d5023993d7
maint: added toony colors pro 2 v2.9.20
Chris
2025-12-29 13:21:00 -05:00
338ff3bed4
feat: more attempted fixes for models and animations
Chris
2025-12-29 12:54:07 -05:00
58f1bc66bb
maint: moved CharacterModel.fbx to folder
Chris
2025-12-19 17:21:27 -05:00
cb2ab4344a
maint: renamed player prefab to PlayerOld.prefab
Chris
2025-12-19 17:20:32 -05:00
6fe90c6f8e
maint: some blender file minor/nothing changes
Chris
2025-12-19 14:05:16 -05:00
96d116176f
feat: cleaned up animation data for new model before importing into unity
Chris
2025-12-19 14:00:20 -05:00
a145af8378
feat: new animations in progress, for 2nd attack and idle/running with weapon
Chris
2025-12-19 10:24:57 -05:00
9758584f73
feat: new player model updated with 2 combat animations, imported into unity and created animation controller
Chris
2025-12-18 18:45:23 -05:00
cdb74e5c99
feat: added test sword model
Chris
2025-12-18 18:44:11 -05:00
9dd1faf9ba
feat: added new character model for player with running and idle animation finished. includes some empty/broken files in this commit from a failed recovery attempt
Chris
2025-12-17 16:21:26 -05:00
3fb63c4ba1
feat: general updates to worlddemo scene i think
Chris
2025-12-17 16:10:18 -05:00
00992b07c3
feat: various new prefabs for building, changes to offsets for prefabs, and updated buildings
Chris
2025-12-17 16:08:30 -05:00
c3d880fb1d
feat: more layout changes, namely behind street
Chris
2025-12-13 18:40:56 -05:00
32990f04fe
maint: moved children of lbend and adlarge to fix offset
Chris
2025-12-13 18:40:27 -05:00
9e90b11cc6
feat: turned a lot of items into prefabs, tweaked various points of the scene
Chris
2025-12-13 16:53:21 -05:00
4e0f4b8897
feat: added new structures; bushes, l-bends caffolding, posterboard, overheadlight, wall ad large, wall ad board
Chris
2025-12-13 16:52:49 -05:00
4dc3251b7d
feat: giant lantern visual change
Chris
2025-12-13 16:34:12 -05:00
d011ea2c0b
maint: default material palette updated (apparently?)
Chris
2025-12-13 16:22:59 -05:00
8e163ec879
feat: more visually updated building prefabs
Chris
2025-12-13 16:22:36 -05:00
08f586c69f
feat: more layout changes to demo subscenes
Chris
2025-12-13 16:22:04 -05:00
57975ed854
maint: moved rest of platforms into subscenes
Chris
2025-12-13 16:21:14 -05:00
f51476f58d
feat: red light placeholder material added
Chris
2025-12-13 16:19:50 -05:00
7b740e0e7b
feat: added two antenna structral pieces
Chris
2025-12-13 16:19:18 -05:00
2820404b9c
maint: platforms 1A, 1B, and 1C all turned into subscenes
Chris
2025-12-12 14:31:53 -05:00
026b956642
feat: grouped all world demo levels into platforms and levels
Chris
2025-12-12 14:20:58 -05:00
0899cfa19e
maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y)
Chris
2025-12-09 15:44:11 -05:00
a971f6f536
maint: moved environmentobserver to its own file
Chris
2025-12-09 15:19:26 -05:00
312d4da6b6
maint: ILockOnTarget moved to own file
Chris
2025-12-09 15:18:34 -05:00
e3e505cf4a
feat: added a small area to topmost platform
Chris
2025-12-07 17:15:41 -05:00
f71ba6f5fe
hai :3
main
Desmond Cheeseboro
2025-12-06 19:48:35 -05:00
92f9ef731b
hai :3
Desmond Cheeseboro
2025-12-06 19:47:21 -05:00
59ab310615
hai :3
Desmond Cheeseboro
2025-12-06 19:43:40 -05:00
da2372d77d
feat: minor attack value changes
Chris
2025-12-06 18:30:08 -05:00
26ceba2812
fix: non player units no longer rotate with camera
Chris
2025-12-06 18:29:42 -05:00
5f7179c861
fix: dragging units can no longer go haywire and yeet units off the map
Chris
2025-12-06 18:29:20 -05:00
557979f470
feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
Chris
2025-12-05 20:40:47 -05:00
f033ab0fe9
maint: prefab script changing resulting from removal of dragged units in editor
Chris
2025-12-05 20:39:33 -05:00
7f3bfcffe7
fix: players now take damage offline
Chris
2025-12-05 20:37:46 -05:00
a0ed17666d
feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type
Chris
2025-12-05 20:37:06 -05:00
ff4ccfdb1b
feat: added a player layer
Chris
2025-12-05 19:21:01 -05:00
005d348a5c
maint: renamed "ignore layers" to "layer mask" to imply additive layer masking
Chris
2025-12-05 18:38:38 -05:00
a631eb2105
feat: unity automatically added values for head/neck rotating to the player
Chris
2025-12-05 18:26:10 -05:00
fd49d7e3a3
change: moved player to own player
Chris
2025-12-05 18:24:41 -05:00
1d3bbd408a
change: world layout changes- added tower, some other small changes
Chris
2025-12-05 13:27:29 -05:00
ce26a7654d
change: palette and color updates, adding a blue light (wip)
Chris
2025-12-05 13:22:59 -05:00
8685bb0e4e
change: updated large building, updated tower (wip)
Chris
2025-12-05 13:22:37 -05:00
7c28282cd6
maint: renderer settings
Chris
2025-12-04 20:00:13 -05:00
61df45fd0a
added: new lantern prefab
Chris
2025-12-04 01:27:00 -05:00
a90850faa5
changed: color slot in building colors
Chris
2025-12-04 01:26:45 -05:00
811fab1b12
changed: more updated medium buildings
Chris
2025-12-04 01:25:57 -05:00
e1aef3b2d1
change: added initial attack damage logic (unfinished) to enemies
Chris
2025-12-03 22:52:45 -05:00
94ecc01074
change: attack chance for enemies down from 25% to 10%
Chris
2025-12-03 22:50:43 -05:00
3525f5fc47
fixed: non-smoothed values now have their values applied properly (instantly, when set)
Chris
2025-12-03 17:54:45 -05:00
14ea2c64dc
change: added repath timer to "new path" task
Chris
2025-12-03 17:29:45 -05:00
b19421adfc
fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
Chris
2025-12-03 15:52:23 -05:00
20c8b2b8c3
change: scene cleanup (hid exclamation mark)
Chris
2025-12-03 15:39:11 -05:00
4943c02125
fix: enemies now do not instantly enter combat after entering spawner ranger
Chris
2025-12-03 15:38:29 -05:00
22fec34038
change: applied the neighborhoodtest skybox to the world demo
Chris
2025-12-03 14:57:57 -05:00