30619394f8e6ce439fbd7f43, type: 2}
m_ParentUI: {fileID: 0}
sourceAsset: {fileID: 9197481963319205126, guid: 15d71cf51a4522243a18f0eb02136f97, type: 3}
m_SortingOrder: 0
m_Position: 0
m_WorldSpaceSizeMode: 1
m_WorldSpaceWidth: 1920
m_WorldSpaceHeight: 1080
m_PivotReferenceSize: 0
m_Pivot: 0
m_WorldSpaceCollider: {fileID: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 86fe521c4bae13c4ab1ad5a357fe8d47
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,5 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="SinglePage" picking-mode="Ignore" style="background-color: rgba(204, 142, 84, 0.31); border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px; border-left-color: rgba(255, 160, 61, 0.94); border-right-color: rgba(255, 160, 61, 0.94); border-top-color: rgba(255, 160, 61, 0.94); border-bottom-color: rgba(255, 160, 61, 0.94); border-top-width: 7px; border-right-width: 0.5px; border-bottom-width: 0.5px; border-left-width: 0.5px; width: auto; margin-right: 12px; max-width: 175px;">
<ui:Label text="Page Label" name="PageLabel" picking-mode="Ignore" style="padding-right: 10px; padding-left: 10px; color: rgb(255, 255, 255); -unity-font-style: bold; padding-top: 10px; padding-bottom: 10px; flex-shrink: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 94d59802c4805cd44b4339b049e4ac06
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -0,0 +1,3 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="ValuesContainer" picking-mode="Ignore" style="flex-grow: 1; margin-top: 0; padding-top: 0; padding-right: 20px; padding-bottom: 20px; padding-left: 20px; flex-shrink: 0; align-self: flex-start; align-items: flex-start;" />
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 5bbda06c82d8c77478a2f5e7cc4e1f38
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -0,0 +1,5 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="StretchBG" picking-mode="Ignore" style="width: auto; height: auto; align-items: flex-start; align-self: flex-start;">
<ui:VisualElement name="Pages" style="flex-direction: row; padding-top: 20px; padding-right: 20px; padding-bottom: 20px; padding-left: 20px;" />
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 639622e64fa8a624abe7cff26cb88fcb
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -0,0 +1,12 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement picking-mode="Ignore" name="VisualElement" style="margin-bottom: 10px; align-items: auto; width: auto; justify-content: flex-start; align-self: flex-start;">
<ui:VisualElement name="VisualElement" picking-mode="Ignore" style="max-width: 400px;">
<ui:VisualElement name="LabelBackground" style="background-color: rgba(255, 144, 55, 0.47); border-top-left-radius: 2px; border-top-right-radius: 2px; padding-right: 10px; padding-left: 10px;">
<ui:Label text="Label" name="Label" style="font-size: 15px; -unity-font-style: bold; color: rgb(255, 255, 255); padding-top: 1px; padding-right: 1px; padding-bottom: 1px; padding-left: 8px;" />
</ui:VisualElement>
<ui:VisualElement enabled="true" name="ValueBackground" style="background-color: rgba(202, 152, 104, 0.4); padding-left: 5px; padding-right: 5px;">
<ui:Label text="Label" name="Value" style="color: rgb(255, 255, 255); padding-left: 12px; padding-top: 2px; padding-bottom: 2px; border-bottom-right-radius: 2px; border-bottom-left-radius: 2px; flex-shrink: 1; width: 103px;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 2ed11dc6647802148ba04f07e76c987f
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -0,0 +1,8 @@
<ui:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:VisualElement picking-mode="Ignore" style="flex-grow: 1; justify-content: center; padding-top: 60px; padding-right: 60px; padding-bottom: 60px; padding-left: 60px;">
<ui:VisualElement style="flex-grow: 0; padding-top: 15px; padding-right: 150px; padding-bottom: 15px; padding-left: 15px; background-color: rgba(34, 43, 46, 0.54); border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px; align-items: flex-start; align-self: flex-start;">
<ui:Label text="Waiting for a controller input..." style="color: rgb(255, 255, 255); font-size: 24px; -unity-font-style: bold;" />
<ui:Label text="Press any button on a controller" style="color: rgb(255, 255, 255);" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 0cd3ec0aaa8910b4ba34a1cf93dc7932
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -1,5 +1,5 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="StretchBG" style="width: 100%; height: 100%;">
<ui:VisualElement name="StretchBG" picking-mode="Ignore" style="width: 100%; height: 100%;">
<ui:VisualElement name="LockOnGroup" style="align-items: center; align-self: flex-start;">
<ui:Label text="Unit Name" name="LockOnName" style="color: rgb(255, 255, 255); font-size: 29px; -unity-font-style: bold; -unity-font-definition: resource(&apos;FlatSkin/Font/Roboto-Bold&apos;);" />
<ui:VisualElement name="LockOnIcon" style="flex-grow: 1; height: 40px; width: 40px; background-image: url(&quot;project://database/Assets/Core/UI/In-Game/Graphics/Icon-LockOnTarget.png?fileID=2800000&amp;guid=fca1c462b5714044698de6793787093a&amp;type=3#Icon-LockOnTarget&quot;); -unity-background-image-tint-color: rgb(238, 66, 66);" />

View File

@@ -13,4 +13,19 @@ MonoBehaviour:
m_Name: DefaultNetworkPrefabs
m_EditorClassIdentifier:
IsDefault: 1
List: []
List:
- Override: 0
Prefab: {fileID: 2757828562731694833, guid: 091cfac8be4c5a144a0b8997a9f1ff28, type: 3}
SourcePrefabToOverride: {fileID: 0}
SourceHashToOverride: 0
OverridingTargetPrefab: {fileID: 0}
- Override: 0
Prefab: {fileID: 2439326541263862202, guid: d1a8be7fcb61fae4a8f61c1d003cc7a4, type: 3}
SourcePrefabToOverride: {fileID: 0}
SourceHashToOverride: 0
OverridingTargetPrefab: {fileID: 0}
- Override: 0
Prefab: {fileID: 164825482655611750, guid: 135c5b2038f9af24da4cb9260381bab7, type: 3}
SourcePrefabToOverride: {fileID: 0}
SourceHashToOverride: 0
OverridingTargetPrefab: {fileID: 0}

View File

@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9cd2d0a1f50a4bfb8457be4b41099277, type: 3}
m_Name: DefaultWidgetConfiguration
m_EditorClassIdentifier: Unity.Multiplayer.Widgets.Core::Unity.Multiplayer.Widgets.WidgetConfiguration
Name: Session
ConnectionType: 2
ConnectionMode: 0
ListenIpAddress: 127.0.0.1
PublishIpAddress: 127.0.0.1
Port: 0
NetworkHandler: {fileID: 0}
MaxPlayers: 4
EnableVoiceChat: 0

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b307c218c1a404548afe65e66737fa80
guid: 325ab7d00e3c2b5488108c61ff41453f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e2c435e76ec72da4d9ee1f6d45f8374b
guid: b748dcd0021dc494e84cb65b7aefc8d3
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 15e2cde26c94921429fb7c3b52aa1a2a
guid: 3de1dd7784be3b04c96f572a9b42b8fe
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,141 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GlassMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.7688679, g: 0.9094787, b: 1, a: 0.42745098}
- _Color: {r: 0.76886797, g: 0.9094787, b: 1, a: 0.42745098}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4493835573570288372
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1dca118a1efeed74a833e96aa912810d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 135c5b2038f9af24da4cb9260381bab7
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicsMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ItemDropPhysics
serializedVersion: 2
m_DynamicFriction: 14.92
m_StaticFriction: 0.2
m_Bounciness: 1
m_FrictionCombine: 0
m_BounceCombine: 3

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8ffa6cf73e7c18f4799941a5e9b779a3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 13400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,279 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2439326541263862202
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8885804641608089777}
- component: {fileID: 3560722552214624850}
- component: {fileID: 7808312699809871789}
- component: {fileID: 5552338841031885870}
- component: {fileID: 2174189668123041488}
- component: {fileID: 9177263202698905070}
- component: {fileID: -6903864654045134960}
m_Layer: 6
m_Name: ItemDropPrefab
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8885804641608089777
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4540993316393141120}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3560722552214624850
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 4118760095
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!114 &7808312699809871789
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 47fcfe0cd0436de41a99c2ed60f488a8, type: 3}
m_Name:
m_EditorClassIdentifier: Core::Reset.Items.ItemDrop
ShowTopMostFoldoutHeaderGroup: 1
item: {fileID: 11400000, guid: 5985c652269d3a64598d9e8dfc2c16d2, type: 2}
--- !u!54 &5552338841031885870
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
serializedVersion: 5
m_Mass: 5.4
m_LinearDamping: 1.82
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &2174189668123041488
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
ShowTopMostFoldoutHeaderGroup: 1
NetworkTransformExpanded: 0
AutoOwnerAuthorityTickOffset: 1
PositionInterpolationType: 0
RotationInterpolationType: 0
ScaleInterpolationType: 0
PositionLerpSmoothing: 1
PositionMaxInterpolationTime: 0.1
RotationLerpSmoothing: 1
RotationMaxInterpolationTime: 0.1
ScaleLerpSmoothing: 1
ScaleMaxInterpolationTime: 0.1
AuthorityMode: 0
TickSyncChildren: 0
UseUnreliableDeltas: 0
SyncPositionX: 1
SyncPositionY: 1
SyncPositionZ: 1
SyncRotAngleX: 1
SyncRotAngleY: 1
SyncRotAngleZ: 1
SyncScaleX: 1
SyncScaleY: 1
SyncScaleZ: 1
PositionThreshold: 0.001
RotAngleThreshold: 0.01
ScaleThreshold: 0.01
UseQuaternionSynchronization: 0
UseQuaternionCompression: 0
UseHalfFloatPrecision: 0
InLocalSpace: 0
SwitchTransformSpaceWhenParented: 0
Interpolate: 1
SlerpPosition: 0
--- !u!114 &9177263202698905070
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f6c0be61502bb534f922ebb746851216, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkRigidbody
ShowTopMostFoldoutHeaderGroup: 1
NetworkRigidbodyBaseExpanded: 0
UseRigidBodyForMotion: 0
AutoUpdateKinematicState: 0
AutoSetKinematicOnDespawn: 0
--- !u!135 &-6903864654045134960
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2439326541263862202}
m_Material: {fileID: 13400000, guid: 8ffa6cf73e7c18f4799941a5e9b779a3, type: 2}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Radius: 0.32
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &9131744606799350632
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4540993316393141120}
- component: {fileID: 204051759818302151}
- component: {fileID: 762383611321438283}
m_Layer: 6
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4540993316393141120
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9131744606799350632}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.65529, y: 0.65529, z: 0.65529}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8885804641608089777}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &204051759818302151
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9131744606799350632}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &762383611321438283
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9131744606799350632}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d1a8be7fcb61fae4a8f61c1d003cc7a4
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

19
Assets/Items/Test.asset Normal file
View File

@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b7f2c6caae048f64f91b54ae1442694c, type: 3}
m_Name: Test
m_EditorClassIdentifier: Core::Reset.Items.Weapon
itemName: Test Weapon
permanency: 0
essenceRequiredForPermanency: 0
weaponModel: {fileID: 0}
weaponFSM: {fileID: 0}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5985c652269d3a64598d9e8dfc2c16d2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Map.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3bf464827cd576c4a921bb0df5e3bf1f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4b3d5e230f301e045baf703d5b807780
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AdvertisementBlueMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0.07058823, g: 0.29028887, b: 0.4, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2683191447336228708
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b48f5dd395868674c8a770c44b38a052
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AdvertisementMAt
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0.75329524, g: 0.28677806, b: 1.6431607, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2683191447336228708
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e9846162c23b624d8334dbfd2726184
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,31 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dda436a9c8bbd4d109478acf25cd48d8, type: 3}
m_Name: BuildingsColor
m_EditorClassIdentifier:
m_Colors:
- {r: 0.6037736, g: 0.4436999, b: 0.3446066, a: 1}
- {r: 0.3207547, g: 0.27557865, b: 0.25569597, a: 1}
- {r: 0.44255075, g: 0.4692888, b: 0.6132076, a: 1}
- {r: 0.7264151, g: 0.34470186, b: 0.33236918, a: 1}
- {r: 0.6886792, g: 0.65442336, b: 0.57498217, a: 1}
- {r: 0.5283019, g: 0.50888515, b: 0.48593807, a: 1}
- {r: 0.9150943, g: 0.70547265, b: 0.375534, a: 1}
- {r: 1, g: 0.863, b: 0, a: 1}
- {r: 1, g: 0.522, b: 0.106, a: 1}
- {r: 1, g: 0.255, b: 0.212, a: 1}
- {r: 0.522, g: 0.078, b: 0.294, a: 1}
- {r: 0.941, g: 0.071, b: 0.745, a: 1}
- {r: 0.694, g: 0.051, b: 0.788, a: 1}
- {r: 0.067, g: 0.067, b: 0.067, a: 1}
- {r: 0.667, g: 0.667, b: 0.667, a: 1}
- {r: 0.867, g: 0.867, b: 0.867, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 606edad3bea34fe418d44ed9bde9daa4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,25 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f1ca63a91b17724bbd99c8fa67e0180, type: 3}
m_Name: Default Material Palette
m_EditorClassIdentifier:
array:
- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
- {fileID: 2100000, guid: 0b54b63be52c4f94ba30ff0d1ddb6cc8, type: 2}
- {fileID: 2100000, guid: 9e9846162c23b624d8334dbfd2726184, type: 2}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1b836598393ff984aa570bb74bbdbe35
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DullWarmLightMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0.5676508, g: 0.50746137, b: 0.41502768, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2683191447336228708
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b0678eb928df087439026fcc3be2f519
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,31 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dda436a9c8bbd4d109478acf25cd48d8, type: 3}
m_Name: FoliageColors
m_EditorClassIdentifier:
m_Colors:
- {r: 0.49012125, g: 0.6698113, b: 0.42653078, a: 1}
- {r: 0.3207547, g: 0.27557865, b: 0.25569597, a: 1}
- {r: 0.44255075, g: 0.4692888, b: 0.6132076, a: 1}
- {r: 0.7264151, g: 0.34470186, b: 0.33236918, a: 1}
- {r: 0.6886792, g: 0.65442336, b: 0.57498217, a: 1}
- {r: 0.5283019, g: 0.50888515, b: 0.48593807, a: 1}
- {r: 0.9150943, g: 0.70547265, b: 0.375534, a: 1}
- {r: 1, g: 0.863, b: 0, a: 1}
- {r: 1, g: 0.522, b: 0.106, a: 1}
- {r: 1, g: 0.255, b: 0.212, a: 1}
- {r: 0.522, g: 0.078, b: 0.294, a: 1}
- {r: 0.941, g: 0.071, b: 0.745, a: 1}
- {r: 0.694, g: 0.051, b: 0.788, a: 1}
- {r: 0.067, g: 0.067, b: 0.067, a: 1}
- {r: 0.667, g: 0.667, b: 0.667, a: 1}
- {r: 0.867, g: 0.867, b: 0.867, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 17b80a55c33635149a7b4c070e928273
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.2 KiB

View File

@@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: e4da0c5e5eed1124f9e599f0edbc3ead
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 5
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -1
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,261 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7074452015321469258
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 0
--- !u!114 &-3637609125716766867
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 13
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!114 &-2862832523495942279
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GroundFloorMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAIL_MULX2
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 0.2, y: 0.2}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FirstTex:
m_Texture: {fileID: 2800000, guid: eb18006e3122d7e4a84e8ef8b708df02, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FourthTex:
m_Texture: {fileID: 2800000, guid: 6b2e75e162ed72c428ddc9ca9cac6452, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Occlusion:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SecondTex:
m_Texture: {fileID: 2800000, guid: 20fa208453803ab41b65dfe6fe92c848, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThirdTex:
m_Texture: {fileID: 2800000, guid: 478de9d1d3cbac64bad0d9feaad9e272, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaCutoffEnable: 0
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaTestRef: 0.5
- _AlphaToMask: 0
- _Amplitude: 0.33928573
- _Angle: 0.46428573
- _BUILTIN_QueueControl: 0
- _BUILTIN_QueueOffset: 0
- _Blend: 0
- _BlendMode: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.27
- _DepthOffsetEnable: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _DstBlend2: 0
- _DstBlendAlpha: 0
- _EmissionScaleUI: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnvironmentReflections: 1
- _ExcludeFromTUAndAA: 0
- _Gloss: 0.5
- _GlossMapScale: 0
- _Glossiness: 0.48
- _GlossyReflections: 0
- _Lightmapping: 1
- _MaterialID: 1
- _MaterialTypeMask: 2
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OpaqueCullMode: 2
- _Parallax: 0.02
- _PerPixelSorting: 0
- _Phase: 1
- _QueueControl: 0
- _QueueOffset: 0
- _RayTracing: 0
- _ReceiveShadows: 1
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Size: 25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SupportDecals: 1
- _Surface: 0
- _SurfaceType: 0
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UVSec: 1
- _UseShadowThreshold: 0
- _Wavelength: 0.17857142
- _WorkflowMode: 1
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 1}
- _Color: {r: 0.43396226, g: 0.43396226, b: 0.43396226, a: 1}
- _Color1: {r: 0.67910445, g: 0.67910445, b: 0.67910445, a: 1}
- _Color2: {r: 0.14179105, g: 0.14179105, b: 0.14179105, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
- _Indicator: {r: 1, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c836806d281e6a34d8a90a8c70a98d14
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,31 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dda436a9c8bbd4d109478acf25cd48d8, type: 3}
m_Name: IndustrialBuildingColors
m_EditorClassIdentifier:
m_Colors:
- {r: 0.38679248, g: 0.3833923, b: 0.38131902, a: 1}
- {r: 0.2735849, g: 0.25809896, b: 0.2516465, a: 1}
- {r: 0.44255075, g: 0.4692888, b: 0.6132076, a: 1}
- {r: 0.21698111, g: 0.19811809, b: 0.1975347, a: 1}
- {r: 0.6886792, g: 0.65442336, b: 0.57498217, a: 1}
- {r: 0.5283019, g: 0.50888515, b: 0.48593807, a: 1}
- {r: 0.9150943, g: 0.70547265, b: 0.375534, a: 1}
- {r: 1, g: 0.863, b: 0, a: 1}
- {r: 1, g: 0.522, b: 0.106, a: 1}
- {r: 1, g: 0.255, b: 0.212, a: 1}
- {r: 0.522, g: 0.078, b: 0.294, a: 1}
- {r: 0.941, g: 0.071, b: 0.745, a: 1}
- {r: 0.694, g: 0.051, b: 0.788, a: 1}
- {r: 0.067, g: 0.067, b: 0.067, a: 1}
- {r: 0.667, g: 0.667, b: 0.667, a: 1}
- {r: 0.867, g: 0.867, b: 0.867, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: da1d1dce842c5ee4d916b5dcd4a91b55
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,261 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7074452015321469258
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 0
--- !u!114 &-3637609125716766867
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 13
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!114 &-2862832523495942279
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LargePlatformMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAIL_MULX2
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 0.2, y: 0.2}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FirstTex:
m_Texture: {fileID: 2800000, guid: eb18006e3122d7e4a84e8ef8b708df02, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FourthTex:
m_Texture: {fileID: 2800000, guid: 6b2e75e162ed72c428ddc9ca9cac6452, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Occlusion:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SecondTex:
m_Texture: {fileID: 2800000, guid: 20fa208453803ab41b65dfe6fe92c848, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThirdTex:
m_Texture: {fileID: 2800000, guid: 478de9d1d3cbac64bad0d9feaad9e272, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaCutoffEnable: 0
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaTestRef: 0.5
- _AlphaToMask: 0
- _Amplitude: 0.33928573
- _Angle: 0.46428573
- _BUILTIN_QueueControl: 0
- _BUILTIN_QueueOffset: 0
- _Blend: 0
- _BlendMode: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.27
- _DepthOffsetEnable: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _DstBlend2: 0
- _DstBlendAlpha: 0
- _EmissionScaleUI: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnvironmentReflections: 1
- _ExcludeFromTUAndAA: 0
- _Gloss: 0.5
- _GlossMapScale: 0
- _Glossiness: 0.48
- _GlossyReflections: 0
- _Lightmapping: 1
- _MaterialID: 1
- _MaterialTypeMask: 2
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OpaqueCullMode: 2
- _Parallax: 0.02
- _PerPixelSorting: 0
- _Phase: 1
- _QueueControl: 0
- _QueueOffset: 0
- _RayTracing: 0
- _ReceiveShadows: 1
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Size: 25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SupportDecals: 1
- _Surface: 0
- _SurfaceType: 0
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UVSec: 1
- _UseShadowThreshold: 0
- _Wavelength: 0.17857142
- _WorkflowMode: 1
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.2924528, g: 0.2924528, b: 0.2924528, a: 1}
- _Color: {r: 0.29245278, g: 0.29245278, b: 0.29245278, a: 1}
- _Color1: {r: 0.67910445, g: 0.67910445, b: 0.67910445, a: 1}
- _Color2: {r: 0.14179105, g: 0.14179105, b: 0.14179105, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
- _Indicator: {r: 1, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7b47df7472c8506428b68dd75d2ea6a4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,261 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7074452015321469258
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 0
--- !u!114 &-3637609125716766867
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 13
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!114 &-2862832523495942279
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LargeWallMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAIL_MULX2
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 0.2, y: 0.2}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FirstTex:
m_Texture: {fileID: 2800000, guid: eb18006e3122d7e4a84e8ef8b708df02, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FourthTex:
m_Texture: {fileID: 2800000, guid: 6b2e75e162ed72c428ddc9ca9cac6452, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Occlusion:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SecondTex:
m_Texture: {fileID: 2800000, guid: 20fa208453803ab41b65dfe6fe92c848, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThirdTex:
m_Texture: {fileID: 2800000, guid: 478de9d1d3cbac64bad0d9feaad9e272, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaCutoffEnable: 0
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaTestRef: 0.5
- _AlphaToMask: 0
- _Amplitude: 0.33928573
- _Angle: 0.46428573
- _BUILTIN_QueueControl: 0
- _BUILTIN_QueueOffset: 0
- _Blend: 0
- _BlendMode: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ConservativeDepthOffsetEnable: 0
- _Cull: 2
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.27
- _DepthOffsetEnable: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _DstBlend2: 0
- _DstBlendAlpha: 0
- _EmissionScaleUI: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnvironmentReflections: 1
- _ExcludeFromTUAndAA: 0
- _Gloss: 0.5
- _GlossMapScale: 0
- _Glossiness: 0.48
- _GlossyReflections: 0
- _Lightmapping: 1
- _MaterialID: 1
- _MaterialTypeMask: 2
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OpaqueCullMode: 2
- _Parallax: 0.02
- _PerPixelSorting: 0
- _Phase: 1
- _QueueControl: 0
- _QueueOffset: 0
- _RayTracing: 0
- _ReceiveShadows: 1
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _Size: 25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SupportDecals: 1
- _Surface: 0
- _SurfaceType: 0
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UVSec: 1
- _UseShadowThreshold: 0
- _Wavelength: 0.17857142
- _WorkflowMode: 1
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.16981131, g: 0.16981131, b: 0.16981131, a: 1}
- _Color: {r: 0.16981128, g: 0.16981128, b: 0.16981128, a: 1}
- _Color1: {r: 0.67910445, g: 0.67910445, b: 0.67910445, a: 1}
- _Color2: {r: 0.14179105, g: 0.14179105, b: 0.14179105, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
- _Indicator: {r: 1, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d6e774130b69007468ab50df1fd42318
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,211 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7893295128165547882
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
skipIterations:
m_OverrideState: 1
m_Value: 0
threshold:
m_OverrideState: 1
m_Value: 0.5
intensity:
m_OverrideState: 1
m_Value: 2
scatter:
m_OverrideState: 1
m_Value: 0.852
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 1
m_Value: {r: 0.7647059, g: 0.74791056, b: 0.0745098, a: 1}
highQualityFiltering:
m_OverrideState: 1
m_Value: 1
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-4572712511935420910
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
m_Name: ColorAdjustments
m_EditorClassIdentifier:
active: 0
postExposure:
m_OverrideState: 1
m_Value: 0.2
contrast:
m_OverrideState: 1
m_Value: -18.2
colorFilter:
m_OverrideState: 1
m_Value: {r: 1, g: 0.92169505, b: 0.8443396, a: 1}
hueShift:
m_OverrideState: 0
m_Value: 9
saturation:
m_OverrideState: 1
m_Value: 28.6
--- !u!114 &-3357603926938260329
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
color:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.2
smoothness:
m_OverrideState: 0
m_Value: 0.2
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: NeighborhoodTestVolume
m_EditorClassIdentifier:
components:
- {fileID: 849379129802519247}
- {fileID: -7893295128165547882}
- {fileID: 7391319092446245454}
- {fileID: -3357603926938260329}
- {fileID: -4572712511935420910}
- {fileID: 7749192982097860104}
--- !u!114 &849379129802519247
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 1
m_Value: 2
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 1
m_Value: 0
paperWhite:
m_OverrideState: 1
m_Value: 234
detectBrightnessLimits:
m_OverrideState: 1
m_Value: 1
minNits:
m_OverrideState: 1
m_Value: 0.005
maxNits:
m_OverrideState: 1
m_Value: 647
--- !u!114 &7391319092446245454
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ccf1aba9553839d41ae37dd52e9ebcce, type: 3}
m_Name: MotionBlur
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 0
m_Value: 0
quality:
m_OverrideState: 1
m_Value: 2
intensity:
m_OverrideState: 1
m_Value: 0.6
clamp:
m_OverrideState: 0
m_Value: 0.05
--- !u!114 &7749192982097860104
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
m_Name: LiftGammaGain
m_EditorClassIdentifier:
active: 1
lift:
m_OverrideState: 1
m_Value: {x: 0.92240596, y: 0.97251815, z: 1, w: 0}
gamma:
m_OverrideState: 1
m_Value: {x: 1, y: 0.8938545, z: 0.9460001, w: -0.25949952}
gain:
m_OverrideState: 0
m_Value: {x: 1, y: 1, z: 1, w: 0.07414271}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ba11eb7973297c54e840eccbe06e4983
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,150 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NeighorhoodTestSkyboxMAt
m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _SUNDISK_SIMPLE
m_InvalidKeywords:
- _MAPPING_LATITUDE_LONGITUDE_LAYOUT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _AtmosphereThickness: 0.48
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _Exposure: 0.18
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _ImageType: 0
- _Layout: 0
- _Mapping: 1
- _Metallic: 0
- _MirrorOnBack: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Rotation: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _SunDisk: 1
- _SunSize: 0.071
- _SunSizeConvergence: 5
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GroundColor: {r: 0.24951048, g: 0.48757237, b: 0.8396226, a: 1}
- _SkyTint: {r: 0, g: 0.5144816, b: 0.8396226, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tint: {r: 0.15521538, g: 0.21602443, b: 0.3018868, a: 0.5}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7101301216080315808
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 34c4a47ea60a28148953a56f4942fbe6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,142 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SkyboxMat
m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _Exposure: 0.67
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Rotation: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tint: {r: 0.24313726, g: 0.42885855, b: 0.49019608, a: 0.5529412}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7537235668043726181
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 864bc66a46d5ca74cb057487e5f239ae
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,136 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: StructureMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2683191447336228708
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Map/Materials/StructureMat.mat.meta
guid: eb210d776bd680c4b9a52a7254cf8b81
========
guid: 26340c3b8bba95c4396860ccfc2cd444
>>>>>>>> feature/add-player-grapple-launching:Assets/Player/Graphs/PlayerMovementResetTriggerBT.asset.meta
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WarmLightMat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1.1290407, g: 1.0093257, b: 0.82547784, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2683191447336228708
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b54b63be52c4f94ba30ff0d1ddb6cc8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Map/Models.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 94cc67c94570f984ab16dda71ff23d2d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@@ -0,0 +1,107 @@
fileFormatVersion: 2
guid: 9d187903064f0c140a8821cdb2027efa
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@@ -0,0 +1,107 @@
fileFormatVersion: 2
guid: e42adba37a18bc441b64b13ec94ce7f1
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 180
normalImportMode: 1
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 2
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: de72c18252b4aca44a1305eae7b17612
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e28ee7e756ec1ba40bc3461262a3c648
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 36263063b1c290b419cd19cbbfca8156
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0f4191564cad2cc448a3ef3601fe6238
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 020cb6f697555f54caa7630cca96c9e6
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f0bb65fc5c190e44da64960825b7cc8d
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3b430796c4a3ce74ab905cc58efa4348
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 78ca1e54c0a652e40ad1da585d273211
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1d7fd5893e937b8448f38188f5827e9a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 55d190a84adf9384f8010dbbcee43b31
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 64aa98352a8043b489346bd369d455e9
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

Some files were not shown because too many files have changed in this diff Show More