Commit Graph

  • cfc0096902 feat: add test shurken feature/player.basic-combat-pt2 Chris 2026-01-10 21:03:49 -05:00
  • 49862b5de1 feat: add shuriken weapon Chris 2026-01-09 01:14:14 -05:00
  • 96c43c6369 feat: better state handling for combat Chris 2026-01-08 01:22:45 -05:00
  • bfa0ca0bfd Merge branch 'maint/update-unity6000.3.2' into feature/world.style-test-fixed feature/world.style-test-fixed Chris 2026-01-07 01:14:07 -05:00
  • 2e28fe17cd fix: player now properly responds to root motion Chris 2026-01-07 01:10:59 -05:00
  • 78573d9f5d Merge branch 'dev' into feature/player.basic-combat-pt2 Chris 2026-01-06 22:46:44 -05:00
  • 105da8850a maint: hotreload updated to 1.13.7 maint/update-unity6000.3.2 feature/world.create-demo-scene dev Chris 2026-01-06 22:42:15 -05:00
  • 796dbca5d8 maint: updated odin inspector to 4.0.1.2 Chris 2026-01-06 18:14:07 -05:00
  • 4c34207707 maint: base unity updated 6000.3.2 Chris 2026-01-06 18:06:14 -05:00
  • 7942725e09 maint: character model/animations working Chris 2026-01-06 17:53:38 -05:00
  • 026a177015 fix: animation/rotations model work Chris 2026-01-06 16:30:52 -05:00
  • 49a2ed94f4 feat: style test scene created Chris 2026-01-05 19:37:35 -05:00
  • a74fe38788 feat: model updates Chris 2026-01-05 16:23:16 -05:00
  • 63669fd02a feat: updated model Chris 2026-01-05 15:49:25 -05:00
  • b8fcf63007 feat: model/rig updates Chris 2026-01-04 17:26:01 -05:00
  • a7470ad69b feat: updates to neighborhood test Chris 2026-01-02 23:28:21 -05:00
  • 20f1fbb211 feat: added htrace Chris 2026-01-02 23:27:08 -05:00
  • df8e692c51 feat: lightning changes feature/world.style-test Chris 2026-01-01 11:38:27 -05:00
  • 51429e6a62 maint: ignored tcp2 settings json Chris 2025-12-31 12:47:06 -05:00
  • 5b5d7e5e05 feat: changes to ssgi testing scenes Chris 2025-12-31 12:45:11 -05:00
  • 096848a13c maint: applied ssgi to project Chris 2025-12-31 12:44:38 -05:00
  • 54f2d5a85f maint: added htrace ssgi Chris 2025-12-31 12:44:11 -05:00
  • 91ce080f51 feat: new basestructuremat and defaultlit (for comparison) Chris 2025-12-30 20:28:32 -05:00
  • 521e13a843 feat: added style test scene Chris 2025-12-30 20:27:47 -05:00
  • 2606545d37 maint: added stylized ground textures asset Chris 2025-12-30 20:26:56 -05:00
  • dfff4e6f1d maint: settings files cleanup Chris 2026-01-01 21:11:16 -05:00
  • 839e955464 Merge branch 'feature/world.create-demo-scene' into dev Chris 2026-01-01 21:05:22 -05:00
  • fae3e300d8 feat: glass material added Chris 2026-01-01 21:02:28 -05:00
  • 2f5329d1f3 feat: neighborhoodtest overhaul Chris 2026-01-01 21:01:02 -05:00
  • bdc9b4dcd9 feat: updated testing prefabs Chris 2026-01-01 21:00:24 -05:00
  • 0a1a6a6c65 feat: new rotatemovement script Chris 2026-01-01 20:59:32 -05:00
  • 5e770613bc feat: updated sway Chris 2026-01-01 20:59:04 -05:00
  • 9cad319f09 maint: changed scale of container Chris 2026-01-01 00:49:39 -05:00
  • 34a571bcf4 feat: changes to 1C Chris 2026-01-01 00:49:04 -05:00
  • 464652c3e6 feat: changed scale of all decorative structures/buildings Chris 2026-01-01 00:47:35 -05:00
  • 7bfb2b670c feat: updated platform 1C's layout Chris 2025-12-31 19:01:50 -05:00
  • 5a9e2f64f3 feat: started re-animating character (again...) Chris 2025-12-31 17:53:30 -05:00
  • a631d82bb8 feat: more attempted fixes for models and animations Chris 2025-12-29 12:54:07 -05:00
  • f510699655 feat: added structures to upper platform Desmond Cheeseboro 2025-12-30 00:18:47 -05:00
  • d5023993d7 maint: added toony colors pro 2 v2.9.20 Chris 2025-12-29 13:21:00 -05:00
  • 338ff3bed4 feat: more attempted fixes for models and animations Chris 2025-12-29 12:54:07 -05:00
  • 58f1bc66bb maint: moved CharacterModel.fbx to folder Chris 2025-12-19 17:21:27 -05:00
  • cb2ab4344a maint: renamed player prefab to PlayerOld.prefab Chris 2025-12-19 17:20:32 -05:00
  • 6fe90c6f8e maint: some blender file minor/nothing changes Chris 2025-12-19 14:05:16 -05:00
  • 96d116176f feat: cleaned up animation data for new model before importing into unity Chris 2025-12-19 14:00:20 -05:00
  • a145af8378 feat: new animations in progress, for 2nd attack and idle/running with weapon Chris 2025-12-19 10:24:57 -05:00
  • 9758584f73 feat: new player model updated with 2 combat animations, imported into unity and created animation controller Chris 2025-12-18 18:45:23 -05:00
  • cdb74e5c99 feat: added test sword model Chris 2025-12-18 18:44:11 -05:00
  • 9dd1faf9ba feat: added new character model for player with running and idle animation finished. includes some empty/broken files in this commit from a failed recovery attempt Chris 2025-12-17 16:21:26 -05:00
  • 3fb63c4ba1 feat: general updates to worlddemo scene i think Chris 2025-12-17 16:10:18 -05:00
  • 00992b07c3 feat: various new prefabs for building, changes to offsets for prefabs, and updated buildings Chris 2025-12-17 16:08:30 -05:00
  • c3d880fb1d feat: more layout changes, namely behind street Chris 2025-12-13 18:40:56 -05:00
  • 32990f04fe maint: moved children of lbend and adlarge to fix offset Chris 2025-12-13 18:40:27 -05:00
  • 9e90b11cc6 feat: turned a lot of items into prefabs, tweaked various points of the scene Chris 2025-12-13 16:53:21 -05:00
  • 4e0f4b8897 feat: added new structures; bushes, l-bends caffolding, posterboard, overheadlight, wall ad large, wall ad board Chris 2025-12-13 16:52:49 -05:00
  • 4dc3251b7d feat: giant lantern visual change Chris 2025-12-13 16:34:12 -05:00
  • d011ea2c0b maint: default material palette updated (apparently?) Chris 2025-12-13 16:22:59 -05:00
  • 8e163ec879 feat: more visually updated building prefabs Chris 2025-12-13 16:22:36 -05:00
  • 08f586c69f feat: more layout changes to demo subscenes Chris 2025-12-13 16:22:04 -05:00
  • 57975ed854 maint: moved rest of platforms into subscenes Chris 2025-12-13 16:21:14 -05:00
  • f51476f58d feat: red light placeholder material added Chris 2025-12-13 16:19:50 -05:00
  • 7b740e0e7b feat: added two antenna structral pieces Chris 2025-12-13 16:19:18 -05:00
  • 2820404b9c maint: platforms 1A, 1B, and 1C all turned into subscenes Chris 2025-12-12 14:31:53 -05:00
  • 026b956642 feat: grouped all world demo levels into platforms and levels Chris 2025-12-12 14:20:58 -05:00
  • 0899cfa19e maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y) Chris 2025-12-09 15:44:11 -05:00
  • a971f6f536 maint: moved environmentobserver to its own file Chris 2025-12-09 15:19:26 -05:00
  • 312d4da6b6 maint: ILockOnTarget moved to own file Chris 2025-12-09 15:18:34 -05:00
  • e3e505cf4a feat: added a small area to topmost platform Chris 2025-12-07 17:15:41 -05:00
  • f71ba6f5fe hai :3 main Desmond Cheeseboro 2025-12-06 19:48:35 -05:00
  • 92f9ef731b hai :3 Desmond Cheeseboro 2025-12-06 19:47:21 -05:00
  • 59ab310615 hai :3 Desmond Cheeseboro 2025-12-06 19:43:40 -05:00
  • da2372d77d feat: minor attack value changes Chris 2025-12-06 18:30:08 -05:00
  • 26ceba2812 fix: non player units no longer rotate with camera Chris 2025-12-06 18:29:42 -05:00
  • 5f7179c861 fix: dragging units can no longer go haywire and yeet units off the map Chris 2025-12-06 18:29:20 -05:00
  • 557979f470 feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work. Chris 2025-12-05 20:40:47 -05:00
  • f033ab0fe9 maint: prefab script changing resulting from removal of dragged units in editor Chris 2025-12-05 20:39:33 -05:00
  • 7f3bfcffe7 fix: players now take damage offline Chris 2025-12-05 20:37:46 -05:00
  • a0ed17666d feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type Chris 2025-12-05 20:37:06 -05:00
  • ff4ccfdb1b feat: added a player layer Chris 2025-12-05 19:21:01 -05:00
  • 005d348a5c maint: renamed "ignore layers" to "layer mask" to imply additive layer masking Chris 2025-12-05 18:38:38 -05:00
  • a631eb2105 feat: unity automatically added values for head/neck rotating to the player Chris 2025-12-05 18:26:10 -05:00
  • fd49d7e3a3 change: moved player to own player Chris 2025-12-05 18:24:41 -05:00
  • 1d3bbd408a change: world layout changes- added tower, some other small changes Chris 2025-12-05 13:27:29 -05:00
  • ce26a7654d change: palette and color updates, adding a blue light (wip) Chris 2025-12-05 13:22:59 -05:00
  • 8685bb0e4e change: updated large building, updated tower (wip) Chris 2025-12-05 13:22:37 -05:00
  • 7c28282cd6 maint: renderer settings Chris 2025-12-04 20:00:13 -05:00
  • 61df45fd0a added: new lantern prefab Chris 2025-12-04 01:27:00 -05:00
  • a90850faa5 changed: color slot in building colors Chris 2025-12-04 01:26:45 -05:00
  • 811fab1b12 changed: more updated medium buildings Chris 2025-12-04 01:25:57 -05:00
  • e1aef3b2d1 change: added initial attack damage logic (unfinished) to enemies Chris 2025-12-03 22:52:45 -05:00
  • 94ecc01074 change: attack chance for enemies down from 25% to 10% Chris 2025-12-03 22:50:43 -05:00
  • 3525f5fc47 fixed: non-smoothed values now have their values applied properly (instantly, when set) Chris 2025-12-03 17:54:45 -05:00
  • 14ea2c64dc change: added repath timer to "new path" task Chris 2025-12-03 17:29:45 -05:00
  • b19421adfc fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat. Chris 2025-12-03 15:52:23 -05:00
  • 20c8b2b8c3 change: scene cleanup (hid exclamation mark) Chris 2025-12-03 15:39:11 -05:00
  • 4943c02125 fix: enemies now do not instantly enter combat after entering spawner ranger Chris 2025-12-03 15:38:29 -05:00
  • 22fec34038 change: applied the neighborhoodtest skybox to the world demo Chris 2025-12-03 14:57:57 -05:00
  • 76473d2c6a change: updated world demo with new volume profile & a few buildings for testing feature/world.populating-demo-scene.old Chris 2025-12-03 01:53:42 -05:00
  • 7def018443 change: rendering settings change Chris 2025-12-03 01:52:27 -05:00
  • 662a86ca2f change: updated 3 large builds and 1 small building Chris 2025-12-03 01:51:57 -05:00