70453b8117
change: separated all functions of movement into separate tasks
Chris
2025-08-09 16:02:55 -04:00
0e71be73da
added: initial seperation of movement from gravity and rotation
Chris
2025-08-08 15:13:48 -04:00
a7006d8dae
maint: project settings changes for numbered versions
Chris
2025-08-05 17:05:43 -04:00
19cc3f3adc
maint: small scene and project settings changes
Chris
2025-08-03 12:55:12 -04:00
49464ee48c
maint: final tweaks and cleanups
Chris
2025-08-14 21:59:46 -04:00
b41f4a8ea2
maint: whitespace nothingburger
Chris
2025-08-14 21:59:23 -04:00
79d0326d4b
maint: deleted old and now unused movement tasks/graphs
Chris
2025-08-14 21:58:58 -04:00
bb84c6622e
maint: removed all old and unused movement tasks
Chris
2025-08-14 20:02:37 -04:00
59114b08ee
changed: movement now also handles opposing inputs. value tweaks.
Chris
2025-08-14 19:50:34 -04:00
2261d1bd00
maint: cleaned up some files and tweaked some movement
Chris
2025-08-14 18:39:36 -04:00
6f1aa17d52
changed: graph to use new system
Chris
2025-08-13 17:06:37 -04:00
524fa610f2
added: movement settings changing within graph
Chris
2025-08-13 17:04:40 -04:00
7355d0c0fa
change: moved cameravaluegroups to valuegroup and made for generic usage
Chris
2025-08-10 18:27:52 -04:00
82308c59c0
fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing,
Chris
2025-08-10 14:58:07 -04:00
a9f51b62c0
fixed: all moving conditions working. removed 'moveFacing' primarily
Chris
2025-08-10 12:24:41 -04:00
8652a2d2d8
fix: rotation in relation to camera no longer broken
Chris
2025-08-10 11:36:20 -04:00
465ce533ab
changed: UnitMovementHandler.cs is now functional (buggy)
Chris
2025-08-09 18:44:46 -04:00
6c3c25f986
change: started unified movement handler
Chris
2025-08-09 16:20:26 -04:00
5f907ee0c6
change: separated all functions of movement into separate tasks
Chris
2025-08-09 16:02:55 -04:00
126aacf9d8
added: initial seperation of movement from gravity and rotation
Chris
2025-08-08 15:13:48 -04:00
5b61d042b1
added: grapple pull replacement for crappy new grapple
Chris
2025-08-07 21:12:18 -04:00
66ab541897
added: fully functional grapple launch and 90% functional grapple pull
Chris
2025-08-06 20:08:42 -04:00
f83d9326ab
change: grapple move slow and clean up
Chris
2025-08-06 16:01:33 -04:00
8c3f4926ef
maint: comment change
Chris
2025-08-06 15:24:40 -04:00
9e8616f8da
change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
Chris
2025-08-06 15:23:42 -04:00
18a4b5228a
maint: cleaned up and commented LockOnManager.cs plus some range issues
Chris
2025-08-05 16:54:27 -04:00
a57757c63e
changed: scene changes to accompany new lock-on
Chris
2025-08-05 16:39:30 -04:00
e8a53ca312
added: axis enabled and gain settings to camera settings processor
Chris
2025-08-05 16:38:59 -04:00
b4d524c162
changed: rebuilt lock-on system to accomodate arbitrary targets
Chris
2025-08-05 16:38:29 -04:00
5a2a96c4cc
added: target offset to camera settings controls. refactored settings code
Chris
2025-08-05 00:35:16 -04:00
cf6fd9f52e
changed: more progress on grapple system
Chris
2025-08-04 19:04:47 -04:00
b4144382fe
change: output the object hit by generic observers
Chris
2025-08-04 19:04:22 -04:00
72bef9c97b
added: task to check and save input values
Chris
2025-08-04 19:03:56 -04:00
ea114acb8b
added: a few new large structures
Chris
2025-08-08 14:06:59 -04:00
d5bab9d842
added: grapple pull replacement for crappy new grapple
Chris
2025-08-07 21:12:18 -04:00
70064db06d
added: fully functional grapple launch and 90% functional grapple pull
Chris
2025-08-06 20:08:42 -04:00
642828f74e
change: grapple move slow and clean up
Chris
2025-08-06 16:01:33 -04:00
c9e33cfa99
maint: comment change
Chris
2025-08-06 15:24:40 -04:00
eb06a5d33c
change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
Chris
2025-08-06 15:23:42 -04:00
5ff0a66971
maint: project settings changes for numbered versions
Chris
2025-08-05 17:05:43 -04:00
fa2b7ea3ad
maint: cleaned up and commented LockOnManager.cs plus some range issues
Chris
2025-08-05 16:54:27 -04:00
aeba8ead77
changed: scene changes to accompany new lock-on
Chris
2025-08-05 16:39:30 -04:00
5165f79ed2
added: axis enabled and gain settings to camera settings processor
Chris
2025-08-05 16:38:59 -04:00
64fe9eb811
changed: rebuilt lock-on system to accomodate arbitrary targets
Chris
2025-08-05 16:38:29 -04:00
c60a16729d
added: target offset to camera settings controls. refactored settings code
Chris
2025-08-05 00:35:16 -04:00
7cdfa067c5
changed: more progress on grapple system
Chris
2025-08-04 19:04:47 -04:00
9eb394d295
change: output the object hit by generic observers
Chris
2025-08-04 19:04:22 -04:00
d531b127e5
added: task to check and save input values
Chris
2025-08-04 19:03:56 -04:00
ce33771dfa
maint: small scene and project settings changes
Chris
2025-08-03 12:55:12 -04:00
676c523cf3
Merge pull request 'maint: clean-up pull (world)' (#6) from world-old into dev
tealtxgr2025-08-03 02:28:50 +00:00
88b0acdaaa
fix: build fix
Chris
2025-08-02 22:21:00 -04:00
f663c934ab
maint: removed simpleminmaxslider
Chris
2025-08-02 22:20:29 -04:00
ee71a34ecc
added: random world elements to testing scene
Chris
2025-08-02 17:09:53 -04:00
a083af6f5e
added: probuilder to asmdef
Chris
2025-08-02 17:09:21 -04:00
b3ff205e69
added: simple scripts for object movement
Chris
2025-08-02 17:08:57 -04:00
07b7f5d48b
Merge branch 'refs/heads/dev' into world/procgen-environment
Chris
2025-08-01 20:36:40 -04:00
cee2e74f29
Merge branch 'refs/heads/player/grapple-feature-add' into dev
Chris
2025-08-01 17:13:04 -04:00
f2df9a6910
changed: rebuilt player input management
Chris
2025-08-01 16:50:05 -04:00
6ebfd4ef2b
changed: removed old raycasts (deprecated by environment observers)
Chris
2025-08-01 11:48:48 -04:00
78498e5212
added: environment observer changes for grapple
Chris
2025-08-01 11:36:19 -04:00
80276fbdbf
changed: altered camera settings
Chris
2025-08-01 11:35:31 -04:00
598fa9f6fc
fix: more movement and observer tweaks and fixes
Chris
2025-07-30 13:22:36 -04:00
ae1908013d
fixed: various movement and air control fixes and tweaks, various clean up
Chris
2025-07-29 17:38:52 -04:00
39313c96d0
added: i'm sick of this being in unversioned it's just icons
Chris
2025-07-29 12:36:16 -04:00
4a1dbb9728
added: graph tasks for agent transform and raycasthit processing
Chris
2025-07-29 12:35:33 -04:00
7fbe05e39b
fixed: more solid directional jumping
Chris
2025-07-29 12:34:58 -04:00
92c6ac0016
changed: more robust environment observers, player graph changes
Chris
2025-07-29 12:34:30 -04:00
706e53c5f7
added: new Color.Alpha extension method
Chris
2025-07-29 12:33:08 -04:00
1c27be3e2f
changed: more detail to observers. gizmos fixed and editor layout cleaned up
Chris
2025-07-27 14:16:58 -04:00
7ee82db2cb
added: static facing direction to enum
Chris
2025-07-22 17:26:36 -04:00
e95748e0e2
added: states for wall stick jumping
Chris
2025-07-22 17:17:39 -04:00
355f6207a5
added: expanded environment observers with changed types, better gizmos, some fixes
Chris
2025-07-22 16:12:40 -04:00
947be1a946
added: basic world generation
Chris
2025-07-20 14:27:37 -04:00
d551ef5fca
added: probuilder included in assembly definition
Chris
2025-07-20 14:31:44 -04:00
1570a2fe43
fix: added minmaxslider to reset.core asmdef
Chris
2025-07-19 11:43:05 -04:00
b50b8f0bae
Merge remote-tracking branch 'origin/main'
Chris
2025-07-19 11:36:28 -04:00
94a4742187
maint: added minmaxslider package
Chris
2025-07-19 11:35:15 -04:00
8a2d1bf64a
maint: added minmaxslider package
Chris
2025-07-19 11:35:15 -04:00
43de6b0d3b
added: player environment manager, and accompanying aline and odin changes
Chris
2025-07-18 20:06:38 -04:00
185580c3af
added: wall stick input handling and initial fsm agent states
Chris
2025-07-17 11:37:00 -04:00
fbe99c6f3c
change: build settings updated
Chris
2025-07-17 10:48:24 -04:00
4062a3b5db
changed: build settings updated
Chris
2025-07-16 13:40:43 -04:00
981c9eda18
added: math extensions file
Chris
2025-07-15 18:23:57 -04:00
e86617fcbe
Merge pull request 'maint: (b144) fixed airborne directional input' (#4) from maint/bugs/b144 into main
tealtxgr2025-07-15 22:19:12 +00:00
8e986bc754
maint: cleaned up some of the notes and whitespace
Chris
2025-07-15 18:15:30 -04:00
577659458e
fix: corrected math for air directional jumping
Chris
2025-07-15 18:15:00 -04:00
0e0bb7d3e0
Merge pull request 'fix: walking out of grounded jittering fixed' (#3) from maint/bugs/b143-airborne-jitter into main
tealtxgr2025-07-15 21:09:45 +00:00
2f7043ea64
changed: scene updated, changed graph variables slightly
Chris
2025-07-15 17:02:27 -04:00
9e321677c5
changed: changed facing direction into BBParamater
Chris
2025-07-15 17:01:58 -04:00
103ffce69b
fixed: changed how rotation is handled in transition from grounded to air to account for becoming grounded without jumping
Chris
2025-07-15 17:00:45 -04:00
920e36ca89
Merge pull request 'added: camera framework for camera settings, camera settings change for grapple button' (#2) from player/grapple-feature-add into main
tealtxgr2025-07-15 15:55:59 +00:00
cb554175c3
changed: fov and better offset. parallelized grapple change.
Chris
2025-07-14 15:46:26 -04:00
b0bf831676
Merge remote-tracking branch 'origin/player/grapple-feature-add' into player/grapple-feature-add
Chris
2025-07-14 14:24:33 -04:00
bbfb583e3c
added: tools for changing camera settings, and camera settings processor
Chris
2025-07-14 14:22:50 -04:00
a502b2d97a
added: tools for changing camera settings, and camera settings processor
Chris
2025-07-14 14:22:50 -04:00
c8f83603fd
maint: hot reload automatic changes??
Chris
2025-07-10 18:59:33 -04:00
1ffb90e425
added: camera settings change now functional, unfinished
Chris
2025-07-10 18:59:00 -04:00
ab79cd92ea
added: framework for changing camera settings
Chris
2025-07-10 16:28:31 -04:00
f84e8cfe5a
added: initial input handling for grapple
Chris
2025-07-09 14:46:16 -04:00
7641b83b6a
updated: hot reload to 1.13.7
Chris
2025-07-09 23:24:14 -04:00